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banksia-dev
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libs
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hwui
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Program.h
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Author
2017-11-03
Format the world (or just HWUI)
John Reck
2017-03-28
Convert bitmaps to sRGB/scRGB when they have a color profile
Romain Guy
2017-02-07
Apply transfer function when rendering with linear textures
Romain Guy
2016-12-13
HWUI: set correct sampler for external texture in shaders
sergeyv
2016-11-15
Support hardware bitmaps in bitmap shaders
sergeyv
2016-11-02
use SkBlendMode
Mike Reed
2016-10-11
Linear blending, step 1
Romain Guy
2015-09-22
Remove shader based gamma approach
Chris Craik
2015-08-21
Switch several enums to enum classes
Chris Craik
2015-02-12
Glop Bitmap and RoundRect clipping support
Chris Craik
2015-02-06
Glop ColorFilter & VertexBuffer support, initial enable
Chris Craik
2015-02-02
Refactoring of Program ownership/lifecycle, and WIP Glop rendering path
Chris Craik
2014-11-22
Revert "resolved conflicts for merge of 220c3f4f to master"
Andreas Gampe
2014-11-21
resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp
Andreas Gampe
2014-11-21
Frameworks/base: Unused parameters in hwui
Andreas Gampe
2014-10-27
Cleanup debug options
John Reck
2014-08-12
Switch to cos interpolation of shadow alpha
Chris Craik
2014-08-12
Rework shadow interpolation
Chris Craik
2014-05-15
Round rect outline clipping
Chris Craik
2014-02-07
Removing SkiaColorFilter and inspecting the native object directly.
Derek Sollenberger
2014-01-29
Fix projection offset caching
Chris Craik
2013-10-17
Clean unused parameters, disable warnings
Chris Craik
2013-05-14
Add tessellation path for points
Chris Craik
2013-05-03
Add an on-screen overdraw counter
Romain Guy
2013-05-02
Pack preloaded framework assets in a texture atlas
Romain Guy
2013-03-01
Add shader program selection shortcut
Chris Craik
2013-02-25
Add new property to debug non-rectangular clip operations
Romain Guy
2013-02-13
Implement support for drawBitmapMesh's colors array
Romain Guy
2013-02-06
Add cap tessellation support
Chris Craik
2012-09-26
Make gradients beautiful again
Romain Guy
2012-09-20
Polygonal rendering of simple fill shapes
Chris Craik
2012-09-14
Fix modulation and gamma correction issues
Romain Guy
2012-09-05
Varying-based AA rect drawing
Chris Craik
2012-07-31
Improve gradients
Romain Guy
2012-07-16
Add shader-based text gamma correction
Romain Guy
2012-07-12
Remove obsolete optimization
Romain Guy
2012-01-03
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
Steve Block
2011-12-13
Reduce the number of active texture changes
Romain Guy
2011-12-12
Optimize state changes
Romain Guy
2011-12-12
Keep shaders to render properly
Romain Guy
2011-12-09
Free up resources by deleting shaders early on
Romain Guy
2011-04-27
Fix various hw-accelerated line/point bugs
Chet Haase
2010-12-07
Correctly release the OpenGL Canvas on EGL error.
Romain Guy
2010-11-02
Optimize FBO drawing with regions.
Romain Guy
2010-10-11
Optimize GLSL shaders.
Romain Guy
2010-07-29
Moved all the rendering code to the new shader generator.
Romain Guy
2010-07-27
Generate shaders to cover all possible cases.
Romain Guy
2010-07-21
Add text rendering.
Romain Guy
2010-07-19
Add support for linear gradients.
Romain Guy
2010-07-16
Add program for linear gradient.
Romain Guy
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