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hwui
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PatchCache.cpp
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Author
2017-11-03
Format the world (or just HWUI)
John Reck
2017-07-19
Delete all ro.hwui.* props
John Reck
2016-12-09
Delete dead code
John Reck
2016-10-11
Linear blending, step 1
Romain Guy
2016-05-11
Move gl calls from PatchCache to MeshState
sergeyv
2016-02-05
Move several property queries to Properties class
Chris Craik
2015-07-14
Clean up unncessary defines
Chris Craik
2015-03-04
Patch cleanup, reenable Patch Glops
Chris Craik
2015-01-28
Move more GL state management to RenderState and its directory
Chris Craik
2015-01-05
Add overrides and switch to nullptr keyword for all files
Chris Craik
2014-10-15
Clean up physical coupling
Tom Hudson
2014-03-25
Solve three memory leaks related to PatchCache
Jens Gulin
2014-02-26
Fix graphics corruption caused by HWUI caches
Sangkyu Lee
2013-06-26
Refcount 9-patches and properly handle GC events
Romain Guy
2013-06-21
Batch 9-patches in a single mesh whenever possible
Romain Guy
2013-06-11
Avoid 9patch cache lookups when possible
Romain Guy
2013-05-28
Re-initialize the 9patch cache if cleared with onTrimMemory
Romain Guy
2013-05-06
Remove stray log
Romain Guy
2013-05-02
Pack preloaded framework assets in a texture atlas
Romain Guy
2013-02-15
Correct PatchCache comparison logic
Chris Craik
2013-02-15
Remove obsolete header file
Romain Guy
2013-01-09
Cleanup 9patch mesh matching code
Romain Guy
2010-11-30
Update 9patch structure when rendering with different divs/colors.
Romain Guy
2010-10-18
Use VBOs to render most geometries.
Romain Guy
2010-10-15
Don't draw entirely transparent 9patch meshes.
Romain Guy
2010-10-12
Optimize 9patch rendering.
Romain Guy
2010-10-08
Move GenerationCache to the utils directory.
Romain Guy
2010-10-08
Don't update 9patches on every frame.
Romain Guy
2010-09-26
Adding display lists to the GL renderer (checkpoint.)
Romain Guy
2010-08-24
Use only one GL context per process, share chaches.
Romain Guy
2010-07-08
Draw n-patches using OpenGL.
Romain Guy