From 10965f3922380581b7bf11dbc7b1bf4ef4ffdd2e Mon Sep 17 00:00:00 2001 From: Leon Scroggins III Date: Tue, 12 Mar 2019 11:13:27 -0400 Subject: Convert ColorLong in native code in Paint Bug: 127580253 Test: CtsGraphicsTestCases Perf: systrace Follow on to I0b42c17159b290868a6bed7b90da096995504c4d, which did this for other classes. I expect this to be more efficient due to passing fewer JNI parameters, which appears to be the case based on the systrace data for setColor(@ColorLong): Duration: (w/o this change) (w/ this change) avg: 0.010 ms 0.005 ms max: 9.130 ms 0.239 ms min: 0.002 ms 0.002 ms std: 0.052 ms 0.004 ms The average is twice as fast, the max is significantly shorter, and the standard deviation is much smaller as well. Change-Id: I241824bf2a934746df93da1063b14f3080486cb5 --- graphics/java/android/graphics/Paint.java | 19 +++++++------------ 1 file changed, 7 insertions(+), 12 deletions(-) (limited to 'graphics/java/android') diff --git a/graphics/java/android/graphics/Paint.java b/graphics/java/android/graphics/Paint.java index 966e171a9c04..04385c628c35 100644 --- a/graphics/java/android/graphics/Paint.java +++ b/graphics/java/android/graphics/Paint.java @@ -1066,12 +1066,8 @@ public class Paint { */ public void setColor(@ColorLong long color) { ColorSpace cs = Color.colorSpace(color); - float r = Color.red(color); - float g = Color.green(color); - float b = Color.blue(color); - float a = Color.alpha(color); - nSetColor(mNativePaint, cs.getNativeInstance(), r, g, b, a); + nSetColor(mNativePaint, cs.getNativeInstance(), color); mColor = color; } @@ -1501,11 +1497,7 @@ public class Paint { */ public void setShadowLayer(float radius, float dx, float dy, @ColorLong long shadowColor) { ColorSpace cs = Color.colorSpace(shadowColor); - float r = Color.red(shadowColor); - float g = Color.green(shadowColor); - float b = Color.blue(shadowColor); - float a = Color.alpha(shadowColor); - nSetShadowLayer(mNativePaint, radius, dx, dy, cs.getNativeInstance(), r, g, b, a); + nSetShadowLayer(mNativePaint, radius, dx, dy, cs.getNativeInstance(), shadowColor); mShadowLayerRadius = radius; mShadowLayerDx = dx; @@ -1533,6 +1525,7 @@ public class Paint { /** * Returns the blur radius of the shadow layer. * @see #setShadowLayer(float,float,float,int) + * @see #setShadowLayer(float,float,float,long) */ public float getShadowLayerRadius() { return mShadowLayerRadius; @@ -1541,6 +1534,7 @@ public class Paint { /** * Returns the x offset of the shadow layer. * @see #setShadowLayer(float,float,float,int) + * @see #setShadowLayer(float,float,float,long) */ public float getShadowLayerDx() { return mShadowLayerDx; @@ -1549,6 +1543,7 @@ public class Paint { /** * Returns the y offset of the shadow layer. * @see #setShadowLayer(float,float,float,int) + * @see #setShadowLayer(float,float,float,long) */ public float getShadowLayerDy() { return mShadowLayerDy; @@ -3138,7 +3133,7 @@ public class Paint { @CriticalNative private static native void nSetShadowLayer(long paintPtr, float radius, float dx, float dy, long colorSpaceHandle, - float r, float g, float b, float a); + @ColorLong long shadowColor); @CriticalNative private static native boolean nHasShadowLayer(long paintPtr); @CriticalNative @@ -3191,7 +3186,7 @@ public class Paint { private static native void nSetFilterBitmap(long paintPtr, boolean filter); @CriticalNative private static native void nSetColor(long paintPtr, long colorSpaceHandle, - float r, float g, float b, float a); + @ColorLong long color); @CriticalNative private static native void nSetColor(long paintPtr, @ColorInt int color); @CriticalNative -- cgit v1.2.3-59-g8ed1b