From a22c9b2cd171a656fa684d57a915dbe636da5f6a Mon Sep 17 00:00:00 2001 From: John Reck Date: Wed, 14 Jan 2015 10:40:15 -0800 Subject: Vsyncs are hard Bug: 18866485 Change-Id: I7d304df0f20a3296956cb6887a72adba9243f117 --- libs/hwui/renderthread/RenderThread.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp index 3e4e9653518c..84826b7a3bff 100644 --- a/libs/hwui/renderthread/RenderThread.cpp +++ b/libs/hwui/renderthread/RenderThread.cpp @@ -284,6 +284,14 @@ bool RenderThread::threadLoop() { mPendingRegistrationFrameCallbacks.clear(); requestVsync(); } + + if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) { + // TODO: Clean this up. This is working around an issue where a combination + // of bad timing and slow drawing can result in dropping a stale vsync + // on the floor (correct!) but fails to schedule to listen for the + // next vsync (oops), so none of the callbacks are run. + requestVsync(); + } } return false; -- cgit v1.2.3-59-g8ed1b