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path: root/libs/utils/PollLoop.cpp
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2010-09-14Replace epoll() with poll() and rename PollLoop to Looper. Jeff Brown
As part of this change, consolidated and cleaned up the Looper API so that there are fewer distinctions between the NDK and non-NDK declarations (no need for two callback types, etc.). Removed the dependence on specific constants from sys/poll.h such as POLLIN. Instead looper.h defines events like LOOPER_EVENT_INPUT for the events that it supports. That should help make any future under-the-hood implementation changes easier. Fixed a couple of compiler warnings along the way. Change-Id: I449a7ec780bf061bdd325452f823673e2b39b6ae
2010-09-12Input dispatcher ANR handling enhancements. Jeff Brown
This change is essentially a rewrite of the main input dispatcher loop with the target identification folded in. Since the input dispatcher now has all of the window state, it can make better decisions about when to ANR. Added a .5 second deadline for processing app switch keys. This behavior predates Gingerbread but had not previously been ported. Fixed some timing inaccuracies in the ANR accounting that could cause applications to ANR sooner than they should have. Added a mechanism for tracking key and motion events that have been dispatched to a window so that appropriate cancelation events can be synthesized when recovering from ANR. This change helps to keep applications in sync so they don't end up with stuck buttons upon recovery from ANRs. Added more comments to describe the tricky parts of PollLoop. Change-Id: I13dffca27acb436fc383980db536abc4d8b9e6f1
2010-09-07Modify native ALooper to take an explicit ident. Dianne Hackborn
The ALooper API now uses an explicit "identifier" for the integer that is returned rather than implicitly using the fd. This allows the APIs that had the fd to be a little more sane. Change-Id: I8507f535ad484c0bdc4a1bd016d87bb09acd7ff0
2010-07-08Add new glue code for writing native apps. Dianne Hackborn
This factors out the boiler-plate code from the sample app to a common glue code that can be used for everyone writing this style of app: a dedicated app thread that takes care of waiting for events and processing them. As part of doing this, ALooper has a new facility to allow registration of fds that cause ALooper_pollOnce() to return the fd that has data, allowing the app to drive the loop without callbacks. Hopefully this makes some people feel better. :) Also do some other cleanup of the ALooper API, plus some actual documentation. Change-Id: Ic53bd56bdf627e3ba28a3c093faa06a92be522b8
2010-07-02Add new native Looper API. Dianne Hackborn
This allows us to avoid exposing the file descriptor of the event queue; instead, you attach an event queue to a looper. This will also should allow native apps to be written without the need for a separate thread, by attaching the event queue to the main thread's looper and scheduling their own messages there. Change-Id: I38489282635895ae2cbfacb88599c1b1cad9b239
2010-06-17Even more native input dispatch work in progress. Jeff Brown
Added more tests. Fixed a regression in Vector. Fixed bugs in pointer tracking. Fixed a starvation issue in PollLoop when setting or removing callbacks. Fixed a couple of policy nits. Modified the internal representation of MotionEvent to be more efficient and more consistent. Added code to skip/cancel virtual key processing when there are multiple pointers down. This helps to better disambiguate virtual key presses from stray touches (such as cheek presses). Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
2010-06-13Native input dispatch rewrite work in progress. Jeff Brown
The old dispatch mechanism has been left in place and continues to be used by default for now. To enable native input dispatch, edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy. Includes part of the new input event NDK API. Some details TBD. To wire up input dispatch, as the ViewRoot adds a window to the window session it receives an InputChannel object as an output argument. The InputChannel encapsulates the file descriptors for a shared memory region and two pipe end-points. The ViewRoot then provides the InputChannel to the InputQueue. Behind the scenes, InputQueue simply attaches handlers to the native PollLoop object that underlies the MessageQueue. This way MessageQueue doesn't need to know anything about input dispatch per-se, it just exposes (in native code) a PollLoop that other components can use to monitor file descriptor state changes. There can be zero or more targets for any given input event. Each input target is specified by its input channel and some parameters including flags, an X/Y coordinate offset, and the dispatch timeout. An input target can request either synchronous dispatch (for foreground apps) or asynchronous dispatch (fire-and-forget for wallpapers and "outside" targets). Currently, finding the appropriate input targets for an event requires a call back into the WindowManagerServer from native code. In the future this will be refactored to avoid most of these callbacks except as required to handle pending focus transitions. End-to-end event dispatch mostly works! To do: event injection, rate limiting, ANRs, testing, optimization, etc. Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25