From 226299446197689499bc3c7dc44d0026745da677 Mon Sep 17 00:00:00 2001 From: Dirk Dougherty Date: Fri, 22 May 2009 15:11:27 -0700 Subject: AI 149208: Remove statement about WIndows codecs and licensing. BUG=1839672 Automated import of CL 149208 --- docs/html/guide/appendix/media-formats.jd | 29 ++++++++++++----------------- 1 file changed, 12 insertions(+), 17 deletions(-) (limited to 'docs/html') diff --git a/docs/html/guide/appendix/media-formats.jd b/docs/html/guide/appendix/media-formats.jd index a3cc0ff09692..db5a15e10126 100644 --- a/docs/html/guide/appendix/media-formats.jd +++ b/docs/html/guide/appendix/media-formats.jd @@ -2,8 +2,9 @@ page.title=Android Supported Media Formats @jd:body

The Core Media Formats table below describes the media format support built into the Android platform. Note that any given mobile device may provide support for additional formats or file types not listed in the table.

-

For your convenience, the table T-Mobile G1 Media Formats describes additional media format details for the T-Mobile G1 device.

+

For your convenience, the table T-Mobile G1 Media Formats describes additional media formats and characteristics provided by the T-Mobile G1 device. Other devices may support additional formats not listed on this page.

+

As an application developer, you are free to make use of any media codec that is available on any Android-powered device, including those provided by the Android platform and those that are device-specific.

Core Media Formats

@@ -130,7 +131,7 @@ page.title=Android Supported Media Formats X X   -3GPP (.3gp) +3GPP (.3gp) and MPEG-4 (.mp4) @@ -151,9 +152,9 @@ page.title=Android Supported Media Formats -

T-Mobile G1 Media Formats

+

T-Mobile G1 Media Formats and Characteristics

-

In addition to the core media formats supported in the Android platform, the T-Mobile G1 also supports the formats listed below.

+

The table below lists media formats supported by the T-Mobile G1 in addition to those provided as part of the Android platform. This table also details G1-specific performance characteristics of some Android core media formats.

@@ -163,7 +164,7 @@ page.title=Android Supported Media Formats - + @@ -178,13 +179,13 @@ page.title=Android Supported Media Formats
  • L2: <=161 kbps <=48 kHz
  • L3: <385 kbps <=48 kHz
  • -Mono and stereo profiles with 16-bits per sample. Decoder does not support WMA Pro, Lossless, or Speech codecs. +Mono and stereo profiles with 16-bits per sample. Decoder does not support WMA Pro, Lossless, or Speech codecs. - + @@ -192,23 +193,17 @@ Mono and stereo profiles with 16-bits per sample. Decoder does not support WMA P - - - - - - - - - +
    Format Encoder DecoderDetailsComment File Type(s) Supported
    Windows Media Audio (.wma)
    VideoVideo WMV   XWindows Media Video (.wmv)
    H.263XX 3GPP (.3gp) and MPEG-4 (.mp4)
    H.264 AVC   XLimited to baseline profile up to 480x320, and 600 kbps average bitrate for the video stream.On the G1, this decoder is limited to baseline profile up to 480x320, and 600 kbps average bitrate for the video stream. 3GPP (.3gp) and MPEG-4 (.mp4)
    -

    Note that Windows Media codecs are not part of the Android platform and require special licensing from Microsoft or an authorized developer such as Packet Video.

    + + + -- cgit v1.2.3-59-g8ed1b From 3f9de8b6caa3fe9119b363c64e79d13bb72aec76 Mon Sep 17 00:00:00 2001 From: Dirk Dougherty Date: Fri, 22 May 2009 16:04:18 -0700 Subject: AI 149211: Doc updates for Android 1.5 SDK, r2. BUG=1790234 Automated import of CL 149211 --- Android.mk | 2 +- docs/html/guide/developing/eclipse-adt.jd | 12 +- docs/html/index.jd | 6 +- docs/html/sdk/1.5_r2/index.jd | 87 +++++++ docs/html/sdk/1.5_r2/installing.jd | 332 +++++++++++++++++++++++++ docs/html/sdk/1.5_r2/requirements.jd | 39 +++ docs/html/sdk/1.5_r2/upgrading.jd | 395 ++++++++++++++++++++++++++++++ docs/html/sdk/RELEASENOTES.jd | 12 +- docs/html/sdk/android-1.5-highlights.jd | 1 - docs/html/sdk/older_releases.jd | 107 ++++---- docs/html/sdk/preview/features.html | 21 +- docs/html/sdk/sdk_toc.cs | 9 +- 12 files changed, 942 insertions(+), 81 deletions(-) create mode 100644 docs/html/sdk/1.5_r2/index.jd create mode 100644 docs/html/sdk/1.5_r2/installing.jd create mode 100644 docs/html/sdk/1.5_r2/requirements.jd create mode 100644 docs/html/sdk/1.5_r2/upgrading.jd (limited to 'docs/html') diff --git a/Android.mk b/Android.mk index e3738595a6d7..b59de97e76ad 100644 --- a/Android.mk +++ b/Android.mk @@ -309,7 +309,7 @@ web_docs_sample_code_flags := \ # most current Android platform version included in the SDK package. framework_docs_SDK_VERSION := 1.5 # release version for SDK (ie "Release x") -framework_docs_SDK_REL_ID := 1 +framework_docs_SDK_REL_ID := 2 framework_docs_SDK_CURRENT_DIR := $(framework_docs_SDK_VERSION)_r$(framework_docs_SDK_REL_ID) framework_docs_LOCAL_DROIDDOC_OPTIONS += \ diff --git a/docs/html/guide/developing/eclipse-adt.jd b/docs/html/guide/developing/eclipse-adt.jd index 75f3d78f4809..3b3bb38a476d 100644 --- a/docs/html/guide/developing/eclipse-adt.jd +++ b/docs/html/guide/developing/eclipse-adt.jd @@ -38,15 +38,15 @@ manifest and resource files.

    To begin developing Android applications in the Eclipse IDE with ADT, you first need to download the Eclipse IDE and then download and install the ADT plugin. To do so, follow the -steps given in Installing +steps given in Installing the ADT Plugin.

    If you are already developing applications using a version of ADT earlier than 0.9, make sure to upgrade to the latest version before continuing. See the guide to -Update Your Eclipse ADT Plugin.

    +Updating Your Eclipse ADT Plugin.

    Note: This guide assumes you are using the latest version of -the ADT plugin (0.9). While most of the information covered also applies to previous +the ADT plugin. While most of the information covered also applies to previous versions, if you are using an older version, you may want to consult this document from the set of documentation included in your SDK package (instead of the online version).

    @@ -138,9 +138,9 @@ folders and files in your new project:

    Wait! Before you can run your application on the Android Emulator, you must create an Android Virtual Device (AVD). An AVD is a configuration that specifies the Android platform to be used on the emulator. -You can read more about AVDs in the Developing -Overview, but if you just want to get started, follow the simple guide below to create -an AVD.

    +You can read more in the Android Virtual +Devices document, but if you just want to get started, follow the simple guide below to +create an AVD.

    If you will be running your applications only on actual device hardware, you do not need an AVD — see diff --git a/docs/html/index.jd b/docs/html/index.jd index 883170a3aa87..ea326b0fb1ed 100644 --- a/docs/html/index.jd +++ b/docs/html/index.jd @@ -116,10 +116,10 @@ home=true 'sdk': { 'layout':"imgLeft", 'icon':"sdk-small.png", - 'name':"SDK 1.5 r1", + 'name':"SDK 1.5 r2", 'img':"sdk-large.png", - 'title':"Android 1.5 SDK r1", - 'desc': "

    The final version of the Android 1.5 SDK is now available. It includes new APIs for Android 1.5, updated developer tools, multiple platform versions, and a Google APIs add-on.

    Download Android 1.5 SDK

    " + 'title':"Android 1.5 SDK", + 'desc': "

    Android 1.5 SDK is now available. It includes new APIs for Android 1.5, updated developer tools, multiple platform versions, and a Google APIs add-on.

    Download Android 1.5 SDK

    " }, 'mapskey': { diff --git a/docs/html/sdk/1.5_r2/index.jd b/docs/html/sdk/1.5_r2/index.jd new file mode 100644 index 000000000000..15342a433992 --- /dev/null +++ b/docs/html/sdk/1.5_r2/index.jd @@ -0,0 +1,87 @@ +sdk.version=1.5 +sdk.rel.id=2 +sdk.date=May 2009 + +sdk.win_download=android-sdk-windows-1.5_r2.zip +sdk.win_bytes=178346828 +sdk.win_checksum=ba54ac6bda45921d442b74b6de6ff6a9 + +sdk.mac_download=android-sdk-mac_x86-1.5_r2.zip +sdk.mac_bytes=169945128 +sdk.mac_checksum=f4e06a5194410243f213d0177713d6c9 + +sdk.linux_download=android-sdk-linux_x86-1.5_r2.zip +sdk.linux_bytes=165035130 +sdk.linux_checksum=1d3c3d099e95a31c43a7b3e6ae307ed3 + +page.title=Android 1.5 SDK, Release 2 +@jd:body + +

    For more information on this SDK release, read the +Release Notes.

