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path: root/libs/hwui/ProgramCache.cpp
AgeCommit message (Expand)Author
2014-02-07Removing SkiaColorFilter and inspecting the native object directly. Derek Sollenberger
2013-05-14Add tessellation path for points Chris Craik
2013-05-03Add an on-screen overdraw counter Romain Guy
2013-04-09Change the dither texture's swizzling Romain Guy
2013-04-05Use float textures to render gradients when possible Romain Guy
2013-03-01Add shader program selection shortcut Chris Craik
2013-02-25Add new property to debug non-rectangular clip operations Romain Guy
2013-02-13Implement support for drawBitmapMesh's colors array Romain Guy
2013-02-06Add cap tessellation support Chris Craik
2012-09-26Make gradients beautiful again Romain Guy
2012-09-25Fix alpha channel computation with ColorMatrixColorFilter Romain Guy
2012-09-21Merge "Optimize shaders for dithered gradients" into jb-mr1-dev Chet Haase
2012-09-21Optimize shaders for dithered gradients Chet Haase
2012-09-20Polygonal rendering of simple fill shapes Chris Craik
2012-09-18Fix GL shader bugs Chet Haase
2012-09-17Fix bad shader code Chet Haase
2012-09-14Fix modulation and gamma correction issues Romain Guy
2012-09-13Multiply alpha for AA as late as possible Chris Craik
2012-09-05Varying-based AA rect drawing Chris Craik
2012-08-29Use smoothstep to eliminate branches in AA shader Chris Craik
2012-08-08Reduce gradients textures size whenever possible Romain Guy
2012-08-01Add dithering to gradients Romain Guy
2012-07-31Improve gradients Romain Guy
2012-07-18Remove vendor specific precision qualifier Romain Guy
2012-07-18Note to self Romain Guy
2012-07-16Add shader-based text gamma correction Romain Guy
2011-12-12Optimize state changes Romain Guy
2011-08-01Use high precision iterators on specific GPUs Romain Guy
2011-05-02Merge "Allows to render with an OpenGL context inside a TextureView." Romain Guy
2011-05-02Allows to render with an OpenGL context inside a TextureView. Romain Guy
2011-05-02Line endcaps for AA lines are now antialiased. Chet Haase
2011-04-28New widget: TextureView Romain Guy
2011-04-26Apply shaders/filters to text drop shadows. Romain Guy
2011-04-21Enable anti-aliasing for hw-accelerated lines Chet Haase
2011-03-23Fix shaders generation on IMG GPUs. Romain Guy
2011-03-21Add support for drawPoint() and drawPoints(). Romain Guy
2010-12-07Correctly release the OpenGL Canvas on EGL error. Romain Guy
2010-11-10Move all debug flags in a single place. Romain Guy
2010-10-13Color filters were ignored by the program cache fast path. Romain Guy
2010-10-12Simplify black texture fragment shader. Romain Guy
2010-10-11Optimize GLSL shaders. Romain Guy
2010-10-11Improve performance of linear gradients. Romain Guy
2010-10-07Add 3D transforms support to all gradients. Romain Guy
2010-10-06Apply 3D transformations to gradient shaders. Romain Guy
2010-09-21Add support for circular gradients to the GL renderer. Romain Guy
2010-09-20Add support for SweepGradient in the GL renderer. Romain Guy
2010-09-12Correct implementation of saveLayer(). Romain Guy
2010-09-09Add support for advanced blend modes with the framebuffer. Romain Guy
2010-08-10Add extra blending modes. Romain Guy
2010-08-10Fix tons of bugs and add new text rendering support. Romain Guy