From cf71b1fdc01e56dae09b5650b6fff532968cf02f Mon Sep 17 00:00:00 2001
From: George French
+ Glamour is one of the main
+
+ Condé Nast traditional brands. Every year, Glamour hosts a
+ successful shopping event called
+
+ GLAMOUR Shopping-Week in Germany, Austria, and Switzerland.
+ This event has always been print-focused, as readers received a shopping
+ card with the magazine to redeem discounts in selected shops, both offline
+ and online, for one week.
+
+ In March 2016, Glamour digitized this experience.
+
+ To make the most of GLAMOUR Shopping-Week, Condé Nast relaunched the
+
+ GLAMOUR app with a more appealing design and an improved user experience:
+Articles
diff --git a/docs/html/distribute/stories/apps/condenast-shopping.jd b/docs/html/distribute/stories/apps/condenast-shopping.jd
new file mode 100644
index 000000000000..37c2b1f359f6
--- /dev/null
+++ b/docs/html/distribute/stories/apps/condenast-shopping.jd
@@ -0,0 +1,76 @@
+page.title=Glamour.de Connects Offline and Online Shopping Experiences with Google Play Billing
+page.metaDescription=Condé Nast improves features on its Glamour app.
+page.tags="developerstory", "apps", "googleplay"
+page.image=images/cards/distribute/stories/glamour.png
+page.timestamp=null
+
+@jd:body
+
+
+Background
+
+
+What they did
+
+
+
+
+ The offline and online combination resulted in positive engagement both in terms of app + installs and sales: +
+ Find out more about + + in-app purchases. +
\ No newline at end of file diff --git a/docs/html/distribute/stories/apps/economist-espresso.jd b/docs/html/distribute/stories/apps/economist-espresso.jd new file mode 100644 index 000000000000..441393b4c9c8 --- /dev/null +++ b/docs/html/distribute/stories/apps/economist-espresso.jd @@ -0,0 +1,70 @@ +page.title=The Economist Espresso Increases Ratings by Launching Rating Requests +page.metaDescription=The Economist improves ratings through user participation. +page.tags="developerstory", "apps", "googleplay" +page.image=images/cards/distribute/stories/economist-espresso.png +page.timestamp=null + +@jd:body + + ++ + The Economist launched the + + Espresso app in November 2014. Espresso offers a morning briefing from the editors of The + Economist, six days a week. Delivered to readers’ mobile phones first thing in the morning, it + provides an overview of the global agenda for the coming day. It informs readers about what to + look out for in business, finance, and politics, and most importantly, what to make of it. +
+ ++ While the app received a lot of positive feedback from users on traditional customer support + channels, it received less feedback through direct app reviews. The Economist decided to run + tests to increase app reviews, resulting in improved ratings. + +
+ In April 2016, The Economist began testing to determine if asking for reviews would improve + user participation. They introduced rating requests into the app whereby users received a + notification asking them to rate the app while using it. +
+ ++ They prompted only users who had fully experienced the app, notifying those who had read more + than 25 articles after using it for more than a week. The prompt text was branded: + Are you enjoying the Economist Espresso? Upon clicking yes, the user was + taken to the Google Play store to review and rate the app. + +
+ By capturing readers’ feedback in the Play store, The Economist was able to share the goodwill + and positive sentiment, further increasing its star rating and the number of app + installs. +
+ ++ After just one week following the launch of rating requests, The Espresso app's star rating + increased by 5%, with the average number of ratings received growing 40 times. +
+ ++ Find out more about + + ratings and reviews. +
+ ++ Get best practices for news publishers in + + The News Publisher Playbook (for Android development). +
\ No newline at end of file diff --git a/docs/html/distribute/stories/apps/expressen-sports.jd b/docs/html/distribute/stories/apps/expressen-sports.jd new file mode 100644 index 000000000000..b53cb627f943 --- /dev/null +++ b/docs/html/distribute/stories/apps/expressen-sports.jd @@ -0,0 +1,57 @@ +page.title=Expressen Sport App Improves Content Engagement with New Onboarding and Navigation +page.metaDescription=Expressen enhances their Sport app. +page.tags="developerstory", "apps", "googleplay" +page.image=images/cards/distribute/stories/expressen-sport.png +page.timestamp=null + +@jd:body + + ++ In January 2016, + + Expressen launched a new sports app to reach sports enthusiasts directly + and to better optimize the app for sports content. They decided to analyze + users' behavior by looking at user paths in existing sports content, + combined with user research and testing various prototypes with real users. + They found that readers have different needs and preferences. For example, + some people like a specific sport, league, or player that others have no + interest in. Following these results, they integrated two main changes to + increase appeal to different types of readers. +
