From 5b5c9144872b4e31ba5a041dce585a8ddbbe495d Mon Sep 17 00:00:00 2001 From: Mathias Agopian Date: Thu, 30 Jul 2009 18:14:56 -0700 Subject: fixed some issues with the software renderer when surfaces are made current. there was several issues: - when a surface was made non-current, the last frame wasn't shown and the buffer could stay locked - when a surface was made current the 2nd time, it would not dequeue a new buffer now, queue/dequeue are done when the surface is made current. for this to work, a new query() hook had to be added on android_native_window_t, it allows to retrieve some attributes of a window (currently only width and height). --- include/ui/FramebufferNativeWindow.h | 1 + 1 file changed, 1 insertion(+) (limited to 'include/ui/FramebufferNativeWindow.h') diff --git a/include/ui/FramebufferNativeWindow.h b/include/ui/FramebufferNativeWindow.h index e72357a60190..cb9bf940e23a 100644 --- a/include/ui/FramebufferNativeWindow.h +++ b/include/ui/FramebufferNativeWindow.h @@ -62,6 +62,7 @@ private: static int dequeueBuffer(android_native_window_t* window, android_native_buffer_t** buffer); static int lockBuffer(android_native_window_t* window, android_native_buffer_t* buffer); static int queueBuffer(android_native_window_t* window, android_native_buffer_t* buffer); + static int query(android_native_window_t* window, int what, int* value); framebuffer_device_t* fbDev; alloc_device_t* grDev; -- cgit v1.2.3-59-g8ed1b