    + +

    SDK Contents

    + +

    Development tools

    + +

    The SDK includes a full set of tools for developing and debugging application code and designing an application UI. You can read about the tools in the +Dev Guide and access them in the <sdk>/tools/ directory. + +

    The tools package in this SDK includes updates from those provided in the previous SDK. The tools also require a different project structure. To use the new tools, you need to migrate your applications to the new development environment. For more information about how to migrate, see Upgrading the SDK. + +

    For more information about the new tools features, see the SDK Release Notes. + +

    Android Platforms

    + +

    This SDK includes multiple Android platform versions that you use to develop applications. For each version, both a fully compliant Android library and system image are provided. The table below lists the platform versions included in this SDK. For more information about a platform version — features, applications included, localizations, API changes, and so on — see its Version Notes.

    + + + + + + + + + + + + + + + + + + +
    PlatformAPI LevelNotesDescription
    Android 1.53Version NotesIncludes a standard Android 1.5 library and system image with a set of development applications. Does not include any external libraries (such as the Maps external library).
    Android 1.12Version NotesIncludes a compliant Android 1.1 library and system image with a set of development applications. Also includes the Maps external library (due to legacy build system issues).
    + +

    SDK Add-Ons

    + +

    An SDK add-on provides a development environment for an Android external library or a customized (but fully compliant) Android system image. This SDK includes the SDK add-on listed below. The Android system API Level required by the add-on is noted.

    + + + + + + + + + + + +
    Add-OnAPI LevelNotesDescription
    Google APIs3 Includes the com.google.android.maps external library, a compliant +system image, a {@link android.location.Geocoder Geocoder} +backend service implementation, documentation, and sample code.
    + +

    Sample Code and Applications

    + +

    You can look at a variety of tutorials and samples in the Dev Guide and access the sample code itself +in the <sdk>/platforms/android-1.5/samples/ directory of the SDK package. Note the new location — the SDK now includes multiple platform versions that you can develop against and each has its own sample code directory.

    + +

    Documentation

    + +

    The SDK package includes a full set of local documentation. To view it, open the <sdk>/documentation.html file in a web browser. If you are developing in an IDE such as Eclipse, you can also view the reference documentation directly in the IDE.

    + +

    The most current documentation is always available on the Android Developers site:

    + +

    http://developer.android.com/

    + diff --git a/docs/html/sdk/1.5_r2/installing.jd b/docs/html/sdk/1.5_r2/installing.jd new file mode 100644 index 000000000000..69b2c1bef533 --- /dev/null +++ b/docs/html/sdk/1.5_r2/installing.jd @@ -0,0 +1,332 @@ +sdk.version=1.5 +sdk.rel.id=2 +sdk.date=April 2009 + +page.title=Installing the Android SDK +@jd:body + + +

    This page describes how to install the Android SDK and set up your +development environment. If you haven't downloaded the SDK, you can +do so from the +Download page. Once you've downloaded +the SDK, return here.

    + +

    If you encounter any problems during installation, see the +Installation Notes at the bottom of +this page.

    + +

    Upgrading?

    +

    If you have already developed applications using an earlier version +of the SDK, please read +Upgrading the +SDK, instead. +

    + + +

    Preparing for Installation

    + +

    Before you begin, take a moment to confirm that your development machine meets the +System Requirements. +

    + +

    If you will be developing on Eclipse with the Android Development +Tools (ADT) Plugin — the recommended path if you are new to +Android — make sure that you have a suitable version of Eclipse +installed on your computer (3.3 or newer). If you need to install Eclipse, you can +download it from this location:

    + +

    http://www.eclipse.org/downloads/

    + +

    A Java or RCP version of Eclipse is recommended.

    + +

    Installing the SDK

    + +

    After downloading the SDK, unpack the .zip archive to a suitable location on your machine. +By default, the SDK files are unpacked into a directory named +android_sdk_<platform>_<release>. +The directory contains a local copy of the documentation (accessible by opening +documentation.html in your browser) and the subdirectories +tools/, add-ons/, platforms/, and others. Inside +each subdirectory of platforms/ you'll find samples/, which includes +code samples that are specific to each version of the platform.

    + +

    Make a note of the name and location of the unpacked SDK directory on your system — you +will need to refer to the SDK directory later, when setting up the Android plugin or when +using the SDK tools.

    + +

    Optionally, you may want to add the location of the SDK's primary tools directory +to your system PATH. The primary tools/ directory is located at the root of the +SDK folder. Adding tools to your path lets you run Android Debug Bridge (adb) and +the other command line tools without +needing to supply the full path to the tools directory.

    + + +

    Note that, if you update your SDK in the future, you +should remember to update your PATH settings to point to the new location, if different.

    + +

    If you will be using the Eclipse IDE as your development environment, +the next section describes how to install the Android Development Tools plugin and set up Eclipse. +If you choose not to use Eclipse, you can +develop Android applications in an IDE of your choice and then compile, debug and deploy using +the tools included in the SDK (skip to Next Steps).

    + + +

    Installing the ADT Plugin for Eclipse

    + +

    Android offers a custom plugin for the Eclipse IDE, called Android +Development Tools (ADT), that is designed to give you a powerful, +integrated environment in which to build Android applications. It +extends the capabilites of Eclipse to let you quickly set up new Android +projects, create an application UI, add components based on the Android +Framework API, debug your applications using the Android SDK tools, and even export +signed (or unsigned) APKs in order to distribute your application.

    + +

    In general, using Eclipse with ADT is a highly recommended +approach to Android development and is the fastest way to get started. +(If you prefer to work in an IDE other than Eclipse, +you do not need to install Eclipse or ADT, instead, you can directly +use the SDK tools to build and debug your application.)

    + +

    Once you have Eclipse installed, as described in Preparing for +Installation, follow the steps below to +download the ADT plugin and install it in your respective Eclipse +environment.

    + + + + + + + +
    Eclipse 3.3 (Europa)Eclipse 3.4 (Ganymede)
    + +
      +
    1. Start Eclipse, then select Help > Software Updates +> Find and Install....
    2. +
    3. In the dialog that appears, select Search for new features to install +and click Next.
    4. +
    5. Click New Remote Site.
    6. +
    7. In the resulting dialog box, enter a name for the remote site (e.g. "Android Plugin") and + enter the URL: +
      https://dl-ssl.google.com/android/eclipse/
      +

      If you have trouble aqcuiring the plugin, try using "http" in the URL, + instead of "https" (https is preferred for security reasons).

      +

      Click OK.

    8. +
    9. You should now see the new site added to the search list (and checked). + Click Finish.
    10. +
    11. In the subsequent Search Results dialog box, select the checkbox for the + "Android Plugin". + This will select the nested tools: "Android DDMS" and "Android Development Tools". + Click Next.
    12. +
    13. Read and accept the license agreement, then click Next.
    14. +
    15. On the following Installation window, click Finish.
    16. +
    17. The ADT plugin is not digitally signed. Accept the installation anyway + by clicking Install All.
    18. +
    19. Restart Eclipse.
    20. +
    + +
    + + +
      +
    1. Start Eclipse, then select Help > Software Updates....
    2. +
    3. In the dialog that appears, click the Available Software tab.
    4. +
    5. Click Add Site...
    6. +
    7. Enter the Location: +
      https://dl-ssl.google.com/android/eclipse/
      +

      If you have trouble aqcuiring the plugin, try using "http" in the Location URL, + instead of "https" (https is preferred for security reasons).

      +

      Click OK.

    8. +
    9. Back in the Available Software view, you should see the plugin listed by the URL, + with "Developer Tools" nested within it. Select the checkbox next to + Developer Tools and click Install...
    10. +
    11. On the subsequent Install window, "Android DDMS" and "Android Development Tools" + should both be checked. Click Next.
    12. +
    13. Read and accept the license agreement, then click Finish.
    14. +
    15. Restart Eclipse.
    16. +
    + +
    + +

    Now modify your Eclipse preferences to point to the Android SDK directory:

    +
      +
    1. Select Window > Preferences... to open the Preferences + panel (Mac: Eclipse > Preferences).
    2. +
    3. Select Android from the left panel.
    4. +
    5. For the SDK Location in the main panel, click Browse... and +locate your downloaded SDK directory.
    6. +
    7. Click Apply, then OK.
    8. +
    + +

    Done! If you haven't encountered any problems, then you're ready to +begin developing Android applications. See the +Next Steps section for suggestions on how to start.