+ ++ Expressen introduced a new onboarding flow that allows users to select the + type of push notifications they want to subscribe to. They also implemented + contextual navigation where the top header navigational links change, + showing the most relevant links to the reader at that moment in time. For + example, if you're reading about football, relevant links about that sport + are displayed. +
+ ++ After the new release of the app, results showed a higher opt-in + rate for push notifications in the Sport app (+16.9%) compared to + their main app, and content consumption increased +7% for page views and + +8.3% for video views. +
+ ++ Learn more about the + + user onboarding flow and find out how to + + implement contextual navigation. +
\ No newline at end of file diff --git a/docs/html/distribute/stories/apps/lifesum-health.jd b/docs/html/distribute/stories/apps/lifesum-health.jd new file mode 100644 index 000000000000..2d3f20339535 --- /dev/null +++ b/docs/html/distribute/stories/apps/lifesum-health.jd @@ -0,0 +1,60 @@ +page.title=Lifesum Doubles Retention of Google Fit Users Following Integration on Android +page.metaDescription=Lifesum integrates Google Fit into their app. +page.tags="developerstory", "apps", "googleplay" +page.image=images/cards/distribute/stories/lifesum.png +page.timestamp=null + +@jd:body + + ++ + Lifesum is a health and fitness app from Sweden that was launched on Android in 2012. + Since then, the app has had more than five million installs on Android, and Lifesum collaborated + with Google for the launch of + Google Fit in 2014. Google Fit soon became a key component of user activity outside the + app and has enabled Lifesum to scale partner integrations, accelerate development cycle, and + increase user satisfaction and engagement. +
+ ++ Lifesum integrated Google Fit APIs to gather more insightful data, leading to a shift in + focus from simply gathering large amounts of user data to actual analysis of it. Google Fit has + also made direct integrations with partners much easier to scale and sometimes even + unnecessary, and has largely reduced app development time. Lifesum used findings from the + integration to launch their second app, Movesum, a step-counter app that imports steps + and calories and displays the information in a fun way. Thanks to the integration, the app was + developed in just two weeks. +
+ ++ Lifesum’s users now actively request integration with Google Fit, resulting in an improvement + in the app's ratings and reviews on the Google Play store. Engagement is also much higher for + Google Fit-connected users, whose retention rate is twice that of other Android + users. User retention on Android is 5-10% better than on other platforms. +
+ ++ Joakim Hammer, Android developer at Lifesum, says "Google Fit is our infrastructure for + integrating with other apps. It's great for the user as it increases the trustworthiness of the + data. Personally, it’s been a great experience leading the integration. The implementation was + fast and easy, and it has helped us with everything from product development and user + engagement, to partnerships." +
+ ++ Find out more about + The Google Fit SDK. +
\ No newline at end of file diff --git a/docs/html/distribute/stories/games.jd b/docs/html/distribute/stories/games.jd index daaac0d2acc8..cd31aaee7536 100644 --- a/docs/html/distribute/stories/games.jd +++ b/docs/html/distribute/stories/games.jd @@ -25,8 +25,7 @@ page.metaDescription=How game studios are using Google Play game services to del
++ + Star Girl is a series of SIM/role playing games published by + Animoca, a Hong Kong based game developer. The Star Girl series has more than 70 million + downloads and is localized in 18 languages. With a fast-growing user base in markets + including SEA, India, and Latin America, Animoca is exploring ways to effectively increase + monetization with a localized pricing strategy. +
