From 23efef3ca9218c601322149957f3c3d5f8963dba Mon Sep 17 00:00:00 2001
From: Ricardo Cervera
Detailed specifications and measurements for the the background canvas, notification cards, and +system indicators. +
+ +Example of a watch face design in AI format. +
+ +Design specifications for the Slide watch face in PSD format. +
+ +Template for creating watch face icons for the carousel on Android Wear devices. +
+ +Don’t abuse the user’s attention. Active notifications (that is, those that cause the device to vibrate) should only be used in cases that are both timely and involve a contact, for example receiving a message from a friend. Non-urgent notifications should be silently added to the Context Stream. See also the general Android Notifications Guidelines.
+Don’t abuse the user’s attention. Active notifications (that is, those that cause the device to vibrate) should only be used in cases that are both timely and involve a contact, for example receiving a message from a friend. Non-urgent notifications should be silently added to the Context Stream. See also the general Android Notifications Guidelines.
diff --git a/docs/html/design/wear/watchfaces.jd b/docs/html/design/wear/watchfaces.jd new file mode 100644 index 000000000000..ef700ee68798 --- /dev/null +++ b/docs/html/design/wear/watchfaces.jd @@ -0,0 +1,338 @@ +page.title=Watch Faces for Android Wear +@jd:body + + + + +Creating Custom Watch Faces
+Android Wear supports custom watch faces with designs that can show contextually relevant +information to users. Designing a watch face requires a careful blending of data and visual +elements that informs users without requiring close attention. Simple, attractive layouts that +can adjust to different screen shapes and sizes, provide options for color and presentation, let +users create a deeply personalized experience with the Wear device that fits them best. Watch +faces exist as part of the Wear user interface, so it is important to provide interactive and +ambient modes, and consider how system user interface elements will interact with your design.
+ +Follow the guidelines in this page to design your custom watch faces.
+ + +
+Creating a watch face for Android Wear is an exercise centered around visualizing time clearly. +Android Wear devices provide a unique digital canvas to reimagine the ways in which we tell time. +Android Wear also lets you integrate data on watch faces for a higher level of personalization and +contextual relevance.
+ +These powerful new tools to create watch faces run the risk of overcomplicating a design. The +most successful watch face designs leverage these advanced capabilities while delivering a +singular, elegant expression of information.
+ +Glanceability is the single most important principle to consider when creating a watch face +design. Your watch face designs should deliver a singular expression of time and related data. +Experiment with bold, minimal, and expressive design directions that are highly readable at a +distance.
+ + + +Android Wear devices come in different shapes and sizes. You will need to consider both +square and round faces as well as different resolutions. Some concepts work better in a certain +format, but a little planning will allow users to enjoy your watch face regardless of screen +format.
+ +These guidelines help your concepts align across devices:
+ +Ideally, the visual functionality of the watch face works for both round and square + formats. In this example, the visual functionality of the watch face is flexible enough + to work well in either format without any adjustment. However, other design concepts require + different executions for square and round screens.
+
+Try using a common set of colors, line weights, shading, and other design elements + to draw a visual connection between your square and round versions. By using similar color + palettes and a few consistent visual elements, the overall appearance of square and round + can be appropriately customized while still feeling like part of the same visual system.
+
+Some of your concepts will naturally take the shape of an analog clock, like a center + dial with hour and minute hands. In this case, consider the corner areas that are exposed + when translating to a square format. Try extending and exploring this extra space.
+
+
+Android Wear devices operate in two main modes: ambient and interactive. Your watch face +designs should take these modes into account. Generally, if your watch face design looks great +in ambient mode, it will look even better in interactive mode. The opposite is not always +true.
+ +In ambient mode, the screen is only updated once every minute. Only show hours and minutes +in ambient mode; do not show seconds in this mode.
+ +When the user moves their wrist to glance at their watch, the screen goes into interactive +mode. Your design can use full color with fluid animation in this mode.
+ +Ambient mode helps the device conserve power. In this mode, the screen only displays shades +of grey, black, and white. Your watch face is notified when the device switches to ambient mode, +and you should thoughtfully design for it.
+ + + + +Android Wear devices feature a variety of screen technologies, each with their own advantages +and considerations. One important consideration when designing the ambient mode display for your +watch face is how it affects battery life and screen burn-in on some screens.
+ +You can configure your watch face to display different ambient designs depending on the kind +of screen available on the device. Consider the best design for your watch faces on all +screens.
+ +Pixels on some screens (including OLED and transflective LED) in ambient mode are either + "on" or "off", also known as "low-bit". When designing for low-bit ambient mode, use only black + and white, avoid grayscale colors, and disable antialiasing in your paint styles. Make sure to + test your design on devices with low-bit ambient mode.