    + + +

    Troubleshooting ADT Installation

    +

    +If you are having trouble downloading the ADT plugin after following the steps above, here are +some suggestions:

    + + +

    +If you are still unable to use Eclipse to download the ADT plugin as a remote update site, you +can download the ADT zip file to your local machine and manually install the it: +

    +
      +
    1. Download the ADT zip file (do not unpack it).
    2. +
    3. Follow steps 1 and 2 in the default install instructions (above).
    4. +
    5. In Eclipse 3.3, click New Archive Site....
      + In Eclipse 3.4, click Add Site..., then Archive...
    6. +
    7. Browse and select the downloaded zip file.
    8. +
    9. Follow the remaining procedures, above, starting from steps 5.
    10. +
    +

    To update your plugin once you've installed using the zip file, you will have to +follow these steps again instead of the default update instructions.

    + +

    Other install errors

    + +

    Note that there are features of ADT that require some optional +Eclipse components (for example, WST). If you encounter an error when +installing ADT, your Eclipse installion might not include these components. +For information about how to quickly add the necessary components to your +Eclipse installation, see the troubleshooting topic +ADT +Installation Error: "requires plug-in org.eclipse.wst.sse.ui".

    + +

    For Linux users

    +

    If you encounter this error when installing the ADT Plugin for Eclipse: +

    +An error occurred during provisioning.
    +Cannot connect to keystore.
    +JKS
    +

    +...then your development machine lacks a suitable Java VM. Installing Sun +Java 6 will resolve this issue and you can then reinstall the ADT +Plugin.

    + + +

    Next Steps

    +

    Once you have completed installation, you are ready to +begin developing applications. Here are a few ways you can get started:

    + +

    Learn about Android

    + + +

    Explore the SDK

    + + +

    Explore some code

    + + +

    Visit the Android developer groups

    + + + +

    Installation Notes

    + +

    Ubuntu Linux Notes

    + + + +

    Other Linux Notes

    + + + + + diff --git a/docs/html/sdk/1.5_r2/requirements.jd b/docs/html/sdk/1.5_r2/requirements.jd new file mode 100644 index 000000000000..4ed38a741261 --- /dev/null +++ b/docs/html/sdk/1.5_r2/requirements.jd @@ -0,0 +1,39 @@ +page.title=System Requirements +@jd:body + +

    The sections below describe the system and software requirements for developing Android applications using the Android SDK tools included in Android SDK, Release .

    + +

    Supported Operating Systems

    + + +

    Supported Development Environments

    + + +

    Note: If JDK is already installed on your development computer, please take a moment to make sure that it meets the version requirements listed above. In +particular, note that some Linux distributions may include JDK 1.4 or Gnu Compiler for Java, both of which are not supported for Android development.

    \ No newline at end of file diff --git a/docs/html/sdk/1.5_r2/upgrading.jd b/docs/html/sdk/1.5_r2/upgrading.jd new file mode 100644 index 000000000000..bb5fc60e67f8 --- /dev/null +++ b/docs/html/sdk/1.5_r2/upgrading.jd @@ -0,0 +1,395 @@ +page.title=Upgrading the SDK +sdk.version=1.5_r2 +@jd:body + + +
    +
    + +

    Upgrading the SDK

    +
      +
    • The Android 1.5 SDK uses a new project structure and a new ADT plugin (ADT 0.9).
    • +
    • To move existing projects into the SDK, you must make some minor changes in your + development environment.
    • +
    • The new ADT plugin (ADT 0.9) is not compatible with projects created in previous SDKs.
    • +
    • You need to uninstall your existing ADT plugin, before installing ADT 0.9.
    • +
    + +

    In this document

    +
      +
    1. Install the SDK
    2. +
    3. Update Your Eclipse ADT Plugin
    4. +
    5. Update Your Projects +
        +
      1. Eclipse Users
      2. +
      3. Ant Users
      4. +
      +
    6. +
    7. Migrate Your Applications +
      1. Future-proof your apps
      +
    8. +
    + +

    Migrating references

    +
      +
    1. Android 1.5 API Differences
    2. +
    3. Future-Proofing +Your Apps »
    4. +
    5. UI +framework changes in Android 1.5 »
    6. +
    + +
    +
    + +

    This document describes how to move your development environment and existing +Android applications from an Android 1.0 or 1.1 SDK to the Android 1.5 SDK. +If you are migrating applications from an SDK older than 1.0, please also read the upgrading +document available in the Android 1.0 SDK package.

    + +

    There are several compelling reasons to upgrade, such as new SDK tools +that make developing more efficient and new APIs that allow you to expand the feature-set +of your applications. However, even if you or your applications don't require these enhancements, +it's important that you upgrade to ensure that your applications run properly on the +Android 1.5 platform.

    + +

    The Android 1.5 platform will soon be deployable to devices around the world. +If you have already released Android applications to the public, you should +test the forward-compatibility of your applications on the latest version of the platform +as soon as possible. It's unlikely that you'll encounter breakage in your applications, but +in the interest of maintaining the best user experience, you should take no risks. +So, please install the new Android SDK and test your applications on Android 1.5.

    + +

    For more information on new SDK features and system changes, +see the Android 1.5 Version Notes.

    + + +

    Install the SDK

    + +

    If you haven't yet downloaded the SDK, download from here +and unpack it into a safe location.

    + +

    Before you begin: +If you had previously setup your PATH variable to point to the SDK tools directory, +then you need to update it to point to the new SDK. For example, for a +.bashrc or .bash_profile file:

    +
    export PATH=$PATH:<your_sdk_dir>/tools
    + +

    If you don't use Eclipse for development, +skip to Update Your Projects.

    + + +

    Update Your Eclipse ADT Plugin

    + +

    If you installed ADT-0.9_pre with the early look 1.5 SDK, there have been +additional changes, so please continue with this guide and update to the final ADT 0.9.

    + +

    A new ADT plugin (version 0.9) is required for the Android 1.5 SDK. +Because the component structure has been changed since Android 1.1, +the Android 1.5 SDK does not work with ADT 0.8 (or older) and previously installed SDKs will not +work with ADT 0.9. However, the Android 1.5 SDK includes an Android 1.1 SDK image that you +can build against while using ADT 0.9.

    + +

    For information about using different system images (such as Android 1.1) +while running this SDK, see Developing +In Eclipse, with ADT or In +Other IDEs, as appropriate for your development environment.

    + +

    In order to upgrade your Eclipse IDE to use the new 0.9 ADT, follow the steps below +for your respective version of Eclipse.

    + +

    Uninstall your previous ADT plugin

    + +

    You must uninstall your existing ADT plugin (0.8 or older). If you do not uninstall it, +you will get a conflict with the Android Editors when installing the new ADT. +(If you have already installed ADT-0.9_pre with the early look 1.5 SDK, you can skip this +uninstall procedure and continue to Install the 0.9 ADT plugin).

    + + + + + + + +
    Eclipse 3.3 (Europa)Eclipse 3.4 (Ganymede)
    + +
      +
    1. Select Help > Software Updates > + Manage Configuration.
    2. +
    3. Expand the list in the left panel to reveal the installed tools.
    4. +
    5. Right-click "Android Editors" and click Uninstall. Click OK + to confirm.
    6. +
    7. Restart Eclipse. +

      (Do not uninstall "Android Development Tools".)

    8. +
    +
    + +
      +
    1. Select Help > Software Updates.
    2. +
    3. Select the Installed Software tab.
    4. +
    5. Select "Android Editors". Click Uninstall.
    6. +
    7. In the next window, be sure "Android Editors" is checked, then click Finish + to uninstall.
    8. +
    9. Restart Eclipse. +

      (Do not uninstall "Android Development Tools".)

    10. +
    +
    + + +

    Install the 0.9 ADT plugin

    + +

    Only install the new plugin once you've completed the procedure to +Uninstall your previous ADT plugin.

    + + + + + + + +
    Eclipse 3.3 (Europa)Eclipse 3.4 (Ganymede)
    + +
      +
    1. Select Help > Software Updates > + Find and Install.
    2. +
    3. Select Search for new features to install.
    4. +
    5. Select the Android plugin entry by checking the box next to it, + then click Finish. +

      (Your original entry for the plugin should still be here. If not, see the guide + to Installing the ADT Plugin.) +

    6. +
    7. In the results, expand the entry for the Android plugin and + be sure that "Developer Tools" is checked, then click Next. + (This will install "Android DDMS" and "Android Development Tools".)
    8. +
    9. Read and accept the license agreement, then click Next. +
    10. In the next window, click Finish to start installation.
    11. +
    12. The ADT plugin is not digitally signed. Accept the installation anyway by clicking + Install All.
    13. +
    14. Restart Eclipse.
    15. +
    +
    + +
      +
    1. Select Help > Software Updates.
    2. +
    3. Select the Available Software tab.
    4. +
    5. Expand the entry for the Andriod plugin (may be listed as the location URL) + and select "Developer Tools" by checking the box next to it, then click + Install.
    6. +
    7. On the next window, "Android DDMS" and "Android Development Tools" + should both be checked. Click Finish.
    8. +
    9. Restart Eclipse.
    10. +
    +
    + +

    If you encounter problems, ensure your ADT is fully uninstalled and then +follow the guide to +Installing the ADT Plugin +for Eclipse.

