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path: root/libs/hwui/PatchCache.cpp
AgeCommit message (Expand)Author
2017-11-03Format the world (or just HWUI) John Reck
2017-07-19Delete all ro.hwui.* props John Reck
2016-12-09Delete dead code John Reck
2016-10-11Linear blending, step 1 Romain Guy
2016-05-11Move gl calls from PatchCache to MeshState sergeyv
2016-02-05Move several property queries to Properties class Chris Craik
2015-07-14Clean up unncessary defines Chris Craik
2015-03-04Patch cleanup, reenable Patch Glops Chris Craik
2015-01-28Move more GL state management to RenderState and its directory Chris Craik
2015-01-05Add overrides and switch to nullptr keyword for all files Chris Craik
2014-10-15Clean up physical coupling Tom Hudson
2014-03-25Solve three memory leaks related to PatchCache Jens Gulin
2014-02-26Fix graphics corruption caused by HWUI caches Sangkyu Lee
2013-06-26Refcount 9-patches and properly handle GC events Romain Guy
2013-06-21Batch 9-patches in a single mesh whenever possible Romain Guy
2013-06-11Avoid 9patch cache lookups when possible Romain Guy
2013-05-28Re-initialize the 9patch cache if cleared with onTrimMemory Romain Guy
2013-05-06Remove stray log Romain Guy
2013-05-02Pack preloaded framework assets in a texture atlas Romain Guy
2013-02-15Correct PatchCache comparison logic Chris Craik
2013-02-15Remove obsolete header file Romain Guy
2013-01-09Cleanup 9patch mesh matching code Romain Guy
2010-11-30Update 9patch structure when rendering with different divs/colors. Romain Guy
2010-10-18Use VBOs to render most geometries. Romain Guy
2010-10-15Don't draw entirely transparent 9patch meshes. Romain Guy
2010-10-12Optimize 9patch rendering. Romain Guy
2010-10-08Move GenerationCache to the utils directory. Romain Guy
2010-10-08Don't update 9patches on every frame. Romain Guy
2010-09-26Adding display lists to the GL renderer (checkpoint.) Romain Guy
2010-08-24Use only one GL context per process, share chaches. Romain Guy
2010-07-08Draw n-patches using OpenGL. Romain Guy