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libs
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hwui
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OpenGLRenderer.cpp
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2014-09-29
Add tracing for saveLayer
Chris Craik
2014-09-18
Fix garbage showing up beneath dialogs
Chris Craik
2014-09-15
Merge "Force isolation of clip and matrix within layer" into lmp-dev
Chris Craik
2014-09-14
Force isolation of clip and matrix within layer
Chris Craik
2014-09-11
Snap outline clipping to integer coordinates correctly
Chris Craik
2014-09-11
Update HWUI paint filter to understand new location of skia bitmap filter pre...
Chris Craik
2014-09-04
Yet more layer tracking logging
John Reck
2014-08-29
Ambient shadow tessellation improvement.
ztenghui
2014-08-19
Early reject drawText calls that will not draw
Chris Craik
2014-08-15
Define shadow casting behavior within layers
Chris Craik
2014-08-13
Bring back the shadow strength tweak
ztenghui
2014-08-12
Switch to cos interpolation of shadow alpha
Chris Craik
2014-08-12
Rework shadow interpolation
Chris Craik
2014-08-08
Fix damage for layers for projection receivers
John Reck
2014-08-07
Cap scales used for tessellation with minimum and maximum
Chris Craik
2014-08-06
Move bitmap transforms out of bitmap ops
Chris Craik
2014-08-04
Remove scaling bucket hack
Chris Craik
2014-07-30
Use RoundRect clipping for circle reveal animation
Chris Craik
2014-07-29
Fix behavior of stencil clipping within clearLayerRegions
Chris Craik
2014-07-24
am 4afa4696: am c8f0e9b1: Fix ALL compile warnings
John Reck
2014-07-24
am 394e8703: am 2d3c6c93: Connect shadow style attributes to renderer
Chris Craik
2014-07-24
Fix ALL compile warnings
John Reck
2014-07-24
Connect shadow style attributes to renderer
Chris Craik
2014-07-22
am 48242d80: am 50a2d633: Merge "[HWUI] Fix invisible views are still shown i...
Chris Craik
2014-07-22
Merge "[HWUI] Fix invisible views are still shown in popup window"
Chris Craik
2014-07-17
Merge "[HWUI]: fix residual line on FrameBuffer" into lmp-dev
Chris Craik
2014-07-17
[HWUI]: fix residual line on FrameBuffer
henry.uh_chen
2014-07-17
Minor cleanups around color usage
Chris Craik
2014-07-15
Fix translated VertexBuffer layer damage calculation
Chris Craik
2014-07-03
[HWUI] Fix invisible views are still shown in popup window
henry.uh_chen
2014-07-03
[HWUI]: fix residual line on FrameBuffer
henry.uh_chen
2014-07-08
SkBitmap::Config is deprecated, use SkColorType
Mike Reed
2014-07-07
Add hack for custom re-rasterization buckets
Chris Craik
2014-06-27
Remove isRecording() method from renderers
Chris Craik
2014-06-23
No-fail invokeFunctor
John Reck
2014-06-23
Update 'DisplayList' vs 'RenderNode' naming in several places
Chris Craik
2014-06-20
Merge "Wrap ViewGroup content in save/restore to protect composited children"
Chris Craik
2014-06-20
Wrap ViewGroup content in save/restore to protect composited children
Chris Craik
2014-06-18
Clean up tessellation cache in prep for other tesselation types
Chris Craik
2014-06-10
am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev
Chris Craik
2014-06-10
Tessellate on worker threads
Chris Craik
2014-05-29
Update HWUI matrix API
Derek Sollenberger
2014-05-23
DO NOT MERGE Inspect SkShader to determine hw shader.
Leon Scroggins III
2014-05-23
Merge "Inspect SkShader to determine hw shader."
Chris Craik
2014-05-22
Inspect SkShader to determine hw shader.
Leon Scroggins III
2014-05-21
Define light position (using new lighting spec) in Java
Chris Craik
2014-05-19
Merge "Correct viewport initialization, bounds comparison"
Chris Craik
2014-05-15
Round rect outline clipping
Chris Craik
2014-05-15
Correct viewport initialization, bounds comparison
Chris Craik
2014-05-14
Combine projection matrix, and viewport management
Chris Craik
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