+
+When designing for OLED screens, you should consider power efficiency and the screen + burn-in effect. When these screens are in ambient mode, the system shifts the contents of + the screen periodically by a few pixels to avoid pixel burn-in. Do not use large blocks of + pixels in your ambient mode designs and keep 95% of the pixels black. Replace solid shapes in + your regular ambient mode designs with outlined shapes in burn-protected ambient mode. Replace + also filled images with pixel patterns. For analog watch face designs, hollow out the center + where the hands meet to avoid pixel burn-in in this mode.
+
+Your watch face designs should accommodate Android Wear UI elements. These elements give the +user the status of the wearable and show notifications from services on the user's phone. Try +to keep critical elements in your watch face designs from being obscured by the UI elements.
+ +Cards are the notification system that bridges information between the wearable and a +mobile device. Cards are also how most applications communicate with users. The user will be +notified on the wearable about items such as emails and messages. As a watch face developer, +you need to accommodate both large and small cards in your design. Your watch face can specify a +preference for the card size, but users may override this setting. Users can also temporarily +hide cards by swiping down on them.
+The peek card is the top card in the stream that is partially visible at the bottom of the +screen. A variable peek card has a height that is determined by the amount of text within a given +notification. A small peek card leaves more room for your design. Round faces with analog hands +should have a small peek card. If the time signature is clearly visible above the maximum height +of the variable peek card, you may choose to include the variable peek card. The benefit of a +variable peek card is that it displays more notification information. Faces with information on +the bottom half of the face should leverage the small peek card instead.
+The system notifies your watch face when the bounds of a peek card change, so you can +rearrange the elements in your design if necessary.
+
+Indicators tell the user the status of the wearable, such as charging and airplane mode. +When designing a watch face, consider how the indicator will fall over the watch face.
+The indicators can be placed in several fixed locations on the wearable. If you have a +large peek card, the indicators should go on the top or on the center of the screen. When you +position the status icons or the hotword on the bottom of the screen, the system forces small +peek cards. If the edge of the watch face contains strong visual elements, such as +ticks or numbers, place the indicators on the center of the screen.
+
+The hotword is the phrase "OK Google", which tells the user that they can interact with +the watch using voice commands. When a user turns on the wearable, the hotword appears on +the screen for a few seconds.
+The hotword no longer appears after the user says "OK Google" five times, so the placement of +this element is not as critical. You should still avoid covering up elements of your +watch face. Finally, background protection for the hotword and the indicators should be +turned on unless your design is tailored to have these elements appear on top of them, for example +using dark solid colors with no patterns.
+
+For more information about measurements and positioning of system UI elements, see +Specifications and Assets.
+ + + +Your watch face can show users contextually relevant data and react to it by changing styles +and colors in your design.
+ +The first step in designing a data-integrated watch face is to define a conceptual user +outcome based on available data. First, generate a strong concept or outcome you believe is +supported by real user needs. What do you want your users to know after they have glanced +at your design? Once you have identified your outcome, you need to determine how to obtain +the required data.
+
+Your watch face concept may include use of data beyond time, such as weather, calendar +and fitness data. Consider the inclusion of data integration creatively. Avoid simply +overlaying a time-based watch face with extra data. Rather, think about how the data can +be expressed through the lens of time. For example, instead of designing a weather-related +watch face as a clock with an indication of the current temperature in degrees overlayed, +you might design a watch face that describes how the temperature will change over the +course of the day.
+
+Once you have solidified your conceptual direction or desired outcome, you will need to +begin visualizing your watch face. The strongest watch face designs are highly glanceable +and deliver a singular expression of data. In order to identify your singular message, you +must identify the most important supporting data point. For instance, instead of displaying +an entire month of calendar events, you might decide to display only the next +upcoming event. By a process of reduction, you should arrive at a powerful singular +expression of data to include in your design.
+
+Make sure your approach begins with insight into the needs and expectations of your users. +Test your designs with users to check any assumptions you might have made about your design along +the way. Try making a rough sketch on paper and asking a friend to tell you what it means. +Try your concept out with lots of different types of data and scenarios. Test your designs +with an actual watch screen before you start coding.
+ + + +The Android Wear companion app gives the user access to all installed watch faces and their +settings.
+ +
+
+All available watch faces are accessible from the Android Wear companion app or from your +bundled third party app. There is no need for a stand-alone launcher icon for Android Wear +watch faces.
+ +Each watch face that has useful settings can have a Settings panel, accessible from the +watch itself and from the companion app on the phone. Standard UI components work in most cases, +but you can explore other creative executions once you have built a foundation designing watch +faces.
+Settings on the watch should be limited to binary selections or scrollable lists. Settings +on the phone may include any complex configuration items in addition to the settings +available on the watch.
+ + + +To obtain watch face design examples and detailed measurements for the system UI elements, see +the Design Downloads for Android Wear.
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