From 26ab4135abf79523e22c98056adce3b3a82b087c Mon Sep 17 00:00:00 2001 From: George French Date: Thu, 6 Oct 2016 15:04:33 -0700 Subject: Docs: Developer written case studies batch 3 (proj 31) bug: b/31739418 Change-Id: Iec92348aca9c4753a7a54b48c75d80dd5062dff0 --- .../stories/apps/drupe-communications.jd | 98 ++++++++++++++++++ docs/html/distribute/stories/apps/noom-health.jd | 115 +++++++++++++++++++++ .../distribute/stories/games/playlab-puzzles.jd | 87 ++++++++++++++++ .../html/images/cards/distribute/stories/drupe.jpg | Bin 0 -> 5445 bytes docs/html/images/cards/distribute/stories/noom.jpg | Bin 0 -> 7212 bytes .../images/cards/distribute/stories/playlab.jpg | Bin 0 -> 6065 bytes docs/html/images/distribute/stories/drupe-icon.png | Bin 0 -> 10587 bytes .../images/distribute/stories/drupe-screenshot.png | Bin 0 -> 80525 bytes docs/html/images/distribute/stories/noom-icon.png | Bin 0 -> 6530 bytes .../images/distribute/stories/noom-screenshot.png | Bin 0 -> 287413 bytes .../images/distribute/stories/playlab-icon.png | Bin 0 -> 4034 bytes .../distribute/stories/playlab-screenshot.png | Bin 0 -> 465397 bytes 12 files changed, 300 insertions(+) create mode 100644 docs/html/distribute/stories/apps/drupe-communications.jd create mode 100644 docs/html/distribute/stories/apps/noom-health.jd create mode 100644 docs/html/distribute/stories/games/playlab-puzzles.jd create mode 100644 docs/html/images/cards/distribute/stories/drupe.jpg create mode 100644 docs/html/images/cards/distribute/stories/noom.jpg create mode 100644 docs/html/images/cards/distribute/stories/playlab.jpg create mode 100644 docs/html/images/distribute/stories/drupe-icon.png create mode 100644 docs/html/images/distribute/stories/drupe-screenshot.png create mode 100644 docs/html/images/distribute/stories/noom-icon.png create mode 100644 docs/html/images/distribute/stories/noom-screenshot.png create mode 100644 docs/html/images/distribute/stories/playlab-icon.png create mode 100644 docs/html/images/distribute/stories/playlab-screenshot.png diff --git a/docs/html/distribute/stories/apps/drupe-communications.jd b/docs/html/distribute/stories/apps/drupe-communications.jd new file mode 100644 index 000000000000..4284077376aa --- /dev/null +++ b/docs/html/distribute/stories/apps/drupe-communications.jd @@ -0,0 +1,98 @@ +page.title=drupe Launches Android First and Finds Global Success with Beta Testing +page.metaDescription=Drupe uses beta testing to increase its global reach. +page.tags="developerstory", "apps", "googleplay" +page.image=images/cards/distribute/stories/drupe.jpg +page.timestamp=1468901832 + +@jd:body + +
+ +
+ +

+ Background +

+ +

+ In 2015, + drupe mobile, founded by Assaf Ziv and Barak Witkowski, launched the + drupe app + on Android first. With a unique, people-first approach, their communications + app is focused on reinventing the way people use their phone to do basic + actions. By constantly improving and expanding their cross-app + functionality, the app is used globally and was recently awarded Google + Play’s Editor’s Choice recognition. +

+ +

+ What they did +

+ +
+
Android openness
+
From the start, drupe knew Android was their ideal mobile platform. + "Thanks to the openness of the system, we can build a truly native + experience on Android. The real way to supply a people-centric experience + requires such an openness, not always existing on other platforms," + said Barak Witkowski, co-founder and CEO of drupe. Key to their innovative + approach, drupe uses the current context of the user to show them the + right contacts and actions to optimize the drupe experience.
+ +
+ +
+ +
Beta testing
+
They have a large community of 20,000 druper beta users on + Android, which has been critical to their success. To minimize risk and seek + feedback from valued users, the team built beta testing into their regular + development process. By having a dialogue with users worldwide, they are able + to gauge interest in new app versions, collect feature requests, and more. + This has helped the team achieve a 99.7% crash-free user ratio, as well + as verify new versions in real-life scenarios, on various devices, before + full launch.
+ +
Going global
+
With initial focus on building a high quality app, drupe then set out + to take advantage of Android’s global scale. Key to their international + growth, the app is now translated in 17 languages, and the store listing + page is available in 28 languages. This led to an increase in conversion + and retention rates. Additionally, when entering India, the team noticed + several user reviews requesting integration with a specific messaging app + widely used in the Indian market. Through a combination of this integration, + adding Hindi language translation, and other new features, drupe saw improved + performance. In six months, daily active users increased 300%, and + actions per average daily user increased 25% in the Indian + market.
+
+ +

