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ProgramCache.cpp
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2015-09-22
Remove shader based gamma approach
Chris Craik
2015-08-21
Merge "Switch several enums to enum classes"
Chris Craik
2015-08-21
Switch several enums to enum classes
Chris Craik
2015-08-19
Define GLSL version
Chris Craik
2015-07-14
Clean up unncessary defines
Chris Craik
2015-04-09
Update the shadow fall off function from cosine to gaussian.
ztenghui
2015-03-06
SkPorterDuff Multiply mode maps to SkXfermode modulate.
Derek Sollenberger
2015-03-06
Avoid invalid shader creation for certain blend modes
Chris Craik
2015-02-06
Glop ColorFilter & VertexBuffer support, initial enable
Chris Craik
2015-01-05
Add overrides and switch to nullptr keyword for all files
Chris Craik
2014-12-23
Cleanup various clang warnings, use unique_ptrs in several places
Chris Craik
2014-11-22
Revert "resolved conflicts for merge of 220c3f4f to master"
Andreas Gampe
2014-11-21
resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp
Andreas Gampe
2014-11-21
Frameworks/base: Unused parameters in hwui
Andreas Gampe
2014-10-27
Cleanup debug options
John Reck
2014-09-17
Handle premultiplication correctly for ColorMatrixColorFilters
Chris Craik
2014-09-04
Merge "Remove invalid premul step from HWUI's matrix color filter." into lmp-dev
Derek Sollenberger
2014-08-29
Fix precision issues for roundrect clipping
Chris Craik
2014-08-18
Remove invalid premul step from HWUI's matrix color filter.
Derek Sollenberger
2014-08-12
Switch to cos interpolation of shadow alpha
Chris Craik
2014-08-12
Rework shadow interpolation
Chris Craik
2014-08-05
Fix large radius RR clipping issue on certain devices
Chris Craik
2014-05-15
Round rect outline clipping
Chris Craik
2014-02-07
Removing SkiaColorFilter and inspecting the native object directly.
Derek Sollenberger
2013-05-14
Add tessellation path for points
Chris Craik
2013-05-03
Add an on-screen overdraw counter
Romain Guy
2013-04-09
Change the dither texture's swizzling
Romain Guy
2013-04-05
Use float textures to render gradients when possible
Romain Guy
2013-03-01
Add shader program selection shortcut
Chris Craik
2013-02-25
Add new property to debug non-rectangular clip operations
Romain Guy
2013-02-13
Implement support for drawBitmapMesh's colors array
Romain Guy
2013-02-06
Add cap tessellation support
Chris Craik
2012-09-26
Make gradients beautiful again
Romain Guy
2012-09-25
Fix alpha channel computation with ColorMatrixColorFilter
Romain Guy
2012-09-21
Merge "Optimize shaders for dithered gradients" into jb-mr1-dev
Chet Haase
2012-09-21
Optimize shaders for dithered gradients
Chet Haase
2012-09-20
Polygonal rendering of simple fill shapes
Chris Craik
2012-09-18
Fix GL shader bugs
Chet Haase
2012-09-17
Fix bad shader code
Chet Haase
2012-09-14
Fix modulation and gamma correction issues
Romain Guy
2012-09-13
Multiply alpha for AA as late as possible
Chris Craik
2012-09-05
Varying-based AA rect drawing
Chris Craik
2012-08-29
Use smoothstep to eliminate branches in AA shader
Chris Craik
2012-08-08
Reduce gradients textures size whenever possible
Romain Guy
2012-08-01
Add dithering to gradients
Romain Guy
2012-07-31
Improve gradients
Romain Guy
2012-07-18
Remove vendor specific precision qualifier
Romain Guy
2012-07-18
Note to self
Romain Guy
2012-07-16
Add shader-based text gamma correction
Romain Guy
2011-12-12
Optimize state changes
Romain Guy
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