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tests
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RenderScriptTests
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SceneGraph
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Author
2012-07-02
Switch to "tests" instead of "optional" for build.
Stephen Hines
2012-02-29
Enable AA in scenegraph. Minor shader work in sample.
Alex Sakhartchouk
2012-02-23
Adding a few more howto elements to scenegraph example.
Alex Sakhartchouk
2012-02-22
Simplifying programmatic creation.
Alex Sakhartchouk
2012-02-22
Properly pipe texture names through.
Alex Sakhartchouk
2012-02-21
Adding a very simple all-code scenegraph example.
Alex Sakhartchouk
2012-02-21
Adding better default behaviour for programmatically created objects.
Alex Sakhartchouk
2012-02-17
Making sure stranded objects are not left behind.
Alex Sakhartchouk
2012-02-07
Making a graceful fallback for missing textures.
Alex Sakhartchouk
2012-02-06
Streamlining texture creation.
Alex Sakhartchouk
2012-02-03
Fixes to simplify programmatic creation.
Alex Sakhartchouk
2012-02-02
Adding float param time stamp. Cleanup, robustness.
Alex Sakhartchouk
2012-02-01
Cleanup.
Alex Sakhartchouk
2012-02-01
Making sure that parameter updates are properly propagated to RS.
Alex Sakhartchouk
2012-01-31
Optimize camera updates from java. Remove duplicate constants.
Alex Sakhartchouk
2012-01-31
Better debugging for shader params.
Alex Sakhartchouk
2012-01-31
Adding a time stamp to transforms to reduce update frequency.
Alex Sakhartchouk
2012-01-30
Fixing possible pne.
Alex Sakhartchouk
2012-01-30
Making the SceneGraph more robust to make sure data is propagated to RS.
Alex Sakhartchouk
2012-01-27
Better constant names, removed unused code, general cleanup.
Alex Sakhartchouk
2012-01-26
Material name cleanup. Minor refactoring.
Alex Sakhartchouk
2012-01-26
Separating scenegraph from the app that uses it.
Alex Sakhartchouk
2012-01-25
Adding shader textures and removing specialized code.
Alex Sakhartchouk
2012-01-25
Adding accidentally removed init block.
Alex Sakhartchouk
2012-01-25
Changing blur passes to use new shader structure.
Alex Sakhartchouk
2012-01-20
Refactoring out some params code.
Alex Sakhartchouk
2012-01-20
Many optimizations of rendering path.
Alex Sakhartchouk
2012-01-18
Making sure that renderpass objects get properly updated.
Alex Sakhartchouk
2012-01-17
Fixing blur passes. Refactoring.
Alex Sakhartchouk
2012-01-17
Finishing light linking.
Alex Sakhartchouk
2012-01-12
Moving common function to the right place.
Alex Sakhartchouk
2012-01-11
Cleanup and refactoring.
Alex Sakhartchouk
2012-01-11
More general texture handling. Some cleanup.
Alex Sakhartchouk
2012-01-10
Now utilizing ability to bind constants.
Alex Sakhartchouk
2012-01-10
Adding shader parameter linking.
Alex Sakhartchouk
2012-01-05
Cleanup based on comments.
Alex Sakhartchouk
2012-01-04
Adding light script to scenegraph.
Alex Sakhartchouk
2011-12-16
Refactor some common code and make detecting sdcard paths more robust.
Alex Sakhartchouk
2011-12-16
Element getters.
Alex Sakhartchouk
2011-12-14
Refactoring shader creation.
Alex Sakhartchouk
2011-12-14
Adding default scene to assets.
Alex Sakhartchouk
2011-12-14
make loading assets more robust
Alex Sakhartchouk
2011-12-13
Rename some elements to be more in line with rest of framework.
Alex Sakhartchouk
2011-12-13
Properly detecting blending case.
Alex Sakhartchouk
2011-12-12
Refactored blur pass code out and added comments.
Alex Sakhartchouk
2011-12-09
Renaming some classes to clarify what is what.
Alex Sakhartchouk
2011-12-08
Sample scene graph
Alex Sakhartchouk