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SkiaShader.cpp
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2017-04-04
Fix HWUI/Skia Gradients to premultiply the colors prior to interpolation
Derek Sollenberger
2017-03-28
Convert bitmaps to sRGB/scRGB when they have a color profile
Romain Guy
2017-03-16
Bowing my head in shame, going back to gamma interpolated gradients
Romain Guy
2017-02-17
Fix Rgba16fTests@testTransferFunctionsShader test
Romain Guy
2017-01-10
Break Layer class into Gl and Vulkan subclasses
Greg Daniel
2016-12-13
Merge "HWUI: set correct sampler for external texture in shaders"
Sergei Vasilinetc
2016-12-13
HWUI: set correct sampler for external texture in shaders
sergeyv
2016-12-12
Pre-multiply gradient colors the right way
Romain Guy
2016-11-15
Support hardware bitmaps in bitmap shaders
sergeyv
2016-11-02
use SkBlendMode
Mike Reed
2016-10-21
Use Bitmap in DisplayList & RecordedOps instead of SkBitmap
sergeyv
2016-10-12
Various fixes for linear blending and gradients
Romain Guy
2016-10-11
Linear blending, step 1
Romain Guy
2016-01-14
Track texture memory globally
John Reck
2015-10-29
Merge six commits from master-skia to master
Leon Scroggins III
2015-10-28
Revert "Merge six commits from master-skia to master"
Tom Hudson
2015-10-28
Merge six commits from master-skia to master
Leon Scroggins III
2015-08-21
Add static asserts around assumed-static skia enum values
Chris Craik
2015-07-18
am 3699c603: am 62a2696c: am fbd2d949: am b6e41a08: am 0bb5c26b: Merge "Fix A...
Chris Craik
2015-07-17
Fix AssetAtlas usage in BitmapShaders
Chris Craik
2015-07-16
Merge "Clean up unncessary defines"
Chris Craik
2015-07-14
Clean up unncessary defines
Chris Craik
2015-07-13
Fix unsafety in SkiaShader storage, and texture unit accounting
Chris Craik
2015-06-02
Handle shader matrix correctly when ignoring canvas transform
Chris Craik
2015-04-03
Delete pre-glop path
Chris Craik
2015-02-18
Fix layer shader to store layer pointer
Chris Craik
2015-02-17
Glop SkiaShader support
Chris Craik
2015-02-02
Refactoring of Program ownership/lifecycle, and WIP Glop rendering path
Chris Craik
2015-01-30
Refactor blending and texture gl state
Chris Craik
2015-01-05
Add overrides and switch to nullptr keyword for all files
Chris Craik
2014-11-22
Revert "resolved conflicts for merge of 220c3f4f to master"
Andreas Gampe
2014-11-21
resolved conflicts for merge of 220c3f4f to master
Andreas Gampe
2014-11-21
Frameworks/base: Unused parameters in hwui
Andreas Gampe
2014-10-15
Clean up physical coupling
Tom Hudson
2014-05-22
Inspect SkShader to determine hw shader.
Leon Scroggins III
2014-04-23
Clip TouchFeedbackDrawable effect to receiver Outline
Chris Craik
2013-10-17
Clean unused parameters, disable warnings
Chris Craik
2013-06-04
Introduce Caches::bindTexture() to reduce glBindTexture calls
Romain Guy
2013-03-18
Apply ComposeShader's local matrix to children
Romain Guy
2012-08-29
Pre-multiply color components for 2-stop gradients
Romain Guy
2012-08-01
Add dithering to gradients
Romain Guy
2012-07-31
Improve gradients
Romain Guy
2011-12-13
Further reduce the number of GL commands sent to the driver
Romain Guy
2011-11-30
Optimize away unnecessary state changes
Romain Guy
2011-08-01
Reduce the amount of data cached by the gradients cache.
Romain Guy
2011-07-28
Correctly apply linear filter to drawBitmap(Rect, Rect)
Romain Guy
2011-07-25
Improve rendering performance on some GPUs
Romain Guy
2011-01-14
Don't crash Launcher on config change.
Romain Guy
2011-01-14
Copy shaders when recording them in display lists.
Romain Guy
2010-11-11
Reduce number of GL calls when drawing with shaders.
Romain Guy
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