From 640927e292d812fc8a08325ecea62c04245824cd Mon Sep 17 00:00:00 2001 From: Brian Osman Date: Wed, 29 Jun 2022 20:34:19 +0000 Subject: Fix example AGSL code in the javadoc comments Need to land this fix in tm-dev for it to show up in the published reference docs. Bug: 237562620 Test: [go/atsd docs build] Change-Id: I5f562b70d04bc86779190002a2640fb51dc00531 (cherry picked from commit 0547bffe400ecc877e22701d6bd7f6af33c29b4d) --- graphics/java/android/graphics/RuntimeShader.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/graphics/java/android/graphics/RuntimeShader.java b/graphics/java/android/graphics/RuntimeShader.java index 6abe34b1d675..9c36fc36474c 100644 --- a/graphics/java/android/graphics/RuntimeShader.java +++ b/graphics/java/android/graphics/RuntimeShader.java @@ -214,7 +214,7 @@ import libcore.util.NativeAllocationRegistry; * uniform shader myShader; * vec4 main(vec2 canvas_coordinates) { * // swap the red and blue color channels when sampling from myShader - * return myShader.sample(canvas_coordinates).bgra; + * return myShader.eval(canvas_coordinates).bgra; * } * *

After creating a {@link RuntimeShader} with that program the shader uniform can -- cgit v1.2.3-59-g8ed1b