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PatchCache.h
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Author
2016-12-09
Delete dead code
John Reck
2016-10-11
Linear blending, step 1
Romain Guy
2016-07-21
resolve merge conflicts of f53bfc9 to master
Stephen Hines
2016-07-21
resolve merge conflicts of 5152fd9 to stage-aosp-master
Chih-Hung Hsieh
2016-07-21
Fix google-explicit-constructor warnings in frameworks/base
Chih-Hung Hsieh
2016-07-07
Delete old rendering pipeline
Chris Craik
2016-05-11
Move gl calls from PatchCache to MeshState
sergeyv
2016-02-05
Move several property queries to Properties class
Chris Craik
2015-03-04
Patch cleanup, reenable Patch Glops
Chris Craik
2015-01-28
Move more GL state management to RenderState and its directory
Chris Craik
2014-12-22
Add overrides and switch to nullptr keyword
Chris Craik
2014-10-15
Clean up physical coupling
Tom Hudson
2013-06-26
Refcount 9-patches and properly handle GC events
Romain Guy
2013-06-11
Avoid 9patch cache lookups when possible
Romain Guy
2013-05-28
Re-initialize the 9patch cache if cleared with onTrimMemory
Romain Guy
2013-05-02
Pack preloaded framework assets in a texture atlas
Romain Guy
2013-02-15
Remove obsolete header file
Romain Guy
2012-01-03
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
Steve Block
2011-08-12
Make sure we correctly copy caches keys.
Romain Guy
2010-12-10
Correctly compare strings in UTF-8 instead of UTF-16
Romain Guy
2010-11-30
Update 9patch structure when rendering with different divs/colors.
Romain Guy
2010-11-10
Move all debug flags in a single place.
Romain Guy
2010-11-02
Optimize FBO drawing with regions.
Romain Guy
2010-10-12
Remove logging.
Romain Guy
2010-10-12
Optimize 9patch rendering.
Romain Guy
2010-10-08
Don't update 9patches on every frame.
Romain Guy
2010-09-26
Adding display lists to the GL renderer (checkpoint.)
Romain Guy
2010-09-08
Fix possible infinite loop when purging textures.
Romain Guy
2010-08-24
Use only one GL context per process, share chaches.
Romain Guy
2010-07-08
Draw n-patches using OpenGL.
Romain Guy