    + +

    Update your Eclipse SDK Preferences

    + +

    The last step is to update your Eclipse preferences to point to the new SDK directory:

    +
      +
    1. Select Window > Preferences to open the Preferences + panel (Mac: Eclipse > Preferences).
    2. +
    3. Select Android from the left panel.
    4. +
    5. For the SDK Location in the main panel, click Browse + and locate your SDK directory.
    6. +
    7. Click Apply, then OK.
    8. +
    + + +

    Update Your Projects

    + +

    You will now need to update any and all Android projects that you have +developed using a previous version of the Android SDK.

    + + +

    Eclipse users

    + +

    If you use Eclipse to develop applications, use the following procedure to +update each project:

    + +
      +
    1. Right-click on the individual project (in the Package Explorer) + and select Properties.
    2. +
    3. In the properties, open the Android panel and select a "build target" to compile + against. This SDK offers the Android 1.1 and Android 1.5 platforms to choose from. When + you are initially updating your projects to the new SDK, we recommend that you select a build + target with the Android 1.1 platform. Click Apply, then + OK.
    4. +
    + +

    The new plugin creates a gen/ folder in your project, in which it puts the +R.java file +and all automatically generated AIDL java files. If you get an error such as +The type R is already defined, +then you probably need to delete your old R.java or your old auto-generated +AIDL Java files in the src/ folder. +(This does not apply to your own hand-crafted parcelable AIDL java files.)

    + +

    Note that, with the Android 1.5 SDK, there is a new process for running +applications in the Android Emulator. +Specifically, you must create an Android Virtual Device (AVD) before you can launch an instance +of the Emulator. Before attempting to run your applications with the new SDK, +please continue with the section below to +Migrate Your Applications.

    + + +

    Ant users

    + +

    If you build your projects using the Ant tool (rather than with Eclipse), note the +following changes with the new SDK tools.

    + +

    build.xml has changed

    + +

    You must re-create your build.xml file.

    + +

    If you had customized your build.xml, first make a copy of it:

    + +
    +$ cd my-project
    +$ cp build.xml build.xml.old
    +
    + +

    Now use the new android tool (located in your_sdk/tools/) +to create a new build.xml that references +a specific platform target:

    + +
    $ android update project --path /path/to/my-project --target 1
    + +

    The "target" corresponds to an Android platform library (including any add-ons, such as +Google APIs) that you would like to build your project against. You can view a list of available +targets (and their corresponding integer ID) with the command, android list targets. +When you are initially updating your projects to the new SDK, we recommend that you select the +first target ("1"), which uses the Android 1.1 platform library.

    + +

    A gen/ folder will be created the first time you build and your R.java and +your AIDL Java files will be generated in here. You must remove +the old R.java and old auto-generated AIDL java files from the +src/ folder. (This +does not apply to your own hand-crafted parcelabe AIDL java files.)

    + +

    Note: The "activitycreator" tool has been replaced +by the new "android" tool. For information on creating new projects with the android tool, +see the documentation about Developing +In Other IDEs.

    + +

    Note that, with the Android 1.5 SDK, there is a new process for running +applications in the Android Emulator. +Specifically, you must create an Android Virtual Device (AVD) before you can launch an instance +of the Emulator. Before attempting to run your applications with the new SDK, +please continue with the section below to +Migrate Your Applications.

    + + +

    Migrate Your Applications

    + +

    After you have completed the process above to Update Your +Projects, you are strongly encouraged to run each of your applications in an instance +of the emulator running the Android 1.5 system image. It's possible (however, unlikely) +that you'll encounter some breakage in your application when you run your applications on +the Android 1.5 system image. Whether you believe your application will be affected by +platform changes or not, it's very important that you test the application's +forward-compatibility on Android 1.5.

    + +

    To test forward-compatibility, simply run your existing application (as-is) on an Android +Emulator that's running the Android 1.5 system image. The following procedure will guide +you through the process to running your existing applications on an emulator. Please read +the following guide completely before you begin.

    + +

    To test your application on an emulator running Android 1.5:

    +
      +
    1. Update Your Project (you should have done this + already, in the section above).
    2. +
    3. Run your existing project, as-is, on an emulator running the Android 1.5 system image. +

      As mentioned in the guide to Update Your Projects, + you should have selected a "build + target" of "1", which compiles your application against the Android 1.1 system image, so there + should be no new errors in your code.

      +

      Eclipse users: follow the + Eclipse guide to + Running Your Application.

      +

      Ant users: follow the + Ant guide to + Running Your Application +

      During the procedure to Running Your Application, select a "deployment target" + for the AVD that includes the Android 1.5 platform. + If your application utilizes the Google Maps APIs (i.e., + MapView), be certain to select a target that includes the Google APIs.

      +

      Once you complete the procedures to run your application in your respective environment, + linked above, return here.

      +
    4. +
    5. With your application running in the emulator, perform all regular testing on the application + to ensure that it functions normally (in both landscape and portrait orientations).
    6. +
    + +

    Chances are, your application runs just fine on the Android 1.5 platform — +new devices will be able to safely install and run your application and +current users who update their devices will be able to continue using your application as usual. +However, if something doesn't work the way you expect, then you might need to revisit +your project and make any necessary changes to your code.

    + +

    You can check for code breakages caused by API changes by opening your project +in Eclipse, changing the "build target" to one using the Android 1.5 platform, +and see where the ADT identifies errors in your code.

    + + +

    Future-proof your apps

    + +

    There have been several API additions made for this release, but there have been +very few actual API changes. Only a couple (relatively unused) elements +have been removed and a few have been deprecated, so your applications written with the +Android 1.1 system library should work just fine. However, +your application is more likely to encounter problems on Android 1.5 +if it performs any of the following:

    + + + +

    Please read our blog post on Future-Proofing +Your Apps for more information on the issues mentioned above.

    + +

    For information +about other changes made to Android 1.5, refer to the following documents:

    + + +

    If you have additional trouble updating your code, visit the +Android Developers Group +to seek help from other Android developers.

    diff --git a/docs/html/sdk/RELEASENOTES.jd b/docs/html/sdk/RELEASENOTES.jd index c44cef3a55fb..f3a1951f71fb 100644 --- a/docs/html/sdk/RELEASENOTES.jd +++ b/docs/html/sdk/RELEASENOTES.jd @@ -3,8 +3,16 @@ page.title=SDK Release Notes

    This document provides version-specific information about Android SDK releases. For the latest known issues, please ensure that you're viewing this -page at: -http://developer.android.com/sdk/RELEASENOTES.html.

    +page at http://developer.android.com/sdk/RELEASENOTES.html.

    + + +

    Android 1.5 SDK, Release 2

    + +

    This SDK release provides the same developer tools as the Android 1.5 SDK, +Release 1, but provides an updated Android 1.5 system image that includes a +security patch for the issue described in the oCert advisory below:

    + +

    http://www.ocert.org/advisories/ocert-2009-006.html

    Android 1.5 SDK, Release 1

    diff --git a/docs/html/sdk/android-1.5-highlights.jd b/docs/html/sdk/android-1.5-highlights.jd index e6c4f88e4d32..ff64e8c28cf9 100644 --- a/docs/html/sdk/android-1.5-highlights.jd +++ b/docs/html/sdk/android-1.5-highlights.jd @@ -1,5 +1,4 @@ page.title=Android 1.5 Platform Highlights -sdk.version=1.5_r1 @jd:body

    diff --git a/docs/html/sdk/older_releases.jd b/docs/html/sdk/older_releases.jd index ff57a36ec392..3c2bbd403129 100644 --- a/docs/html/sdk/older_releases.jd +++ b/docs/html/sdk/older_releases.jd @@ -1,37 +1,67 @@ -page.title=Older Releases +page.title=Other SDK Releases @jd:body -

    - NOTICE: -

    The SDKs listed on this page are "early-look" versions that were released in +

    This page provides a full list of older, obsolete SDK releases, including +non-current versions of active releases and "early look" versions that were +released before Android 1.0. The list is provided for informational purposes +only.

    + +

    If you are just getting started developing on Android, make sure that you +are using the most current SDK available, +to ensure that your applications will be compatible with the latest +Android-powered devices.

    + +

    Obsolete Releases

    + +

    The table below lists Android SDK releases that have been superceded by an +active release and that are now obsolete. If you are using one of these +releases, please upgrade to the current SDK +release.