+ Results +

+ +

+ Drupe’s focus on innovation and building a truly contextual and intuitive + app proved to be a model of success for attaining growth in both engagement + and new global reach. The team has continued to increase its relevance + through feedback loops and feature adoptions. This has led to 700% + growth in daily active users, and 550% growth in number of interactions + triggered via drupe in the past six months. The team is focused on + enhancing their recommendation engine to add even more contextual abilities + for their users while continuing to grow a successful business on Google + Play. +

+ +

+ Get started +

+ +

+ Learn more about + beta testing + and find out how to + + localize your app to create a high-quality experience for global users. +

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+ +
+ +

+ Background +

+ +

+ With a mission to help people live healthier lives, + Noom guides + their users through behavior change programs to create lifestyle habits and + target global health challenges. Available initially on Google Play, + Android first and Noom have achieved success expanding to international + markets, taking advantage of the broad reach of Android. +

+ +

+ What they did +

+ +

+ Launching first in the US, Noom created a series of programs tailored to + their users’ specific + health goals. Key to their approach is offering a holistic solution, + including simple personalized tasks, progress tracking, meal feedback, and + support from both personal coaches and peers. The team has a strategic + approach to expanding their user base globally. Noom localized their app to + better connect with users in the following areas: +

+ + + + +

+ Figure 1. German Play Store listing page, Korean recipes, + and Japanese meal plan +

+ +

+ Results +

+ +

+ "Android's global focus and great localization tooling made the decision + to go global much easier. Localization to new markets has been a consistent + growth driver at Noom," said Artem Petakov, co-founder and President + at Noom. +

+ +

+ Over the last three years, Noom’s localization efforts led to an 80% + increase in international revenue growth on Android. In Japan + alone, revenue increased more than 480% during the same + time period. To identify future expansion opportunities, the team looks + towards countries with strong Android penetration and install growth + using the English product and plans to apply their localization methods to + achieve even greater success. +

+ +

+ Get started +

+ +

+ Learn more about Notifications, + and find out about + + app localization and how to + + Expand Into New Markets. +

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+ +
+ +

+ Background +

+ +

+ + Playlab is a game developer and publisher based in Hong Kong, with + production studios in Bangkok and Manila. Playlab apps include + + Juice Cubes, + Jungle Cubes, and + Ranch Run. + + Released in 2013, + Juice Cubes is a strategy puzzle game with over 25 million downloads + worldwide and over 100,000 five-star reviews on Google Play. The game has + gained success in Southeast Asian markets such as Indonesia and Thailand, + and in Western markets such as the US, Australia, the UK, and Canada. +

+ +

+ What they did +

+ +

+ As part of Juice Cubes’ content update in April 2016, Playlab decided to + refresh its Play Store icon and test whether different icons could increase + their conversion rate. +

+ +

+ Playlab used the Store Listing Experiments feature on the Google + Play Developer Console to test three variations of their new game icon. +

+ +

+ Results +

+ +

+ Within three days of running the store listing experiment, Playlab saw + positive results which led them to make an informed decision to change the + current icon to the best-performing version. Variant C outperformed the + initial control icon and the two other variants, with a 25% increase + in installs. One month after applying the best-performing icon, + Juice Cubes continued to see a 25% increase in the number of conversions + from store visitors who made organic installs. +

+ + + +

+ "Google Play Store Listing Experiments offer a fast, easy, and free way + to do A/B testing on an icon. The data provided after each test helped us + to make a decision really quickly. The best part is the team no longer needs + so many resources to decide which icon to use because we can let the + users decide." said Jakob Lykkegaard, CEO and co-founder of Playlab. +

+ +

+ Get started +

+ +

+ Learn how to use + A/B testing and find out more about how to run + + store listing experiments on Google Play. +

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