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path: root/libs/ui/SharedBufferStack.cpp
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2010-02-11split libsurfaceflinger_client and libcamera_client out of libui Mathias Agopian
2009-10-07fix [2170319] gmail bulk operation checkbox latency on passion Mathias Agopian
This also fixes [2152536] ANR in browser When SF is enqueuing buffers faster than SF dequeues them. The update flag in SF is not counted and under some situations SF will only dequeue the first buffer. The state at this point is not technically corrupted, it's valid, but just delayed by one buffer. In the case of the Browser ANR, because the last enqueued buffer was delayed the resizing of the current buffer couldn't happen. The system would always fall back onto its feet if anything -else- in tried to draw, because the "late" buffer would be picked up then.
2009-10-06fix [2152536] ANR in browser Mathias Agopian
A window is created and the browser is about to render into it the very first time, at that point it does an IPC to SF to request a new buffer. Meanwhile, the window manager removes that window from the list and the shared memory block it uses is marked as invalid. However, at that point, another window is created and is given the same index (that just go freed), but a different identity and resets the "invalid" bit in the shared block. When we go back to the buffer allocation code, we're stuck because the surface we're allocating for is gone and we don't detect it's invalid because the invalid bit has been reset. It is not sufficient to check for the invalid bit, I should also check that identities match.
2009-10-02Attempt to fix [2152536] ANR in browser Mathias Agopian
The ANR is caused by SurfaceFlinger waiting for buffers of a removed surface to become availlable. When it is removed from the current list, a Surface is marked as NO_INIT, which causes SF to return immediately in the above case. For some reason, the surface here wasn't marked as NO_INIT. This change makes the code more robust by always (irregadless or errors) setting the NO_INIT status in all code paths where a surface is removed from the list. Additionaly added more information in the logs, should this happen again.
2009-09-17add basic time stats for surfaces lock time Mathias Agopian
2009-09-14make sure to update the tail pointer when undoing a dequeue Mathias Agopian
2009-09-11fix [2111536] [FAST BLOCKER] Device is soft rebooted after ending the call ↵ Mathias Agopian
through voice dialer
2009-09-10fix [2112575] stuck on DequeueCondition for a surface that doesn't exist anymore Mathias Agopian
this also fixes part of [2111536] Device is soft rebooted after ending the call through voice dialer
2009-09-10make sure conditions will return when the status of a surface is not NO_ERROR Mathias Agopian
2009-09-07fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly Mathias Agopian
Rewrote SurfaceFlinger's buffer management from the ground-up. The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice. The main new feature is to be able to dequeue all buffers at once (very important when there are only two). A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued. The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time. eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q