+ ++ Following the introduction of + + more flexible minimum pricing in November 2015, Animoca took the opportunity to test + sachet pricing models across Thailand, Malaysia, Philippines, Indonesia, Brazil, and Russia: +
+ +
+
+
+ Animoca created a new sachet SKU, which offered 100 diamonds and 5,000 coins, at the new lower + minimum price available in these markets. The new SKU is approximately 60% cheaper than the + previous minimum-priced product and is accessible only through geo-targeted, in-game + banners in localized languages. +
+ +
++ The changes to minimum prices across these markets resulted in positive results, with the + number of transactions increasing 3.5X in the three months following launch. +
+ ++ Also, 90% of these transactions were first-time new buyers, half of which + followed up with purchases of regular packages. This helps to create a more sustainable revenue + impact, as described by Yusuf Goolamabbas, CTO of Animoca: +
+ ++ “Sachet marketing has made IAPs more affordable to users in emerging markets. We are seeing + significant growth in new buyers as well as returning buyers and a positive impact on revenue in + emerging markets.” +
+ ++ + Learn more about flexible minimum pricing and + + get the Playbook for Developers app to grow your business and improve + monetization with Google Play. +
\ No newline at end of file diff --git a/docs/html/distribute/stories/games/happy-labs-experiment.jd b/docs/html/distribute/stories/games/happy-labs-experiment.jd new file mode 100644 index 000000000000..e317e2106027 --- /dev/null +++ b/docs/html/distribute/stories/games/happy-labs-experiment.jd @@ -0,0 +1,105 @@ +page.title=Happy Labs Increases Installs by 32% on Google Play with Store Listing Experiments +page.metaDescription=Happy Labs Increases Installs by 32%. +page.tags="developerstory", "games", "googleplay", "google play" +page.image=images/cards/distribute/stories/happylabs-logo.png + +@jd:body + + + +
++ + Happy Labs, founded in 2012, is a successful game developer in Southeast Asia with 13 + game titles and over 30 million downloads. Its flagship free-to-play virtual sim game, + Happy Pet Story, + launched in February 2016 and is designed for female gamers of all ages. +
+ ++ Following the announcement of Store Listing Experiments in May, Happy Labs decided to test + variations of their game icon and screenshots to optimize their store listing. +
+ ++ Happy Labs used the Store Listing Experiments feature in the Google Play Developer Console to + test three new variations of their new game icon. Encouraged by early results, they then + optimized the game screenshots displayed in their store listing. +
+ ++ The results showed that the new icon, Sweet Bubbles without a frame, outperformed + the initial Mojo icon and two other variants, with a 38.6% increase in installs: +
+ +
+
+
+ Based on these findings, Happy Labs changed the Happy Pet Story icon to the new image globally + on Google Play. +
+ ++ Following the positive icon testing results, Happy Labs ran global store listing experiments + with a combination of screenshots from their store listing over a five week period. They then took + their best performing screenshots from the experiments and tested them across three specific + countries: Indonesia, Thailand, and Japan. The results showed an average increase of 19.87% in + installs. +
+ ++ Migrating from the original images to the variants shown in the following figure increased organic + installs in Thailand by 13.9%: +
+ +
+
+
+ With the combination of both store listing experiments, Happy Pet Story saw an average increase of + 32% in month-on-month organic daily downloads globally, as described by Jeffrey Chee, CEO of Happy + Labs: +
+ ++ “Store listing experiments have been an invaluable tool for us in optimizing our Play store + presence. I am really happy that we were able to get an uplift of 32% in organic installs with + minimal investment in terms of resources.” +
+ ++ Learn how to run + + Store Listing Experiments and read our best practices for + + running successful experiments. For more best practices on growing your business with Google + Play, + get the Playbook for Developers app. +
\ No newline at end of file diff --git a/docs/html/distribute/stories/index.jd b/docs/html/distribute/stories/index.jd index 17455358aeb1..7d84ce42bb24 100644 --- a/docs/html/distribute/stories/index.jd +++ b/docs/html/distribute/stories/index.jd @@ -21,11 +21,11 @@ page.metaDescription=Android developers, their apps, and their successes with An