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path: root/libs/hwui/Texture.h
AgeCommit message (Expand)Author
2015-07-21Mark isInUse per-window John Reck
2015-03-18Use glops for text rendering Chris Craik
2015-02-23Simplify Texture member initialization Chris Craik
2014-04-14Fix issue with bitmap uploading John Reck
2013-06-06Assume a texture is unbound after deleting it Romain Guy
2013-06-04Introduce Caches::bindTexture() to reduce glBindTexture calls Romain Guy
2013-05-24Make sure atlas antries can correctly filter/wrap textures Romain Guy
2013-05-02Pack preloaded framework assets in a texture atlas Romain Guy
2012-10-16Add API to enable mipmaps on Bitmap Romain Guy
2012-09-26Assign default texture id of 0 Chet Haase
2011-12-12Various OpenGL optimizations Romain Guy
2011-11-30Optimize away unnecessary state changes Romain Guy
2011-07-25Improve rendering performance on some GPUs Romain Guy
2011-07-07Use NEAREST filtering for layers whenever possible. Romain Guy
2010-11-02Optimize FBO drawing with regions. Romain Guy
2010-10-25Don't change textures wrap modes on every draw. Romain Guy
2010-09-08Fix possible infinite loop when purging textures. Romain Guy
2010-08-06Automatically cleanup textures that don't fit in the cache. Romain Guy
2010-07-02Remove extra leftover logs and use uint32_t instead of unsigned int. Romain Guy
2010-06-30Remove unnecessary return and add bitmap generation ID tracking. Romain Guy
2010-06-30Add hooks for drawBitmap(). Romain Guy