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Author
2017-09-14
Merge "Enable multi-threading of cpu intensive tasks when using Skia pipelines"
Derek Sollenberger
2017-09-11
Merge "Fix flicker from multiwindow resize" into oc-mr1-dev am: facdce3ab2
John Reck
2017-09-08
Fix flicker from multiwindow resize
John Reck
2017-09-08
Enable multi-threading of cpu intensive tasks when using Skia pipelines
Derek Sollenberger
2017-08-30
Change how distance field paths are disabled
Brian Osman
2017-08-25
Release VectorDrawable cache surface on render thread
Stan Iliev
2017-08-09
Disable VD shared atlas surface
Stan Iliev
2017-07-18
Cache VectorDrawables in an atlas
Stan Iliev
2017-07-12
Update to use GrBackendTexture/RT instead of Descriptors
Greg Daniel
2017-07-11
Use EGL_EXT_gl_colorspace_scrgb instead of *_linear
Romain Guy
2017-07-05
Move frame history into jank tracker
John Reck
2017-06-15
Merge "Revert buffer age workaround for Adreno GPUs."
Derek Sollenberger
2017-06-14
Merge "Use RGBA16F layers when wide color gamut rendering is on" into oc-dr1-dev
TreeHugger Robot
2017-06-14
Use RGBA16F layers when wide color gamut rendering is on
Romain Guy
2017-06-14
Merge "Add a workaround for simulate secondary display" into oc-dev
John Reck
2017-06-14
Revert buffer age workaround for Adreno GPUs.
Derek Sollenberger
2017-06-14
Add a workaround for simulate secondary display
John Reck
2017-06-06
Implement CacheManager for the Skia pipelines.
Derek Sollenberger
2017-06-02
Merge "Implement HW Bitmap for Skia pipeline"
TreeHugger Robot
2017-06-02
Merge "Enable wide color gamut rendering"
TreeHugger Robot
2017-06-02
Implement HW Bitmap for Skia pipeline
Stan Iliev
2017-06-02
Enable wide color gamut rendering
Romain Guy
2017-06-02
Merge "Fix ANR & Crash on Ryu" into oc-dev am: 6890dc95d0
John Reck
2017-06-01
Fix ANR & Crash on Ryu
John Reck
2017-06-01
Merge "Fix dequeus outside of frame drawing" into oc-dev am: 944b0c73a4
John Reck
2017-05-31
Fix dequeus outside of frame drawing
John Reck
2017-05-23
Merge "Improve time to texture destruction" into oc-dev am: 1bc0286ef8
John Reck
2017-05-22
Improve time to texture destruction
John Reck
2017-05-17
Revert "Fix recent apps in system UI for Skia pipeline"
John Reck
2017-05-17
Revert "Fix recent apps in system UI for Skia pipeline"
John Reck
2017-05-12
Fix recent apps in system UI for Skia pipeline
Stan Iliev
2017-05-12
Fix recent apps in system UI for Skia pipeline
Stan Iliev
2017-04-25
Use new GrVkBackendContext::Create api
Greg Daniel
2017-03-28
Merge "Update VectorDrawables cache at frame start"
TreeHugger Robot
2017-03-27
Update VectorDrawables cache at frame start
Stan Iliev
2017-03-27
Add missing assert that task isn't queued
John Reck
2017-03-06
Merge "Check for spurious wake ups" am: 3a3cd0a27f am: c2dcebe6e6
Tom Cherry
2017-02-28
Check for spurious wake ups
Tom Cherry
2017-02-23
fallout of libandroid.so split
Mathias Agopian
2017-02-23
Update framework to use new method for disabling DF path rendering.
Derek Sollenberger
2017-02-21
Merge "Overhaul GraphicsStatsService"
TreeHugger Robot
2017-02-21
Overhaul GraphicsStatsService
John Reck
2017-02-21
Merge "Disable buffer age swap behavior for SkiaGL on Adreno gpus"
Derek Sollenberger
2017-02-15
updateTexImage before bitmap readback of DeferredLayerUpdaters
Chris Craik
2017-02-14
Disable buffer age swap behavior for SkiaGL on Adreno gpus
Matt Sarett
2017-02-07
Fix deadlock in render thread when Bitmap.prepareToDraw is invoked
Stan Iliev
2017-02-06
Clean up deferredLayers only onGpuContextDestroyed.
sergeyv
2017-02-06
Merge "Have Skia Vulkan backend support wait-for-gpu flag on tests"
Greg Daniel
2017-02-03
Have Skia Vulkan backend support wait-for-gpu flag on tests
Greg Daniel
2017-01-30
Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources()
sergeyv
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