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path: root/libs/hwui/Texture.cpp
AgeCommit message (Expand)Author
2017-11-03Format the world (or just HWUI) John Reck
2017-07-12Remove more references to kIndex_8 Leon Scroggins III
2017-06-14Use RGBA16F layers when wide color gamut rendering is on Romain Guy
2017-04-06Convert 16 bit bitmaps to 8 bit on devices that do not have GLES3.0 Romain Guy
2017-03-28Convert bitmaps to sRGB/scRGB when they have a color profile Romain Guy
2017-03-06Add ColorSpace information on Bitmap Romain Guy
2017-02-10Update framework to use new SkColorSpace API Matt Sarett
2017-02-07Apply transfer function when rendering with linear textures Romain Guy
2017-02-03Gradients are now an absurd Chimera Romain Guy
2016-12-16Add new RGBA_F16 bitmap config Romain Guy
2016-11-03update callers to newer Skia APIs Mike Reed
2016-10-31Routine to upload hardware bitmaps sergeyv
2016-10-26Add target to texture sergeyv
2016-10-26Use Bitmap in Texture.upload sergeyv
2016-10-11Linear blending, step 1 Romain Guy
2016-02-12Fix bytesPerPixel for SurfaceTexture John Reck
2016-02-11Fix bpp mismatch John Reck
2016-01-25Add fine-grained debug layer John Reck
2016-01-22Fix mismatch in assumed defaults vs. actual defaults John Reck
2016-01-22Fix accidental activateTexture(0) John Reck
2016-01-22Merge "Add support for bitmaps with Grey_8 color type." Derek Sollenberger
2016-01-21Ensure Texture always binds to self John Reck
2016-01-20Normalize GL_UNPACK_ALIGNMENT John Reck
2016-01-20Add support for bitmaps with Grey_8 color type. Derek Sollenberger
2016-01-19Fix ordering of texture->upload arguments John Reck
2016-01-14Track texture memory globally John Reck
2015-07-14Clean up unncessary defines Chris Craik
2015-02-23Simplify Texture member initialization Chris Craik
2015-01-30Refactor blending and texture gl state Chris Craik
2015-01-05Add overrides and switch to nullptr keyword for all files Chris Craik
2014-04-14Fix issue with bitmap uploading John Reck
2013-06-06Assume a texture is unbound after deleting it Romain Guy
2013-06-04Introduce Caches::bindTexture() to reduce glBindTexture calls Romain Guy