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path: root/libs/hwui/OpenGLRenderer.cpp
AgeCommit message (Expand)Author
2014-09-29Add tracing for saveLayer Chris Craik
2014-09-18Fix garbage showing up beneath dialogs Chris Craik
2014-09-15Merge "Force isolation of clip and matrix within layer" into lmp-dev Chris Craik
2014-09-14Force isolation of clip and matrix within layer Chris Craik
2014-09-11Snap outline clipping to integer coordinates correctly Chris Craik
2014-09-11Update HWUI paint filter to understand new location of skia bitmap filter pre... Chris Craik
2014-09-04Yet more layer tracking logging John Reck
2014-08-29Ambient shadow tessellation improvement. ztenghui
2014-08-19Early reject drawText calls that will not draw Chris Craik
2014-08-15Define shadow casting behavior within layers Chris Craik
2014-08-13Bring back the shadow strength tweak ztenghui
2014-08-12Switch to cos interpolation of shadow alpha Chris Craik
2014-08-12Rework shadow interpolation Chris Craik
2014-08-08Fix damage for layers for projection receivers John Reck
2014-08-07Cap scales used for tessellation with minimum and maximum Chris Craik
2014-08-06Move bitmap transforms out of bitmap ops Chris Craik
2014-08-04Remove scaling bucket hack Chris Craik
2014-07-30Use RoundRect clipping for circle reveal animation Chris Craik
2014-07-29Fix behavior of stencil clipping within clearLayerRegions Chris Craik
2014-07-24am 4afa4696: am c8f0e9b1: Fix ALL compile warnings John Reck
2014-07-24am 394e8703: am 2d3c6c93: Connect shadow style attributes to renderer Chris Craik
2014-07-24Fix ALL compile warnings John Reck
2014-07-24Connect shadow style attributes to renderer Chris Craik
2014-07-22am 48242d80: am 50a2d633: Merge "[HWUI] Fix invisible views are still shown i... Chris Craik
2014-07-22Merge "[HWUI] Fix invisible views are still shown in popup window" Chris Craik
2014-07-17Merge "[HWUI]: fix residual line on FrameBuffer" into lmp-dev Chris Craik
2014-07-17[HWUI]: fix residual line on FrameBuffer henry.uh_chen
2014-07-17Minor cleanups around color usage Chris Craik
2014-07-15Fix translated VertexBuffer layer damage calculation Chris Craik
2014-07-03[HWUI] Fix invisible views are still shown in popup window henry.uh_chen
2014-07-03[HWUI]: fix residual line on FrameBuffer henry.uh_chen
2014-07-08SkBitmap::Config is deprecated, use SkColorType Mike Reed
2014-07-07Add hack for custom re-rasterization buckets Chris Craik
2014-06-27Remove isRecording() method from renderers Chris Craik
2014-06-23No-fail invokeFunctor John Reck
2014-06-23Update 'DisplayList' vs 'RenderNode' naming in several places Chris Craik
2014-06-20Merge "Wrap ViewGroup content in save/restore to protect composited children" Chris Craik
2014-06-20Wrap ViewGroup content in save/restore to protect composited children Chris Craik
2014-06-18Clean up tessellation cache in prep for other tesselation types Chris Craik
2014-06-10am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev Chris Craik
2014-06-10Tessellate on worker threads Chris Craik
2014-05-29Update HWUI matrix API Derek Sollenberger
2014-05-23DO NOT MERGE Inspect SkShader to determine hw shader. Leon Scroggins III
2014-05-23Merge "Inspect SkShader to determine hw shader." Chris Craik
2014-05-22Inspect SkShader to determine hw shader. Leon Scroggins III
2014-05-21Define light position (using new lighting spec) in Java Chris Craik
2014-05-19Merge "Correct viewport initialization, bounds comparison" Chris Craik
2014-05-15Round rect outline clipping Chris Craik
2014-05-15Correct viewport initialization, bounds comparison Chris Craik
2014-05-14Combine projection matrix, and viewport management Chris Craik