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hwui
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TextureCache.cpp
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2014-02-26
am 328b7ee6: am aecb8c43: am 7b4cce68: am c3bac8a0: Merge "Fix graphics corru...
Chris Craik
2014-02-26
Fix graphics corruption caused by HWUI caches
Sangkyu Lee
2014-01-15
Remove calls to deprecated SkBitmap::setIsOpaque()
Leon Scroggins III
2014-01-03
Use const where possible for drawing parameters
Chris Craik
2013-12-03
Call SkBitmap::config() instead of ::getConfig()
Leon Scroggins III
2013-10-17
Clean unused parameters, disable warnings
Chris Craik
2013-09-25
Take SkBitmap's stride into account when uploading textures
Romain Guy
2013-06-06
Assume a texture is unbound after deleting it
Romain Guy
2013-06-04
Introduce Caches::bindTexture() to reduce glBindTexture calls
Romain Guy
2013-03-11
Precache paths from a worker thread
Romain Guy
2013-02-07
Add a RenderBuffer object to store stencil buffers.
Romain Guy
2012-11-29
Use LruCache instead of GenerationCache in libhwui
Romain Guy
2012-10-17
Enable mipmapping, without a deadlock this time
Romain Guy
2012-10-16
workaround to unbreak the build (deadlock during boot)
Mathias Agopian
2012-10-16
Add API to enable mipmaps on Bitmap
Romain Guy
2012-10-16
Always use the correct pixel store size
Romain Guy
2012-05-14
Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...)
Romain Guy
2012-01-08
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
Steve Block
2012-01-06
Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE
Steve Block
2012-01-03
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
Steve Block
2011-12-05
Clip text correctly
Romain Guy
2011-11-30
Optimize away unnecessary state changes
Romain Guy
2011-11-04
Memory optimizations for libhwui
Romain Guy
2011-07-26
Make sure we have a current EGL context when invoking EGL
Romain Guy
2011-07-25
Improve rendering performance on some GPUs
Romain Guy
2011-02-24
Correctly blend translucent GIF bitmaps.
Romain Guy
2011-01-23
Always render text underline extra.
Romain Guy
2011-01-21
Log only 1 line per process when using OpenGLRenderer.
Romain Guy
2010-11-11
Free resources only from the GL context thread.
Romain Guy
2010-11-10
Add new runtime debug flags.
Romain Guy
2010-11-09
Correctly remove unused paths from the cache.
Romain Guy
2010-11-02
Optimize FBO drawing with regions.
Romain Guy
2010-10-26
DisplayList optimizations and fixes.
Chet Haase
2010-10-05
Add support for paletted textures.
Romain Guy
2010-09-22
Fix OpenGL errors in various places.
Romain Guy
2010-09-22
Fix texture corruption issue, faster re-upload of textures.
Romain Guy
2010-09-08
Purge Skia objects from GL caches as needed.
Romain Guy
2010-09-08
Fix possible infinite loop when purging textures.
Romain Guy
2010-08-24
Use only one GL context per process, share chaches.
Romain Guy
2010-08-19
Update OpenGLRenderer test to test opaque ARGB8888 bitmaps.
Romain Guy
2010-08-08
Make libhwui entirely optional.
Romain Guy
2010-08-07
Enforce maximum texture size.
Romain Guy
2010-08-06
Automatically cleanup textures that don't fit in the cache.
Romain Guy
2010-07-22
Add a way to query GL extensions.
Romain Guy
2010-07-19
Add support for linear gradients.
Romain Guy
2010-07-16
Optimize textures binding.
Romain Guy
2010-07-13
Enable 32-bits only assets.
Romain Guy
2010-07-07
Simpler way to deal with the FBO multi-cache.
Romain Guy
2010-07-07
Optimize FBO cache.
Romain Guy
2010-07-06
Add a layer (FBO) cache.
Romain Guy
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