    + + + + + + + + + + + + + + + + + +
    Release + Platform(s)Date + Description +
    Android 1.5 SDK, Release 1Android 1.5
    Android 1.1
    April 2009Replaced by Android 1.5 SDK, Release 2. Release notes
    Android 1.0 SDK, Release 1Android 1.0September 2008Replaced by Android 1.0 SDK, Release 2. Release notes
    + +

    Non-Compatible Releases

    + + +

    The SDKs listed below are "early-look" versions that were released in the year preceding the full release of Android 1.0 in September 2008. Because these early-look SDKs were released before the Android 1.0 API specification was finalized, they do not provide a compliant Android execution environment. Consequently, applications that you develop in these SDKs will not be able to run on any Android-powered devices.

    -

    If you have an older application that you built in one of the early-look SDKs, - you must migrate it to the Android - 1.0 SDK (or later release) before you will be able to deploy it to - an Android-powered device. To help with this migration, each SDK package below - provides information about API changes from the previous version. You can find - the migration information in the documentation included in each SDK package.

    - -

    If you are just getting started developing on Android, do not use one of these early-look - SDKs. Instead, develop using the most current - SDK release available, to ensure that your applications will be compatible - with Android-powered devices.

    -
    - +

    If you have an older application that you built in one of the early-look +SDKs, you must migrate it to the Android 1.0 SDK (or later release) before you +will be able to deploy it to an Android-powered device. To help with this +migration, each SDK package below provides information about API changes from +the previous version. You can find the migration information in the +documentation included in each SDK package.

    + - - -

    Android 0.9 SDK beta

    -

    August 18, 2008 - Release Notes

    +

    Android SDK m5-rc15

    +

    August 18, 2008 - Release Notes

    - - + @@ -58,15 +88,11 @@ page.title=Older Releases
    PlatformPackagePackage Size MD5 Checksum
    - - - -

    Version m5-rc15

    +

    Version m5-rc15

    March 3, 2008 - Release Notes

    - - + @@ -93,15 +119,11 @@ page.title=Older Releases
    PlatformPackagePackage Size MD5 Checksum
    - - - -

    Version m5-rc14

    +

    Version m5-rc14

    February 12, 2008 - Release Notes

    - - + @@ -131,12 +153,11 @@ page.title=Older Releases -

    Version m3-rc37a

    +

    Version m3-rc37a

    December 14, 2007 - Release Notes

    PlatformPackagePackage Size MD5 Checksum
    - - + @@ -166,12 +187,11 @@ page.title=Older Releases -

    Version m3-rc22a

    +

    Version m3-rc22a

    November 16, 2007 - Release Notes

    PlatformPackagePackage Size MD5 Checksum
    - - + @@ -201,12 +221,11 @@ page.title=Older Releases -

    Version m3-rc20a

    +

    Version m3-rc20a

    November 12, 2007 - Release Notes

    PlatformPackagePackage Size MD5 Checksum
    - - + diff --git a/docs/html/sdk/preview/features.html b/docs/html/sdk/preview/features.html index 392c0895ec25..a2f085cdce34 100644 --- a/docs/html/sdk/preview/features.html +++ b/docs/html/sdk/preview/features.html @@ -133,10 +133,10 @@
  • Current SDK Release

    @@ -185,16 +184,6 @@ - - - diff --git a/docs/html/sdk/sdk_toc.cs b/docs/html/sdk/sdk_toc.cs index 4b55b56177ce..2079dd8a62f3 100644 --- a/docs/html/sdk/sdk_toc.cs +++ b/docs/html/sdk/sdk_toc.cs @@ -26,19 +26,12 @@
  • Android 1.1 Version Notes
  • -
  • -

    Native Development Tools

    - -
  • Previous SDK Releases

  • -- cgit v1.2.3-59-g8ed1b From f3043db05bdd5424504dd479082fc8554676a682 Mon Sep 17 00:00:00 2001 From: Dirk Dougherty Date: Tue, 26 May 2009 08:40:42 -0700 Subject: AI 149251: Add 1.x Icon Guidelines doc and template pack. BUG=1790234 Automated import of CL 149251 --- docs/html/guide/guide_toc.cs | 1 + .../guide/practices/ui_guidelines/icon_design.jd | 1410 ++++++++++++++++++++ docs/html/guide/practices/ui_guidelines/index.jd | 27 +- docs/html/shareables/icon_templates-v1.0.zip | Bin 0 -> 3994006 bytes 4 files changed, 1429 insertions(+), 9 deletions(-) create mode 100644 docs/html/guide/practices/ui_guidelines/icon_design.jd create mode 100644 docs/html/shareables/icon_templates-v1.0.zip (limited to 'docs/html') diff --git a/docs/html/guide/guide_toc.cs b/docs/html/guide/guide_toc.cs index a044ceaecd3b..da5192a1091d 100644 --- a/docs/html/guide/guide_toc.cs +++ b/docs/html/guide/guide_toc.cs @@ -146,6 +146,7 @@
  • UI Guidelines
  • diff --git a/docs/html/guide/practices/ui_guidelines/icon_design.jd b/docs/html/guide/practices/ui_guidelines/icon_design.jd new file mode 100644 index 000000000000..3432a096b46c --- /dev/null +++ b/docs/html/guide/practices/ui_guidelines/icon_design.jd @@ -0,0 +1,1410 @@ +page.title=Icon Design Guidelines +@jd:body + +
    +
    + +

    Icon design quickview

    + +
      +
    • You can use several types of icons in an Android application.
    • +
    • Your icons should follow the specification in this document.
    • +
    • A set of standard icons is provided by the Android platform. Your +application can use the standard icons by referencing them as resources.
    • +
    + +

    In this document

    + +
      +
    1. Launcher icon
    2. +
    3. Menu icon
    4. +
    5. Status bar icon
    6. +
    7. Tab icon
    8. +
    9. Dialog icon
    10. +
    11. List view icon
    12. + +
    13. General guidelines
    14. +
    15. Using the Icon Templates Pack
    16. +
    17. Icon appendix +
        +
      1. Launcher icons
      2. +
      3. Menu icons
      4. +
      5. Status bar icons
      6. +
      +
    18. + +
    + +

    See also

    + +
      +
    1. Android Icon +Templates Pack »
    2. +
    + +
    +
    + +

    Creating a unified look and feel throughout a user interface adds value to +your product. Streamlining the graphic style will also make the UI seem more +professional to the user.

    + +

    This document shows you how to create icons for various parts +of your application’s user interface that fit the style set by the Android UI +team. Following these guidelines will help you to create a polished and unified +experience for the user.

    + +

    To get started creating conforming icons more quickly, you can download +the Android Icon Templates Pack. For more information, see +Using the Android Icon Template Pack.

    + +

    Launcher icon

    + +

    A launcher icon is the graphic that represents your application on an Android +device’s Home screen. It is a simplified 3D icon with a fixed perspective. The +required perspective is shown in Figure 1.

    + +

    Structure

    + +
      +
    • The base of a launcher icon can face either the top view or the front +view.
    • + +
    • The majority of a launcher icon’s surface should be created using the +launcher icon color palette. To add emphasis, use +one or more bright accent colors to highlight specific characteristics.
    • + +
    • All launcher icons must be created with rounded corners to make them look +friendly and simple—as shown in Figure 2.
    • + +
    • All dimensions specified are based on a 250x250 pixel artboard size +in a vector graphics editor like Adobe Illustrator, where the icon fits within +the artboard boundaries.
    • + +
    • Final art must be scaled down and exported as a transparent 48x48 px +PNG file using a raster image editor such as Adobe Photoshop.
    • + +
    • Templates for creating launcher icons in Adobe Illustrator and Photoshop are +available in the Icon Templates Pack.
    • +
    + +
    PlatformPackagePackage Size MD5 Checksum
    + + + + +
    + A view of
+launcher icon corners and perspective angles + +
    +

    Figure 1. Perspective angles for launcher icons (90° is +vertical).

    +
    + + + + + + + + + + + + +
    1.92°
    2.92°
    3.173°
    4.171°
    5.49°
    6.171°
    7.64°
    8.97°
    9.75°
    10.93°
    11.169°
    +
    +
    +
    +

    Figure 2. Rounded corners for launcher icons.

    +
    +
    + +

    Light, effects, and shadows

    + +

    Launcher icons are simplified 3D icons using light and shadows for +definition. A light source is placed slightly to the left in front of the icon, +and therefore the shadow expands to the right and back.

    + + + + + + +
    + A view of
+light, effects, and shadows for launcher icons. + +
    +

    Figure 3. Light, effects, and shadows for launcher icons.

