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path: root/libs/hwui/OpenGLRenderer.cpp
AgeCommit message (Expand)Author
2012-02-24More infrastructure for Canvas.drawTextOnPath Romain Guy
2012-02-24Add hooks to implement Canvas.drawTextOnPath() in GL Romain Guy
2012-02-17Record possible clip rejects when recording display lists Romain Guy
2012-02-01Add optional metadata to initiliaze the render threat. Romain Guy
2012-01-30Add debug markers to OpenGLRenderer Romain Guy
2012-01-30Add stencil buffer to the EGL config Romain Guy
2012-01-23Add full support for Canvas.setDrawFilter() Romain Guy
2012-01-18Full support for Canvas.drawPosText Romain Guy
2012-01-17First pass at implementing Canvas.drawPosText() in GL Romain Guy
2012-01-08Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE Steve Block
2012-01-03Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE Steve Block
2012-01-03Properly restore the GL scissor after a GL draw functor Romain Guy
2011-12-14Generate even fewer GL commands Romain Guy
2011-12-13Reduce the number of active texture changes Romain Guy
2011-12-13Further reduce the number of GL commands sent to the driver Romain Guy
2011-12-13Reduce the number of GL commands generated by the UI Romain Guy
2011-12-12Optimize state changes Romain Guy
2011-12-12Minimize the amount of data uploaded to draw text Romain Guy
2011-12-12Various OpenGL optimizations Romain Guy
2011-12-12Keep shaders to render properly Romain Guy
2011-12-06Discard framebuffer rendering queues when discarding layers Romain Guy
2011-12-05Clip text correctly Romain Guy
2011-12-01Faster text clipping Romain Guy
2011-11-30Optimize away unnecessary state changes Romain Guy
2011-11-28am 38928899: am 8990cb57: Merge "Fix flashing wifi dialog after rotating back... Chet Haase
2011-11-28Fix flashing wifi dialog after rotating back from landscape. Chet Haase
2011-11-22am a2fabf4a: am 303a0695: Merge "Draw in the correct FBO after invoking a GL ... Romain Guy
2011-11-21Draw in the correct FBO after invoking a GL functor Romain Guy
2011-11-14am 2cfb873c: am 9d66da8a: Merge "Revert "Discard framebuffer rendering queues... Dave Burke
2011-11-14Revert "Discard framebuffer rendering queues when discarding layers" Dave Burke
2011-11-14am a16ee939: am 28587497: Merge "Discard framebuffer rendering queues when di... Mathias Agopian
2011-11-10Discard framebuffer rendering queues when discarding layers Romain Guy
2011-11-01Fix bug #5438102 Double Arabic harakat overlap instead of stack In TextView Fabrice Di Meglio
2011-10-28Load identity matrix when calling Canvas.setMatrix(null) Romain Guy
2011-09-08Add support for 3 new blend modes when blending with framebuffer: Romain Guy
2011-09-07Add reminder in the code to fix T-junctions Romain Guy
2011-08-25Optimize display lists Romain Guy
2011-08-24Enable linear filter when scaling bitmaps Romain Guy
2011-08-22Don't use bilinear filtering on unscaled bitmaps Romain Guy
2011-08-16Add an API to set the transform on a TextureView's surface texture. Romain Guy
2011-08-11Remove unnecessary private API Romain Guy
2011-07-28Correctly apply linear filter to drawBitmap(Rect, Rect) Romain Guy
2011-07-25Improve rendering performance on some GPUs Romain Guy
2011-07-19Reduce the fade area to save bandwidth. Romain Guy
2011-07-08Correctly position layers. Romain Guy
2011-07-07Use NEAREST filtering mode for TextureView.getBitmap(). Romain Guy
2011-07-07Use NEAREST filtering for layers whenever possible. Romain Guy
2011-06-22Add the ability to specify the opacity of a TextureView Romain Guy
2011-06-17Add error checking to LayerRenderer::copyLayer Romain Guy
2011-06-13Batch glCopyTexImage() calls to get about 15 fps back on SGX. Romain Guy