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path: root/libs/hwui/TextDropShadowCache.cpp
AgeCommit message (Expand)Author
2014-01-03Use const where possible for drawing parameters Chris Craik
2013-10-17Clean unused parameters, disable warnings Chris Craik
2013-06-06Assume a texture is unbound after deleting it Romain Guy
2013-06-04Introduce Caches::bindTexture() to reduce glBindTexture calls Romain Guy
2013-04-11Introduce PixelBuffer API to enable PBOs Romain Guy
2013-02-20Use free for memory chunks allocated through memalign. Ben Cheng
2013-02-13Revert "Revert "Use RenderScript for large text blurs"" Chris Craik
2013-02-13Revert "Use RenderScript for large text blurs" Chris Craik
2013-02-12Use RenderScript for large text blurs Chris Craik
2012-11-30Fix crash in TextDropShadowCache Romain Guy
2012-11-29Use LruCache instead of GenerationCache in libhwui Romain Guy
2012-07-30Fix bug 6892600 Font (character pairs) rendering issue Raph Levien
2012-07-20Add drop shadow for drawPosText in hwui renderer. Raph Levien
2012-01-03Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE Steve Block
2011-12-12Various OpenGL optimizations Romain Guy
2011-07-25Improve rendering performance on some GPUs Romain Guy
2011-03-01Avoid UTF-8 conversions and string copies whenever possible. Romain Guy
2011-01-21Log only 1 line per process when using OpenGLRenderer. Romain Guy
2010-12-10Correctly compare strings in UTF-8 instead of UTF-16 Romain Guy
2010-11-09Fix possible crash when texture is NULL in the drop shadow cache. Romain Guy
2010-08-27Apply gamma correction to font rendering. Romain Guy
2010-08-24Use only one GL context per process, share chaches. Romain Guy
2010-08-13Add drop shadows. Romain Guy