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SpotShadow.cpp
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Author
2016-10-08
Make umbra lighter when the blocker is too high and has no real umbra area. a...
Teng-Hui Zhu
2016-10-04
Make umbra lighter when the blocker is too high and has no real umbra area.
Teng-Hui Zhu
2016-07-27
Delete dead code function SpotShadow::makeClockwise
Stan Iliev
2016-05-03
Use LUT for computing final shadow alpha
Chris Craik
2015-11-11
Merge "Fix memory corruption in SpotShadow" am: 8c85c00b5e am: 8c8353a8c3
John Reck
2015-11-11
Merge "Fix memory corruption in SpotShadow" am: 8c85c00b5e
John Reck
2015-11-11
Fix memory corruption in SpotShadow
Keith Mok
2015-11-04
Early return when the scale is 0.
Teng-Hui Zhu
2015-10-02
Early return when the scale is 0.
Teng-Hui Zhu
2015-08-19
Remove MathUtils::min/max
Chris Craik
2015-07-14
Clean up unncessary defines
Chris Craik
2015-07-01
Use std::sort instead of quickSortX
John Reck
2015-04-09
Update the shadow fall off function from cosine to gaussian.
ztenghui
2015-02-06
Glop ColorFilter & VertexBuffer support, initial enable
Chris Craik
2015-01-05
Add overrides and switch to nullptr keyword for all files
Chris Craik
2014-11-22
Revert "resolved conflicts for merge of 220c3f4f to master"
Andreas Gampe
2014-11-21
resolved conflicts for merge of 220c3f4f to master
Andreas Gampe
2014-11-21
resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp
Andreas Gampe
2014-11-21
Frameworks/base: Unused parameters in hwui
Andreas Gampe
2014-11-12
am 5679d937: am ab6515f6: am 4e50ee4f: Merge "Shadow: Fix the crash in spot s...
ztenghui
2014-11-12
am ab6515f6: am 4e50ee4f: Merge "Shadow: Fix the crash in spot shadow" into l...
ztenghui
2014-11-12
Shadow: Fix the crash in spot shadow
ztenghui
2014-11-10
resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp
Andreas Gampe
2014-11-10
resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp
Andreas Gampe
2014-11-07
am 86f289fb: am 0b70c09c: am 7ae6fc81: Merge "A better looking and faster spo...
ztenghui
2014-11-06
A better looking and faster spot shadow.
ztenghui
2014-10-15
Clean up physical coupling
Tom Hudson
2014-10-03
Use float instead of double to increase spot shadow perf
ztenghui
2014-09-10
Re-triangulate the spot shadow.
ztenghui
2014-08-26
Correctly detect the wrong Z value for the light
ztenghui
2014-08-22
Improve the spot shadow computation.
ztenghui
2014-08-12
Switch to cos interpolation of shadow alpha
Chris Craik
2014-07-24
Fix ALL compile warnings
John Reck
2014-07-24
Compute layer bounds over subset of VertexBuffer verts
Chris Craik
2014-07-23
Build layer damage bounds for shadows
Chris Craik
2014-06-10
Tessellate on worker threads
Chris Craik
2014-04-28
Make sure the theta is correctly represented and incoming polygon is CW for s...
ztenghui
2014-03-18
Get rid of useless code
ztenghui
2014-03-17
Fix the missing spot shadow when DEBUG_SHADOW is turned on
ztenghui
2014-03-17
Create one hole inside the umbra area to avoid overdraw.
ztenghui
2014-03-12
Force shadow casters above the Z=0 plane
Chris Craik
2014-03-12
Fix orthographic shadows projection, simplify shadow reordering
Chris Craik
2014-03-11
Improve shadow tessellation performance
Chris Craik
2014-02-25
Use pre-computed index to draw the shadow.
ztenghui
2014-02-03
Merge "Fixing a bad bug when there is no real umbra"
ztenghui
2014-01-31
Fixing a bad bug when there is no real umbra
ztenghui
2014-01-31
Simplify umbra calculation
Chris Craik
2014-01-29
Merge close vertices in a better way.
ztenghui
2014-01-10
Calculate and show the shadow from a spot light.
ztenghui