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rs
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RenderScript.h
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Author
2011-08-03
Start using bcinfo components within librs.
Stephen Hines
2011-06-03
More work to make libRS buildable on the host.
Alex Sakhartchouk
2011-05-18
Move context and device creation out of the spec file.
Jason Sams
2011-04-26
Cleanup rs.spec file and code generator.
Jason Sams
2011-03-17
Start seperating out RS compute implementation. Create hal
Jason Sams
2011-03-16
Fix for bug 3434228
Alex Sakhartchouk
2011-01-31
Cleaning up the serialization change.
Alex Sakhartchouk
2011-01-31
Making sure we can build libRS on the host for serialization.
Alex Sakhartchouk
2011-01-07
Additional loading methods for fonts and a3d files.
Alex Sakhartchouk
2010-12-29
Move adapter2D to a derived class from Allocation.
Jason Sams
2010-12-15
Cleanup and refactoring of an earlier cl.
Alex Sakhartchouk
2010-12-13
More API updates.
Jason Sams
2010-12-08
Allocation API update.
Jason Sams
2010-12-06
API review cleanup.
Jason Sams
2010-11-22
More error checks
Jason Sams
2010-11-18
Support for cubemaps.
Alex Sakhartchouk
2010-11-08
Handle user message ID 0
Jason Sams
2010-10-27
Adding nvidia extension for limited npot support.
Alex Sakhartchouk
2010-10-26
Begin adding async allocation creation.
Jason Sams
2010-10-21
Fix refcounting bugs where the sys refcount
Jason Sams
2010-10-14
Async type creation.
Jason Sams
2010-10-13
Begin hooking up SurfaceConfig.
Jason Sams
2010-10-05
Adding average fps counter.
Alex Sakhartchouk
2010-09-30
Adding anisotropic filtering and related samples.
Alex Sakhartchouk
2010-08-25
Add matrix component types.
Jason Sams
2010-08-17
Remove OOB object destruction.
Jason Sams
2010-07-15
1st cut of ForEach and test.
Jason Sams
2010-07-12
Work on synchronizing a3d created files and java layer.
Alex Sakhartchouk
2010-07-01
Start of mesh API cleanup.
Alex Sakhartchouk
2010-06-24
Adding freetype font rendering to renderscript.
Alex Sakhartchouk
2010-06-21
Move ImageProcessing and ModelViewer to reflected files.
Jason Sams
2010-06-08
Begin using reflected files.
Jason Sams
2010-06-04
Creating the jni and java layer to integrate a3d
Alex Sakhartchouk
2010-05-13
Rename ProgramFragmentStore to ProgramStore.
Jason Sams
2010-03-16
checkpoint animations
Jason Sams
2010-03-03
Improve RS error handling. On errors RS will now store the error and a messa...
Jason Sams
2010-03-01
Add support for linking to a skia bitmap rather than always copying the data ...
Jason Sams
2010-02-23
Begin implementation of generated java files from RS files.
Jason Sams
2010-02-09
Preview seperating RenderScript into RenderScript and RenderScriptGL
Jason Sams
2010-01-06
More complete support for named attribs. Adds user typed attribs as availabl...
Jason Sams
2009-12-23
Element restructuring. Add support for new basic Element types including the...
Jason Sams
2009-12-17
Move texture bindings to base program object. Change ProgramFragment creatio...
Jason Sams
2009-12-15
Continue es2 shader dev
Jason Sams
2009-12-15
Continue development of es2.0 user shader support for renderscript. This cha...
Jason Sams
2009-11-12
Defer EGL init until the surface changed call comes in. Pass w,h along with ...
Jason Sams
2009-10-06
Implement data push from scripts. Fixes the problem where apps would have to...
Jason Sams
2009-09-24
Removed last bits of predefined element types from native code. Predefined t...
Jason Sams
2009-09-23
Remove depricated triangleMesh.
Jason Sams
2009-09-23
Add raster object to control point and line params. Add flag to force SW rend...
Jason Sams
2009-08-25
Add support for selecting the color bit depth and if the application used a d...
Jason Sams
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