index
:
platform/frameworks/base
banksia-dev
[no description]
Gerrit Code Review
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
libs
/
hwui
/
Texture.h
Age
Commit message (
Expand
)
Author
2015-07-21
Mark isInUse per-window
John Reck
2015-03-18
Use glops for text rendering
Chris Craik
2015-02-23
Simplify Texture member initialization
Chris Craik
2014-04-14
Fix issue with bitmap uploading
John Reck
2013-06-06
Assume a texture is unbound after deleting it
Romain Guy
2013-06-04
Introduce Caches::bindTexture() to reduce glBindTexture calls
Romain Guy
2013-05-24
Make sure atlas antries can correctly filter/wrap textures
Romain Guy
2013-05-02
Pack preloaded framework assets in a texture atlas
Romain Guy
2012-10-16
Add API to enable mipmaps on Bitmap
Romain Guy
2012-09-26
Assign default texture id of 0
Chet Haase
2011-12-12
Various OpenGL optimizations
Romain Guy
2011-11-30
Optimize away unnecessary state changes
Romain Guy
2011-07-25
Improve rendering performance on some GPUs
Romain Guy
2011-07-07
Use NEAREST filtering for layers whenever possible.
Romain Guy
2010-11-02
Optimize FBO drawing with regions.
Romain Guy
2010-10-25
Don't change textures wrap modes on every draw.
Romain Guy
2010-09-08
Fix possible infinite loop when purging textures.
Romain Guy
2010-08-06
Automatically cleanup textures that don't fit in the cache.
Romain Guy
2010-07-02
Remove extra leftover logs and use uint32_t instead of unsigned int.
Romain Guy
2010-06-30
Remove unnecessary return and add bitmap generation ID tracking.
Romain Guy
2010-06-30
Add hooks for drawBitmap().
Romain Guy