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path: root/libs/hwui/Program.h
AgeCommit message (Expand)Author
2017-11-03Format the world (or just HWUI) John Reck
2017-03-28Convert bitmaps to sRGB/scRGB when they have a color profile Romain Guy
2017-02-07Apply transfer function when rendering with linear textures Romain Guy
2016-12-13HWUI: set correct sampler for external texture in shaders sergeyv
2016-11-15Support hardware bitmaps in bitmap shaders sergeyv
2016-11-02use SkBlendMode Mike Reed
2016-10-11Linear blending, step 1 Romain Guy
2015-09-22Remove shader based gamma approach Chris Craik
2015-08-21Switch several enums to enum classes Chris Craik
2015-02-12Glop Bitmap and RoundRect clipping support Chris Craik
2015-02-06Glop ColorFilter & VertexBuffer support, initial enable Chris Craik
2015-02-02Refactoring of Program ownership/lifecycle, and WIP Glop rendering path Chris Craik
2014-11-22Revert "resolved conflicts for merge of 220c3f4f to master" Andreas Gampe
2014-11-21resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp Andreas Gampe
2014-11-21Frameworks/base: Unused parameters in hwui Andreas Gampe
2014-10-27Cleanup debug options John Reck
2014-08-12Switch to cos interpolation of shadow alpha Chris Craik
2014-08-12Rework shadow interpolation Chris Craik
2014-05-15Round rect outline clipping Chris Craik
2014-02-07Removing SkiaColorFilter and inspecting the native object directly. Derek Sollenberger
2014-01-29Fix projection offset caching Chris Craik
2013-10-17Clean unused parameters, disable warnings Chris Craik
2013-05-14Add tessellation path for points Chris Craik
2013-05-03Add an on-screen overdraw counter Romain Guy
2013-05-02Pack preloaded framework assets in a texture atlas Romain Guy
2013-03-01Add shader program selection shortcut Chris Craik
2013-02-25Add new property to debug non-rectangular clip operations Romain Guy
2013-02-13Implement support for drawBitmapMesh's colors array Romain Guy
2013-02-06Add cap tessellation support Chris Craik
2012-09-26Make gradients beautiful again Romain Guy
2012-09-20Polygonal rendering of simple fill shapes Chris Craik
2012-09-14Fix modulation and gamma correction issues Romain Guy
2012-09-05Varying-based AA rect drawing Chris Craik
2012-07-31Improve gradients Romain Guy
2012-07-16Add shader-based text gamma correction Romain Guy
2012-07-12Remove obsolete optimization Romain Guy
2012-01-03Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE Steve Block
2011-12-13Reduce the number of active texture changes Romain Guy
2011-12-12Optimize state changes Romain Guy
2011-12-12Keep shaders to render properly Romain Guy
2011-12-09Free up resources by deleting shaders early on Romain Guy
2011-04-27Fix various hw-accelerated line/point bugs Chet Haase
2010-12-07Correctly release the OpenGL Canvas on EGL error. Romain Guy
2010-11-02Optimize FBO drawing with regions. Romain Guy
2010-10-11Optimize GLSL shaders. Romain Guy
2010-07-29Moved all the rendering code to the new shader generator. Romain Guy
2010-07-27Generate shaders to cover all possible cases. Romain Guy
2010-07-21Add text rendering. Romain Guy
2010-07-19Add support for linear gradients. Romain Guy
2010-07-16Add program for linear gradient. Romain Guy