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Patch.cpp
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Author
2017-11-03
Format the world (or just HWUI)
John Reck
2015-08-19
Remove MathUtils::min/max
Chris Craik
2015-07-30
Replace most usages of utils/Vector.h
John Reck
2015-07-14
Clean up unncessary defines
Chris Craik
2015-07-07
Remove all usage of fmin and fmax
Chris Craik
2015-06-30
Switch from fminf/fmaxf to std::min/max
Chris Craik
2015-03-04
Patch cleanup, reenable Patch Glops
Chris Craik
2015-03-02
Constructor cleanup
Chris Craik
2015-01-05
Add overrides and switch to nullptr keyword for all files
Chris Craik
2014-12-23
Cleanup various clang warnings, use unique_ptrs in several places
Chris Craik
2014-03-25
Solve three memory leaks related to PatchCache
Jens Gulin
2014-03-10
LP64: Make 9 patches architecture agnostic.
Narayan Kamath
2013-07-24
Fix 9patches' limitation of 32 empty quads
Romain Guy
2013-06-24
(Small) 9patch drawing improvements
Romain Guy
2013-06-21
Batch 9-patches in a single mesh whenever possible
Romain Guy
2013-05-02
Pack preloaded framework assets in a texture atlas
Romain Guy
2013-01-22
Object-based DisplayList recording
Chris Craik
2013-01-09
Cleanup 9patch mesh matching code
Romain Guy
2012-10-10
Prevent possible divide by 0
Romain Guy
2012-10-10
Allow 9patches to shrink
Romain Guy
2012-09-10
Prevent degenerate 9-patches from drawing out of bounds
Romain Guy
2012-08-06
Add new debug tool to track hardware layers updates
Romain Guy
2011-12-12
Optimize state changes
Romain Guy
2011-10-20
Make sure 9patches are not filtered when not necessary
Romain Guy
2011-05-26
Correctly implement the CLEAR xfermode.
Romain Guy
2011-01-19
Fix the fix for 9patches.
Romain Guy
2011-01-19
Fix 9patches in Launcher
Romain Guy
2011-01-18
Fix 9patches, again...
Romain Guy
2011-01-17
Yet another fix for 9patch rendering.
Romain Guy
2011-01-16
Fix 9patch rendering in ExpandableListView.
Romain Guy
2010-12-07
Fix 9patch rendering
Romain Guy
2010-12-03
Don't render degenerate triangles in 9patches.
Romain Guy
2010-12-02
Correctly index transparent quads when generating 9patch meshes.
Romain Guy
2010-11-30
Update 9patch structure when rendering with different divs/colors.
Romain Guy
2010-11-02
Optimize FBO drawing with regions.
Romain Guy
2010-10-25
Small cleanup.
Romain Guy
2010-10-18
Small cleanup.
Romain Guy
2010-10-18
Use VBOs to render most geometries.
Romain Guy
2010-10-12
Optimize 9patch rendering.
Romain Guy
2010-09-17
Correctly free memory.
Romain Guy
2010-09-16
Add support for drawLines(), with anti-aliasing
Romain Guy
2010-09-15
Fix 9patch rendering.
Romain Guy
2010-07-09
Refactoring to move vertex computing to the Patch class.
Romain Guy