From ae30efec27d4e865da35b1e27b4fa982ea65b39b Mon Sep 17 00:00:00 2001 From: Nader Jawad Date: Tue, 1 Sep 2020 22:20:42 -0700 Subject: Fixed issue where large blur radii would blur less than smaller blur radii Changed SkImageFilter blur creation to include SkTileMode::kClamp parameter to use edge pixels for blur kernels that are larger than the source Fixes: 167493483 Test: Added test to CTS ShaderTest Change-Id: Ibbe1e0dfaf46413fcae665620fd154b9bf9897c9 --- libs/hwui/shader/BlurShader.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/libs/hwui/shader/BlurShader.cpp b/libs/hwui/shader/BlurShader.cpp index 4d18cdd27e4e..fa10be100bca 100644 --- a/libs/hwui/shader/BlurShader.cpp +++ b/libs/hwui/shader/BlurShader.cpp @@ -26,7 +26,9 @@ BlurShader::BlurShader(float radiusX, float radiusY, Shader* inputShader, const SkImageFilters::Blur( Blur::convertRadiusToSigma(radiusX), Blur::convertRadiusToSigma(radiusY), - inputShader ? inputShader->asSkImageFilter() : nullptr) + SkTileMode::kClamp, + inputShader ? inputShader->asSkImageFilter() : nullptr, + nullptr) ) { } sk_sp BlurShader::makeSkImageFilter() { -- cgit v1.2.3-59-g8ed1b