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hwui
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OpenGLRenderer.h
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2015-07-09
New setLocalMatrix() operation for HWUI
Tom Hudson
2015-06-24
Avoid over-damaging layer area for multidraws
Chris Craik
2015-06-09
Upload bitmaps in SkShader* safely
John Reck
2015-06-02
Handle shader matrix correctly when ignoring canvas transform
Chris Craik
2015-05-26
Use path intersection instead of saveLayer+mesh to mask projected ripples
Chris Craik
2015-05-14
Adjust light source for window position
Alan Viverette
2015-04-28
Remove concept of layer alpha override
Chris Craik
2015-04-03
Delete pre-glop path
Chris Craik
2015-03-03
Glop drawBitmaps, drawPatches
Chris Craik
2015-02-27
Cleanup of FontRenderer
Chris Craik
2015-02-27
Fix glop rendering within unclipped saveLayers
Chris Craik
2015-02-25
Remove renderer abstract class
Chris Craik
2015-02-25
Glop support for custom textured UVs, simplify drawBitmap(src,dst)
Chris Craik
2015-02-12
Glop path texture support
Chris Craik
2015-02-12
Glop Bitmap and RoundRect clipping support
Chris Craik
2015-02-06
Glop ColorFilter & VertexBuffer support, initial enable
Chris Craik
2015-02-02
Refactoring of Program ownership/lifecycle, and WIP Glop rendering path
Chris Craik
2015-01-30
Refactor blending and texture gl state
Chris Craik
2015-01-27
Move scissor state to RenderState
Chris Craik
2015-01-15
Merge "Clipping performance improvements"
Rob Tsuk
2015-01-14
Clipping performance improvements
Rob Tsuk
2015-01-09
Update HWUI to store its own SkBitmap objects
Derek Sollenberger
2015-01-05
Make DisplayListRenderer inherit from Canvas, merge JNI
Tom Hudson
2014-12-23
Cleanup various clang warnings, use unique_ptrs in several places
Chris Craik
2014-12-22
Add overrides and switch to nullptr keyword
Chris Craik
2014-12-10
resolved conflicts for merge of 5369b769 to master
Chris Craik
2014-12-10
Fix frame-allocated path lifecycles
Chris Craik
2014-11-04
Replace StatefulBaseRenderer inheritance with CanvasState member
Tom Hudson
2014-11-04
Remove status return from all uirenderer::Renderer functions
Tom Hudson
2014-10-31
am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a...
John Reck
2014-10-31
Layer changes
John Reck
2014-10-28
am c7c8b069: Merge "Cleanup debug options" into lmp-mr1-dev automerge: b0aeaa...
John Reck
2014-10-27
Cleanup debug options
John Reck
2014-10-17
Refactor HWUI to better handle Canvas DrawFilters.
Derek Sollenberger
2014-10-15
Clean up physical coupling
Tom Hudson
2014-09-18
Fix garbage showing up beneath dialogs
Chris Craik
2014-09-04
Yet more layer tracking logging
John Reck
2014-08-15
Define shadow casting behavior within layers
Chris Craik
2014-08-12
Switch to cos interpolation of shadow alpha
Chris Craik
2014-08-12
Rework shadow interpolation
Chris Craik
2014-08-06
Move bitmap transforms out of bitmap ops
Chris Craik
2014-07-29
Fix behavior of stencil clipping within clearLayerRegions
Chris Craik
2014-07-24
Connect shadow style attributes to renderer
Chris Craik
2014-07-17
[HWUI]: fix residual line on FrameBuffer
henry.uh_chen
2014-07-07
Add hack for custom re-rasterization buckets
Chris Craik
2014-06-27
Cleanup
John Reck
2014-06-23
No-fail invokeFunctor
John Reck
2014-06-23
Update 'DisplayList' vs 'RenderNode' naming in several places
Chris Craik
2014-06-10
am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev
Chris Craik
2014-06-10
Tessellate on worker threads
Chris Craik
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