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path: root/tests/RenderScriptTests/SceneGraph
AgeCommit message (Expand)Author
2012-07-02Switch to "tests" instead of "optional" for build. Stephen Hines
2012-02-29Enable AA in scenegraph. Minor shader work in sample. Alex Sakhartchouk
2012-02-23Adding a few more howto elements to scenegraph example. Alex Sakhartchouk
2012-02-22Simplifying programmatic creation. Alex Sakhartchouk
2012-02-22Properly pipe texture names through. Alex Sakhartchouk
2012-02-21Adding a very simple all-code scenegraph example. Alex Sakhartchouk
2012-02-21Adding better default behaviour for programmatically created objects. Alex Sakhartchouk
2012-02-17Making sure stranded objects are not left behind. Alex Sakhartchouk
2012-02-07Making a graceful fallback for missing textures. Alex Sakhartchouk
2012-02-06Streamlining texture creation. Alex Sakhartchouk
2012-02-03Fixes to simplify programmatic creation. Alex Sakhartchouk
2012-02-02Adding float param time stamp. Cleanup, robustness. Alex Sakhartchouk
2012-02-01Cleanup. Alex Sakhartchouk
2012-02-01Making sure that parameter updates are properly propagated to RS. Alex Sakhartchouk
2012-01-31Optimize camera updates from java. Remove duplicate constants. Alex Sakhartchouk
2012-01-31Better debugging for shader params. Alex Sakhartchouk
2012-01-31Adding a time stamp to transforms to reduce update frequency. Alex Sakhartchouk
2012-01-30Fixing possible pne. Alex Sakhartchouk
2012-01-30Making the SceneGraph more robust to make sure data is propagated to RS. Alex Sakhartchouk
2012-01-27Better constant names, removed unused code, general cleanup. Alex Sakhartchouk
2012-01-26Material name cleanup. Minor refactoring. Alex Sakhartchouk
2012-01-26Separating scenegraph from the app that uses it. Alex Sakhartchouk
2012-01-25Adding shader textures and removing specialized code. Alex Sakhartchouk
2012-01-25Adding accidentally removed init block. Alex Sakhartchouk
2012-01-25Changing blur passes to use new shader structure. Alex Sakhartchouk
2012-01-20Refactoring out some params code. Alex Sakhartchouk
2012-01-20Many optimizations of rendering path. Alex Sakhartchouk
2012-01-18Making sure that renderpass objects get properly updated. Alex Sakhartchouk
2012-01-17Fixing blur passes. Refactoring. Alex Sakhartchouk
2012-01-17Finishing light linking. Alex Sakhartchouk
2012-01-12Moving common function to the right place. Alex Sakhartchouk
2012-01-11Cleanup and refactoring. Alex Sakhartchouk
2012-01-11More general texture handling. Some cleanup. Alex Sakhartchouk
2012-01-10Now utilizing ability to bind constants. Alex Sakhartchouk
2012-01-10Adding shader parameter linking. Alex Sakhartchouk
2012-01-05Cleanup based on comments. Alex Sakhartchouk
2012-01-04Adding light script to scenegraph. Alex Sakhartchouk
2011-12-16Refactor some common code and make detecting sdcard paths more robust. Alex Sakhartchouk
2011-12-16Element getters. Alex Sakhartchouk
2011-12-14Refactoring shader creation. Alex Sakhartchouk
2011-12-14Adding default scene to assets. Alex Sakhartchouk
2011-12-14make loading assets more robust Alex Sakhartchouk
2011-12-13Rename some elements to be more in line with rest of framework. Alex Sakhartchouk
2011-12-13Properly detecting blending case. Alex Sakhartchouk
2011-12-12Refactored blur pass code out and added comments. Alex Sakhartchouk
2011-12-09Renaming some classes to clarify what is what. Alex Sakhartchouk
2011-12-08Sample scene graph Alex Sakhartchouk