From 8606fefa219d63d0a0f3df1b9dcf49cfbfa5b3e5 Mon Sep 17 00:00:00 2001 From: Jamie Gennis Date: Wed, 28 Sep 2011 12:13:31 -0700 Subject: SurfaceTexture: parameterize the texture target This change adds a hack to allow Android Browser to use a SurfaceTexture to stream RGBA images to a GL_TEXTURE_2D texture object. Change-Id: Idb90064d5d4b920959ef3be7451362ac5012460e --- libs/gui/SurfaceTexture.cpp | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) (limited to 'libs/gui/SurfaceTexture.cpp') diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp index dac9418190c0..c72a45b89576 100644 --- a/libs/gui/SurfaceTexture.cpp +++ b/libs/gui/SurfaceTexture.cpp @@ -94,7 +94,8 @@ static int32_t createProcessUniqueId() { return android_atomic_inc(&globalCounter); } -SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode) : +SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, + GLenum texTarget) : mDefaultWidth(1), mDefaultHeight(1), mPixelFormat(PIXEL_FORMAT_RGBA_8888), @@ -110,7 +111,8 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode) : mSynchronousMode(false), mAllowSynchronousMode(allowSynchronousMode), mConnectedApi(NO_CONNECTED_API), - mAbandoned(false) { + mAbandoned(false), + mTexTarget(texTarget) { // Choose a name using the PID and a process-unique ID. mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); @@ -698,9 +700,8 @@ status_t SurfaceTexture::updateTexImage() { ST_LOGW("updateTexImage: clearing GL error: %#04x", error); } - glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName); - glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, - (GLeglImageOES)image); + glBindTexture(mTexTarget, mTexName); + glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); bool failed = false; while ((error = glGetError()) != GL_NO_ERROR) { @@ -735,7 +736,7 @@ status_t SurfaceTexture::updateTexImage() { mDequeueCondition.signal(); } else { // We always bind the texture even if we don't update its contents. - glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName); + glBindTexture(mTexTarget, mTexName); } return OK; @@ -761,7 +762,7 @@ bool SurfaceTexture::isExternalFormat(uint32_t format) } GLenum SurfaceTexture::getCurrentTextureTarget() const { - return GL_TEXTURE_EXTERNAL_OES; + return mTexTarget; } void SurfaceTexture::getTransformMatrix(float mtx[16]) { -- cgit v1.2.3-59-g8ed1b