    +
    + + + + + + +
    1.Edge highlight:white
    2.Icon shadow:black | 20px blur
    50% opacity | angle 67°
    3.Front part:Use light gradient from color palette
    4.Detail shadow:black | 10px blur
    75% opacity
    5. Side part:Use medium gradient from color palette
    +
    +
    +
    + + + + + + + +
    + +

    Launcher icon color palette

    + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Color palette, whiteWhite
    r 0 | g 0 | b 0
    Used for highlights on edges.
    Color palette, light gradientLight gradient
    1:  r 0 | g 0 | b 0
    2:  r 217 | g 217 | b 217
    Used on the front (lit) part of the icon.
    Color palette, medium gradienMedium gradient
    1:  r 190 | g 190 | b 190
    2:  r 115 | g 115 | b 115
    Used on the side (shaded) part of the icon.
    Color palette, dark gradientDark gradient
    1:  r 100 | g 100 | b 100
    2:  r 25 | g 25 | b 25
    Used on details and parts in the shade of the icon.
    Color palette, blackBlack
    r 255 | g 255 | b 255
    Used as base color in shadows.
    + +
    + +

    Step by step

    + +
      +
    1. Create the basic shapes with a tool like Adobe Illustrator, using the +angles described in Launcher icon: structure. +The shapes and effects must fit within a 250x250 pixel artboard.
    2. +
    3. Add depth to shapes by extruding them and create the rounded corners as +described for the launcher icon structure.
    4. +
    5. Add details and colors. Gradients should be treated as if there is a light +source placed slightly to the left in front of the icon.
    6. +
    7. Create the shadows with the correct angle and blur effect.
    8. +
    9. Import the icon into a tool like Adobe Photoshop and scale to fit an image +size of 48x48 px on a transparent background.
    10. +
    11. Export the icon at 48x48 as a PNG file with transparency enabled.
    12. +
    + +
    + + + +

    Menu icons are graphical elements placed in the pop-up menu shown to users +when they press the Menu button. They are drawn in a flat-front perspective. +Elements in a menu icon must not be visualized in 3D or perspective.

    + +

    Structure

    + + + + + + + + +
    + A view of menu
+icon structure. + +
    +

    Figure 4. Safeframe and corner-rounding for menu +icons. Icon size is 48x48.

    +
    +
    + + + + +

    Menu icons are flat and pictured face on. A slight deboss and some other +effects, which are shown below, are used to create depth.

    + + + + + + +
    + A view of light, effects, and shadows for launcher icons. + +
    +

    Figure 5. Light, effects, and shadows for launcher icons.

    +
    + + + + + +
    1.Front part:Use fill gradient from primary color palette
    2.Inner shadow:black | 20 % opacity
    angle 90° | distance 2px
    size 2px
    3.Outer glow:white | 55% opacity
    spread 10% | size 3px
    5.Inner bevel:depth 1% | direction down size 0px
    angle 90° | altitude 10°
    highlight white 70% opacity
    shadow black 25% opacity
    +
    +
    +
    + + + + + + + +
    + + + + + + + + + + + + + + + + + + + +
    Color palette, whiteWhite
    r 0 | g 0 | b 0
    Used for outer glow and bevel highlight.
    Color palette, medium gradientFill gradient
    1:  r 163 | g 163 | b 163
    2:  r 120 | g 120 | b 120
    Used as color fill.
    Color palette, blackBlack
    r 255 | g 255 | b 255
    Used for inner shadow and bevel shadow.
    + +
    + + + +
      +
    1. Create the basic shapes using a tool like Adobe Illustrator.
    2. +
    3. Import the shape into a tool like Adobe Photoshop and scale to fit an image +of 48x48 px on a transparent background. Mind the safeframe.
    4. +
    5. Add the effects seen as described in Figure 5.
    6. +
    7. Export the icon at 48x48 as a PNG file with transparency enabled.
    8. +
    + +
    + + +

    Status bar icon

    + +

    Status bar icons are used to represent notifications from your application in +the status bar. Graphically, they are very similar to menu icons, but are +smaller and higher in contrast.

    + +

    Structure

    + + + + + + + + +
    + A view of
+status bar icon structure. + +
    +

    Figure 6. Safeframe and corner-rounding for status bar +icons. Icon size is 25x25.

    +
    +
    + + +

    Light, effects, and shadows

    + +

    Status bar icons are slightly debossed, high in contrast, and pictured +face-on to enhance clarity at small sizes.

    + + + + + + +
    + A view of
+light, effects, and shadows for launcher icons. + +
    +

    Figure 7. Light, effects, and shadows for launcher icons.

    +
    + + + + + +
    1.Front part:Use fill gradient from primary color palette
    2.Inner bevel:depth 100% | direction down
    size 0px | angle 90° |
    altitude 30°
    highlight white 75% opacity
    shadow black 75% opacity
    3.Detail:white
    4.Disabled detail:grey gradient from palette
    + inner bevel: smooth | depth 1% | direction down | size 0px | angle 117° |
    altitude 42° | highlight white 70% | no shadow
    +
    +
    +
    + + + + + + + +
    + + + +

    Only status bar icons related to the phone function use full color; all other status bar icons should remain monochromatic.

    + + + + + + + + + + + + + + + + + + + + + + +
    Color palette, whiteWhite
    r 0 | g 0 | b 0
    Used for details within the icons and bevel highlight.
    Color palette, grey gradientGrey gradient
    1:  r 169 | g 169 | b 169
    2:  r 126 | g 126 | b 126
    Used for disabled details within the icon.
    Color palette, fill gradientFill gradient
    1:  1 r 105 | g 105 | b 105
    2:  r 10 | g 10 | b 10
    Used as color fill.
    Color palette, blackBlack
    r 255 | g 255 | b 255
    Used for bevel shadow.
    + +
    + + + +
      +
    1. In a tool like Adobe Photoshop, create the base shape within a 25x25 px +image on a transparent background. Mind the safeframe, and keep the upper and +lower 2 pixels free.
    2. +
    3. Add rounded corners as specified in Figure 6.
    4. +
    5. Add light, effects, and shadows as specified in Figure 7.
    6. +
    7. Export the icon at 25x25 as a PNG file with transparency enabled.
    8. +
    + +
    + + +

    Tab icon

    + +

    Tab icons are graphical elements used to represent individual tabs in a +multi-tab interface. Each tab icon has two states: unselected and selected.

    + +

    Structure

    + + + + + + + + + + + + +
    + A view of
+unselected tab icon structure. + +
    +

    Figure 8. Safeframe and fill gradient for unselected tab +icons. Icon size is 32x32.

    +
    +
    + A view of
+selected tab icon structure. + +
    +

    Figure 9. Safeframe and fill gradient for tab icons in +selected state. Icon size is 32x32.

    +
    +
    + +

    Unselected tab icon

    + +

    Light, effects, and shadows

    + +

    Unselected tab icons look just like the selected tab icons, but with a +fainter inner shadow, and the same front part gradient as the dialog icons.

    + + + + + + +
    + A view
+of light, effects, and shadows for unselected tab icons. + +
    +

    Figure 10. Light, effects, and shadows for unselected +tab icons.

    +
    + + + + +
    1.Front part:gradient overlay | angle 90°
    bottom color: r 223 | g 223 | b 223
    top color: r 249 | g 249 | b 249
    bottom color location: 0%
    top color location: 75%
    2.Inner shadow:black | 10 % opacity | angle 90° distance 2px | size 2px
    3.Inner bevel:depth 1% | direction down | size 0px | angle 90° | altitude 10°
    highlight white 70% opacity
    shadow black 25% opacity
    +
    +
    +
    + + + + + + +
    + + + +
      +
    1. Create the basic shapes using a tool like Adobe Illustrator.
    2. +
    3. Import the shape to a tool like Adobe Photoshop and scale to fit an image of +32x32 px on a transparent background.
    4. +
    5. Add the effects seen in Figure 10 for the unselected state filter.
    6. +
    7. Export the icon at 32x32 as a PNG file with transparency enabled.
    8. +
    + +
    + +

    Selected tab icon

    + +

    The selected tab icons have the same fill gradient and effects as the menu +icon, but with no outer glow.

    + + + + + + +
    + A view of
+light, effects, and shadows for selected tab icons. + +
    +

    Figure 11. Light, effects, and shadows for selected tab +icons.

    +
    + + + + +
    1.Front part:Use fill gradient from color palette.
    2.Inner shadow:black | 20% opacity |
    angle 90° | distance 2px |
    size 2px
    3.Inner bevel:depth 1% | direction down | size 0px | angle 90° |
    altitude 10°
    highlight white 70% opacity
    shadow black 25% opacity
    +
    +
    +
    + + + + + + + +
    + + + + + + + + + +
    Color palette, fill gradientFill gradient
    1:  r 163 | g 163 | b 163
    2:  r 120 | g 120 | b 120
    Used as color fill on unselected tab icons.
    + +
    + + + +
      +
    1. Create the basic shape using a tool like Adobe Illustrator.
    2. +
    3. Import the shape into a tool like Adobe Photoshop and scale to fit a 32x32 +px artboard with a transparent background.
    4. +
    5. Add the effects seen in Figure 11 for the selected state filter.
    6. +
    7. Export the icon at 32x32 as a PNG file with transparency enabled.
    8. +
    + +
    + + +

    Dialog icon

    + +

    Dialog icons are shown in pop-up dialog boxes that prompt the user for +interaction. They use a light gradient and inner +shadow in order to stand out against a dark background.

