From fc9cf72339c7ce61adb11ceb3b247f112577fb6b Mon Sep 17 00:00:00 2001 From: Doris Liu Date: Mon, 10 Oct 2016 15:50:01 -0700 Subject: Fix SkShader leak for Gradient VectorDrawable and test This CL fixes a SkShader leak in VD when applying local matrix to the shader. Specifically, the usage of newWithLocalMatrix(...) increments the shader's ref count in every draw() call for Gradient VectorDrawable, whereas there's no balancing call to decrement the ref count in draw(). In this CL, we assume the ownership of the shader returned from newWithLocalMatrix(...) to ensure the correct ref count management. Also, add test to verify that shader is no longer being leaked BUG: 32067647 Test: this CL Change-Id: Ic15fe46cde06a73d81b44e2d3c56b51907344cc0 --- libs/hwui/VectorDrawable.cpp | 8 +++-- libs/hwui/tests/unit/VectorDrawableTests.cpp | 44 ++++++++++++++++++++++++++++ 2 files changed, 50 insertions(+), 2 deletions(-) diff --git a/libs/hwui/VectorDrawable.cpp b/libs/hwui/VectorDrawable.cpp index 2b7994139641..aeee66106fb3 100644 --- a/libs/hwui/VectorDrawable.cpp +++ b/libs/hwui/VectorDrawable.cpp @@ -202,7 +202,9 @@ void FullPath::drawPath(SkCanvas* outCanvas, SkPath& renderPath, float strokeSca if (properties.getFillGradient() != nullptr) { paint.setColor(applyAlpha(SK_ColorBLACK, properties.getFillAlpha())); SkShader* newShader = properties.getFillGradient()->newWithLocalMatrix(matrix); - paint.setShader(newShader); + // newWithLocalMatrix(...) creates a new SkShader and returns a bare pointer. We need to + // remove the extra ref so that the ref count is correctly managed. + paint.setShader(newShader)->unref(); needsFill = true; } else if (properties.getFillColor() != SK_ColorTRANSPARENT) { paint.setColor(applyAlpha(properties.getFillColor(), properties.getFillAlpha())); @@ -222,7 +224,9 @@ void FullPath::drawPath(SkCanvas* outCanvas, SkPath& renderPath, float strokeSca if (properties.getStrokeGradient() != nullptr) { paint.setColor(applyAlpha(SK_ColorBLACK, properties.getStrokeAlpha())); SkShader* newShader = properties.getStrokeGradient()->newWithLocalMatrix(matrix); - paint.setShader(newShader); + // newWithLocalMatrix(...) creates a new SkShader and returns a bare pointer. We need to + // remove the extra ref so that the ref count is correctly managed. + paint.setShader(newShader)->unref(); needsStroke = true; } else if (properties.getStrokeColor() != SK_ColorTRANSPARENT) { paint.setColor(applyAlpha(properties.getStrokeColor(), properties.getStrokeAlpha())); diff --git a/libs/hwui/tests/unit/VectorDrawableTests.cpp b/libs/hwui/tests/unit/VectorDrawableTests.cpp index 83b485fa705e..8e0d3ee572a6 100644 --- a/libs/hwui/tests/unit/VectorDrawableTests.cpp +++ b/libs/hwui/tests/unit/VectorDrawableTests.cpp @@ -426,5 +426,49 @@ TEST(VectorDrawable, groupProperties) { EXPECT_EQ(1.0f, properties->getPivotY()); } + +static SkShader* createShader(bool* isDestroyed) { + class TestShader : public SkShader { + public: + TestShader(bool* isDestroyed) : SkShader(), mDestroyed(isDestroyed) { + } + ~TestShader() { + *mDestroyed = true; + } + + Factory getFactory() const override { return nullptr; } + private: + bool* mDestroyed; + }; + return new TestShader(isDestroyed); +} + +TEST(VectorDrawable, drawPathWithoutIncrementingShaderRefCount) { + VectorDrawable::FullPath path("m1 1", 4); + SkBitmap bitmap; + SkImageInfo info = SkImageInfo::Make(5, 5, kN32_SkColorType, kPremul_SkAlphaType); + bitmap.setInfo(info); + bitmap.allocPixels(info); + SkCanvas canvas(bitmap); + + bool shaderIsDestroyed = false; + + // Initial ref count is 1 + SkShader* shader = createShader(&shaderIsDestroyed); + + // Setting the fill gradient increments the ref count of the shader by 1 + path.mutateStagingProperties()->setFillGradient(shader); + path.draw(&canvas, SkMatrix::I(), 1.0f, 1.0f, true); + // Resetting the fill gradient decrements the ref count of the shader by 1 + path.mutateStagingProperties()->setFillGradient(nullptr); + + // Expect ref count to be 1 again, i.e. nothing else to have a ref to the shader now. Unref() + // again should bring the ref count to zero and consequently trigger detor. + shader->unref(); + + // Verify that detor is called. + EXPECT_TRUE(shaderIsDestroyed); +} + }; // namespace uirenderer }; // namespace android -- cgit v1.2.3-59-g8ed1b