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path: root/libs/hwui/ProgramCache.cpp
AgeCommit message (Expand)Author
2015-09-22Remove shader based gamma approach Chris Craik
2015-08-21Merge "Switch several enums to enum classes" Chris Craik
2015-08-21Switch several enums to enum classes Chris Craik
2015-08-19Define GLSL version Chris Craik
2015-07-14Clean up unncessary defines Chris Craik
2015-04-09Update the shadow fall off function from cosine to gaussian. ztenghui
2015-03-06SkPorterDuff Multiply mode maps to SkXfermode modulate. Derek Sollenberger
2015-03-06Avoid invalid shader creation for certain blend modes Chris Craik
2015-02-06Glop ColorFilter & VertexBuffer support, initial enable Chris Craik
2015-01-05Add overrides and switch to nullptr keyword for all files Chris Craik
2014-12-23Cleanup various clang warnings, use unique_ptrs in several places Chris Craik
2014-11-22Revert "resolved conflicts for merge of 220c3f4f to master" Andreas Gampe
2014-11-21resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp Andreas Gampe
2014-11-21Frameworks/base: Unused parameters in hwui Andreas Gampe
2014-10-27Cleanup debug options John Reck
2014-09-17Handle premultiplication correctly for ColorMatrixColorFilters Chris Craik
2014-09-04Merge "Remove invalid premul step from HWUI's matrix color filter." into lmp-dev Derek Sollenberger
2014-08-29Fix precision issues for roundrect clipping Chris Craik
2014-08-18Remove invalid premul step from HWUI's matrix color filter. Derek Sollenberger
2014-08-12Switch to cos interpolation of shadow alpha Chris Craik
2014-08-12Rework shadow interpolation Chris Craik
2014-08-05Fix large radius RR clipping issue on certain devices Chris Craik
2014-05-15Round rect outline clipping Chris Craik
2014-02-07Removing SkiaColorFilter and inspecting the native object directly. Derek Sollenberger
2013-05-14Add tessellation path for points Chris Craik
2013-05-03Add an on-screen overdraw counter Romain Guy
2013-04-09Change the dither texture's swizzling Romain Guy
2013-04-05Use float textures to render gradients when possible Romain Guy
2013-03-01Add shader program selection shortcut Chris Craik
2013-02-25Add new property to debug non-rectangular clip operations Romain Guy
2013-02-13Implement support for drawBitmapMesh's colors array Romain Guy
2013-02-06Add cap tessellation support Chris Craik
2012-09-26Make gradients beautiful again Romain Guy
2012-09-25Fix alpha channel computation with ColorMatrixColorFilter Romain Guy
2012-09-21Merge "Optimize shaders for dithered gradients" into jb-mr1-dev Chet Haase
2012-09-21Optimize shaders for dithered gradients Chet Haase
2012-09-20Polygonal rendering of simple fill shapes Chris Craik
2012-09-18Fix GL shader bugs Chet Haase
2012-09-17Fix bad shader code Chet Haase
2012-09-14Fix modulation and gamma correction issues Romain Guy
2012-09-13Multiply alpha for AA as late as possible Chris Craik
2012-09-05Varying-based AA rect drawing Chris Craik
2012-08-29Use smoothstep to eliminate branches in AA shader Chris Craik
2012-08-08Reduce gradients textures size whenever possible Romain Guy
2012-08-01Add dithering to gradients Romain Guy
2012-07-31Improve gradients Romain Guy
2012-07-18Remove vendor specific precision qualifier Romain Guy
2012-07-18Note to self Romain Guy
2012-07-16Add shader-based text gamma correction Romain Guy
2011-12-12Optimize state changes Romain Guy