    + +

    Structure

    + + + + + + + + +
    + A view of dialog
+icon structure. + +
    +

    Figure 12. Safeframe and fill gradient for dialog icons. +Icon size is 32x32.

    +
    +
    + + +

    Light, effects, and shadows

    + +

    Dialog icons are flat and pictured face-on. In order to stand out against a +dark background, they are built up using a light gradient and inner shadow.

    + + + + + + +
    + A view of light,
+effects, and shadows for dialog icons. + +
    +

    Figure 13. Light, effects, and shadows for dialog +icons.

    +
    + + + +
    1.Front part:gradient overlay | angle 90°
    bottom: r 223 | g 223 | b 223
    top: r 249 | g 249 | b 249
    bottom color location: 0%
    top color location: 75%
    2.Inner shadow:black | 25% opacity |
    angle -90° | distance 1px | size 0px
    +
    +
    +
    + + + + + + +
    + + + +
      +
    1. Create the basic shapes using a tool like Adobe Illustrator.
    2. +
    3. Import the shape into a tool like Adobe Photoshop and scale to fit an image +of 32x32 px on a transparent background.
    4. +
    5. Add the effects seen in Figure 13 for the proper filter.
    6. +
    7. Export the icon at 32x32 as a PNG file with transparency enabled.
    8. +
    + +
    + + +

    List view icon

    + +

    List view icons look a lot like dialog icons, but they use an inner shadow +effect where the light source is above the object. They are also designed to be +used only in a list view. Examples include the Android Market application home +screen and the driving directions screen in the Maps application.

    + +

    Structure

    + + + + + + + + +
    + A view of list
+view icon structure. + +
    +

    Figure 14. Safeframe and fill gradient for list view +icons. Icon size is 32x32.

    +
    +
    + +

    Light, effects, and shadows

    + +

    List view icons are flat and pictured face-on with an inner shadow. Built up +by a light gradient and inner shadow, they stand out well on a dark +background.

    + + + + + + +
    + A view
+of light, effects, and shadows for list view icons. + +
    +

    Figure 15. Light, effects, and shadows for list view +icons.

    +
    + + + + +
    1.Inner shadow:black | 57 % opacity | angle 120° | blend mode normal | distance 1px | size 1px
    2.Background:black | standard system color
    These icons are displayed in list views only.
    Note: The list view icon sits on 32x32 px artboard in Photoshop, without a safeframe.
    +
    +
    +
    + + + + + +
    + + + +
      +
    1. Add the effects seen in Figure 15 for the proper filter.
    2. +
    3. Export the icon at 32x32 as a PNG file with transparency enabled.
    4. +
    5. Create the basic shapes using a tool like Adobe Illustrator.
    6. +
    7. Import the shape into a tool like Adobe Photoshop and scale to fit an image +of 32x32 px on a transparent background.
    8. +
    + +
    + + +

    General guidelines

    + +

    Below are some "do and don't" guidelines to consider when creating icons for +your application. By following the guidelines, you can ensure that your icons +will work well with other parts of the Android platform UI and will meet the +expectations of your application's users.

    + + + + + + + + +
    + +

    Do...

    + +
      +
    • Use a normal perspective. The depth of an object should be realistic.
    • +
    • Keep it simple! By overdoing an icon, it loses it purpose and +readability.
    • +
    • Use colors only when necessary. Mind that the base of a launcher icon should +be grey and feel solid.
    • +
    • Use the correct angles for the specific icon types.
    • +
    +
    + +

    Don’t...

    + +
      +
    • Use open elements like text alone as icons. Instead place those elements on +a base shape.
    • +
    • Use colors for your status bar notifications. Those are reserved for +specific phone-only functions.
    • +
    +
    +Side-by-side examples
+of good/bad icon design. +
    + +

    Using the Android Icon Templates Pack

    + +

    The Android Icon Templates Pack is a collection of template designs, filters, +and settings that make it easier for you to create icons that conform to the +general specifications given in this document. We recommend downloading the +template pack archive before you get started with your icon design.

    + +

    The icon templates are provided in Adobe Photoshop and Adobe Illustrator file +formats, which preserves the layers and design treatments we used when creating the +standard icons for the Android platform. You can load the template files into any +compatible image-editing program, although your ability to work directly with the +layers and treatments may vary based on the program you are using.

    + +The Templates Pack provides templates in Adobe Photoshop and Adobe Illustrator file formats, which preserves the layers and design treatments we used when creating the standard icons for the Android platform. + +

    You can obtain the Icon Templates Pack archive using the link below:

    + +

    Download the Icon Templates +Pack » + + +

    Icon appendix

    + +

    Standard launcher icons

    + +

    Shown below are examples of launcher icons used by Android applications. The +icons are provided for your reference only — please do not reuse these +icons in your applications.. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + Android asset +
    Alarm Clock
    + Android asset +
    Browser
    + Android asset +
    Calculator
    + Android asset +
    Calendar
    + Android asset +
    Camcorder
    + Android asset +
    Camera
    + Android asset +
    Contacts
    + Android asset +
    Dialer
    + Android asset +
    Email
    + Android asset +
    Gallery
    + Android asset +
    Generic application
    + Android asset +
    Gmail
    + Android asset +
    Google Talk
    + Android asset +
    IM
    + Android asset +
    Maps
    + Android asset +
    Market
    + Android asset +
    Messaging
    + Android asset +
    Music
    + Android asset +
    Settings
    + Android asset +
    Voice Dialer
    + Android asset +
    Voice Search
    + Android asset +
    YouTube
    + +

    + +

    Shown below are standard menu icons that are included in the Android platform +(as of Android 1.5). You can reference any of these icon resources from your +application as needed, but make sure that the action you assign to the icon is +consistent with that listed. Note that this is not a complete list of icons and +that the actual appearance of standard icons may change across platform +versions.

    + +

    To reference one of the icons from your code, use +android.R.drawable.<icon_resource_identifier>. For example, +you can call a menu item's {@link android.view.MenuItem#setIcon(android.graphics.drawable.Drawable) setIcon()} +method and pass the resource name:

    + +

    .setIcon(android.R.drawable.ic_menu_more);. + +

    You could reference the same icon from a layout file using +android:icon="@android:drawable/ic_menu_more">.

    + +

    To determine the resource ID for an icon listed below, hover over the icon or +simply look at image filenames, which use the format +"<icon_resource_identifier>.png".

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + Android asset +
    Add
    + Android asset +
    Archive
    + Android asset +
    Attach
    + Android asset +
    Back
    + Android asset +
    Call
    + Android asset +
    Camera
    + Android asset +
    Clear / Close / Cancel / Discard
    + Android asset +
    Compass
    + Android asset +
    Delete
    + Android asset +
    Directions
    + Android asset +
    Edit
    + Android asset +
    Favorite
    + Android asset +
    Forward
    + Android asset +
    Gallery
    + Android asset +
    Go to
    + Android asset +
    Help
    + Android asset +
    History
    + Android asset +
    Home
    + Android asset +
    Info / details
    + Android asset +
    Map mode
    + Android asset +
    Mark
    + Android asset +
    My Location
    + Android asset +
    More
    + Android asset +
    Play
    + Android asset +
    Preferences
    + Android asset +
    Refresh
    + Android asset +
    Rotate
    + Android asset +
    Save
    + Android asset +
    Send
    + Android asset +
    Search
    + Android asset +
    Share
    + Android asset +
    Shuffle
    + Android asset +
    Upload
    + Android asset +
    View
    + Android asset +
    Video
    + Android asset +
    Zoom
    + + +

    Standard status bar icons

    + +

    Shown below are standard status bar icons included in the Android platform +(as of Android 1.5). You can reference any of these icon resources from your +application as needed, but make sure that the meaning of the icon is consistent +with the standard meaning listed. Note that this is not a complete list of icons +and that the actual appearance of standard icons may change across platform +versions.

    + +

    To reference one of the icons from your code, use +android.R.drawable.<icon_resource_identifier>. For example, +you can construct a simple notification that references one of the icons like +this:

    + +

    new Notification(R.drawable.stat_notify_calendar, +"sample text", System.currentTimeMillis());

    + +

    To determine the resource ID for an icon listed below, hover over the icon +or simply look at the image filename, which use the format +"<icon_resource_identifier>.png".

