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hwui
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Texture.cpp
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Author
2017-11-03
Format the world (or just HWUI)
John Reck
2017-07-12
Remove more references to kIndex_8
Leon Scroggins III
2017-06-14
Use RGBA16F layers when wide color gamut rendering is on
Romain Guy
2017-04-06
Convert 16 bit bitmaps to 8 bit on devices that do not have GLES3.0
Romain Guy
2017-03-28
Convert bitmaps to sRGB/scRGB when they have a color profile
Romain Guy
2017-03-06
Add ColorSpace information on Bitmap
Romain Guy
2017-02-10
Update framework to use new SkColorSpace API
Matt Sarett
2017-02-07
Apply transfer function when rendering with linear textures
Romain Guy
2017-02-03
Gradients are now an absurd Chimera
Romain Guy
2016-12-16
Add new RGBA_F16 bitmap config
Romain Guy
2016-11-03
update callers to newer Skia APIs
Mike Reed
2016-10-31
Routine to upload hardware bitmaps
sergeyv
2016-10-26
Add target to texture
sergeyv
2016-10-26
Use Bitmap in Texture.upload
sergeyv
2016-10-11
Linear blending, step 1
Romain Guy
2016-02-12
Fix bytesPerPixel for SurfaceTexture
John Reck
2016-02-11
Fix bpp mismatch
John Reck
2016-01-25
Add fine-grained debug layer
John Reck
2016-01-22
Fix mismatch in assumed defaults vs. actual defaults
John Reck
2016-01-22
Fix accidental activateTexture(0)
John Reck
2016-01-22
Merge "Add support for bitmaps with Grey_8 color type."
Derek Sollenberger
2016-01-21
Ensure Texture always binds to self
John Reck
2016-01-20
Normalize GL_UNPACK_ALIGNMENT
John Reck
2016-01-20
Add support for bitmaps with Grey_8 color type.
Derek Sollenberger
2016-01-19
Fix ordering of texture->upload arguments
John Reck
2016-01-14
Track texture memory globally
John Reck
2015-07-14
Clean up unncessary defines
Chris Craik
2015-02-23
Simplify Texture member initialization
Chris Craik
2015-01-30
Refactor blending and texture gl state
Chris Craik
2015-01-05
Add overrides and switch to nullptr keyword for all files
Chris Craik
2014-04-14
Fix issue with bitmap uploading
John Reck
2013-06-06
Assume a texture is unbound after deleting it
Romain Guy
2013-06-04
Introduce Caches::bindTexture() to reduce glBindTexture calls
Romain Guy