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + Android asset +
    3G
    + Android asset +
    Battery 100%
    + Android asset +
    Battery empty
    + Android asset +
    Call
    + Android asset +
    Call forward
    + Android asset +
    Call on hold
    + Android asset +
    GPS on
    + Android asset +
    Missed call
    + Android asset +
    Airplane mode
    + Android asset +
    Alarm
    + Android asset +
    Bluetooth
    + Android asset +
    Bluetooth connected
    + Android asset +
    Calendar
    + Android asset +
    Disk full
    + Android asset +
    EDGE
    + Android asset +
    Email
    + Android asset +
    Gmail
    + Android asset +
    GPRS
    + Android asset +
    IM
    + Android asset +
    Installation complete
    + Android asset +
    Music
    + Android asset +
    Roaming
    + Android asset +
    Signal
    + Android asset +
    Signal unavailable
    + Android asset +
    Silent mode
    + Android asset +
    SMS/MMS
    + Android asset +
    Speaker phone
    + Android asset +
    Sync
    + Android asset +
    Sync error
    + Android asset +
    USB connected
    + Android asset +
    Vibrate
    + Android asset +
    Voicemail
    + Android asset +
    Warning
    + Android asset +
    WiFi
    + Android asset +
    WiFi network available
    + Android asset +
    WiFi unavailable
    + + diff --git a/docs/html/guide/practices/ui_guidelines/index.jd b/docs/html/guide/practices/ui_guidelines/index.jd index e19d5b49f3ff..61e310a8ea67 100644 --- a/docs/html/guide/practices/ui_guidelines/index.jd +++ b/docs/html/guide/practices/ui_guidelines/index.jd @@ -6,18 +6,27 @@ page.title=User Interface Guidelines

    The Android UI team has begun developing guidelines for the interaction and -design of Android applications. Look here for articles that describe these -visual guidelines as we release them.

    +visual design of Android applications. Look here for articles that describe +these guidelines as we release them.

    - +
    +
    Icon +Design Guidelines and Android Icon Templates Pack +»
    +
    Your applications need a wide variety of icons, from a launcher icon to +icons in menus, dialogs, tabs, the status bar, and lists. The Icon Guidelines +describe each kind of icon in detail, with specifications for the size, color, +shading, and other details for making all your icons fit in the Android system. +The Icon Templates Pack is an archive of Photoshop and Illustrator templates and +filters that make it much simpler to create conforming icons.
    +
    Widget Design Guidelines
    -
    Widgets are a new feature introduced in Cupcake. A widget displays -an application's most important or timely information at a glance, on a user's -Home screen. These design guidelines describe how to design widgets that fit -with others on the Home screen. They include links to graphics files and -templates that will make your designer's life easier.
    - +
    A widget displays an application's most important or timely information +at a glance, on a user's Home screen. These design guidelines describe how to +design widgets that fit with others on the Home screen. They include links to +graphics files and templates that will make your designer's life easier.
    diff --git a/docs/html/shareables/icon_templates-v1.0.zip b/docs/html/shareables/icon_templates-v1.0.zip new file mode 100644 index 000000000000..3e64f9aacd50 Binary files /dev/null and b/docs/html/shareables/icon_templates-v1.0.zip differ -- cgit v1.2.3-59-g8ed1b From 1d6cb270a53e45e6370dfdd60954269c76b09d28 Mon Sep 17 00:00:00 2001 From: Dirk Dougherty Date: Tue, 26 May 2009 15:01:29 -0700 Subject: AI 149267: Add the images for icon guidelines doc BUG=1790234 Automated import of CL 149267 --- .../guide/practices/ui_guidelines/icon_design.jd | 80 ++++++++++----------- docs/html/images/icon_design/dialog_icon.png | Bin 0 -> 64323 bytes docs/html/images/icon_design/dialog_light.png | Bin 0 -> 16440 bytes docs/html/images/icon_design/do_dont.png | Bin 0 -> 57034 bytes docs/html/images/icon_design/ic_launcher_IM.png | Bin 0 -> 2951 bytes .../images/icon_design/ic_launcher_alarmclock.png | Bin 0 -> 2988 bytes .../images/icon_design/ic_launcher_browser.png | Bin 0 -> 3426 bytes 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docs/html/images/icon_design/tab_selected_light.png create mode 100644 docs/html/images/icon_design/tab_unselected_light.png (limited to 'docs/html') diff --git a/docs/html/guide/practices/ui_guidelines/icon_design.jd b/docs/html/guide/practices/ui_guidelines/icon_design.jd index 3432a096b46c..155684a25b93 100644 --- a/docs/html/guide/practices/ui_guidelines/icon_design.jd +++ b/docs/html/guide/practices/ui_guidelines/icon_design.jd @@ -828,12 +828,10 @@ standard icons for the Android platform. You can load the template files into an compatible image-editing program, although your ability to work directly with the layers and treatments may vary based on the program you are using.

    -The Templates Pack provides templates in Adobe Photoshop and Adobe Illustrator file formats, which preserves the layers and design treatments we used when creating the standard icons for the Android platform. -

    You can obtain the Icon Templates Pack archive using the link below:

    Download the Icon Templates +href="{@docRoot}shareables/icon_templates-v1.0.zip">Download the Icon Templates Pack » @@ -1219,44 +1217,6 @@ or simply look at the image filename, which use the format Android asset

    3G
    - - - Android asset -
    Battery 100%
    - - - - Android asset -
    Battery empty
    - - - - Android asset -
    Call
    - - - - Android asset -
    Call forward
    - - - - Android asset -
    Call on hold
    - - - - Android asset -
    GPS on
    - - - - - - Android asset -
    Missed call
    - - Android asset
    Airplane mode
    @@ -1400,10 +1360,46 @@ or simply look at the image filename, which use the format - Android asset
    WiFi unavailable
    + + + Android asset +
    Battery 100%
    + + + + Android asset +
    Battery empty
    + + + + Android asset +
    Call
    + + + + Android asset +
    Call forward
    + + + + Android asset +
    Call on hold
    + + + + Android asset +
    GPS on
    + + + + + + Android asset +
    Missed call
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mode 100644 index 000000000000..f888161875c3 Binary files /dev/null and b/docs/html/images/icon_design/tab_unselected_light.png differ diff --git a/docs/html/robots.txt b/docs/html/robots.txt index 085b79dc1b68..7046373e9570 100644 --- a/docs/html/robots.txt +++ b/docs/html/robots.txt @@ -1,7 +1,8 @@ -User-Agent: * -Allow: / -Disallow: /gae_shell/ -Disallow: /assets/ -Disallow: /images/ -Disallow: /sdk/preview/ -Sitemap: http://developer.android.com/sitemap.txt +User-Agent: * +Allow: / +Disallow: /gae_shell/ +Disallow: /assets/ +Disallow: /images/ +Disallow: /sdk/preview/ +Disallow: /shareables/ +Sitemap: http://developer.android.com/sitemap.txt diff --git a/docs/html/sitemap.txt b/docs/html/sitemap.txt index 5bb8cae4c1cb..a227d09bf9c9 100644 --- a/docs/html/sitemap.txt +++ b/docs/html/sitemap.txt @@ -75,6 +75,7 @@ http://developer.android.com/guide/publishing/versioning.html http://developer.android.com/guide/publishing/preparing.html http://developer.android.com/guide/publishing/publishing.html http://developer.android.com/guide/practices/ui_guidelines/index.html +http://developer.android.com/guide/practices/ui_guidelines/icon_design.html http://developer.android.com/guide/practices/ui_guidelines/widget_design.html http://developer.android.com/guide/practices/design/performance.html http://developer.android.com/guide/practices/design/responsiveness.html -- cgit v1.2.3-59-g8ed1b From 522ab34d3821dc760e10f4bdf3fbdb558c6a1d01 Mon Sep 17 00:00:00 2001 From: Dirk Dougherty Date: Tue, 26 May 2009 15:46:56 -0700 Subject: AI 149272: Mark 1.5r1 as a "non-current" release, with pointer to 1.5r2. BUG=1790234 Automated import of CL 149272 --- docs/html/sdk/1.5_r1/index.jd | 1 + 1 file changed, 1 insertion(+) (limited to 'docs/html') diff --git a/docs/html/sdk/1.5_r1/index.jd b/docs/html/sdk/1.5_r1/index.jd index 438ee4bb80ce..405f56ce960a 100644 --- a/docs/html/sdk/1.5_r1/index.jd +++ b/docs/html/sdk/1.5_r1/index.jd @@ -1,6 +1,7 @@ sdk.version=1.5 sdk.rel.id=1 sdk.date=April 2009 +sdk.not_latest_version=true sdk.win_download=android-sdk-windows-1.5_r1.zip sdk.win_bytes=176263368 -- cgit v1.2.3-59-g8ed1b