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hwui
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OpenGLRenderer.cpp
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2012-02-24
More infrastructure for Canvas.drawTextOnPath
Romain Guy
2012-02-24
Add hooks to implement Canvas.drawTextOnPath() in GL
Romain Guy
2012-02-17
Record possible clip rejects when recording display lists
Romain Guy
2012-02-01
Add optional metadata to initiliaze the render threat.
Romain Guy
2012-01-30
Add debug markers to OpenGLRenderer
Romain Guy
2012-01-30
Add stencil buffer to the EGL config
Romain Guy
2012-01-23
Add full support for Canvas.setDrawFilter()
Romain Guy
2012-01-18
Full support for Canvas.drawPosText
Romain Guy
2012-01-17
First pass at implementing Canvas.drawPosText() in GL
Romain Guy
2012-01-08
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
Steve Block
2012-01-03
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
Steve Block
2012-01-03
Properly restore the GL scissor after a GL draw functor
Romain Guy
2011-12-14
Generate even fewer GL commands
Romain Guy
2011-12-13
Reduce the number of active texture changes
Romain Guy
2011-12-13
Further reduce the number of GL commands sent to the driver
Romain Guy
2011-12-13
Reduce the number of GL commands generated by the UI
Romain Guy
2011-12-12
Optimize state changes
Romain Guy
2011-12-12
Minimize the amount of data uploaded to draw text
Romain Guy
2011-12-12
Various OpenGL optimizations
Romain Guy
2011-12-12
Keep shaders to render properly
Romain Guy
2011-12-06
Discard framebuffer rendering queues when discarding layers
Romain Guy
2011-12-05
Clip text correctly
Romain Guy
2011-12-01
Faster text clipping
Romain Guy
2011-11-30
Optimize away unnecessary state changes
Romain Guy
2011-11-28
am 38928899: am 8990cb57: Merge "Fix flashing wifi dialog after rotating back...
Chet Haase
2011-11-28
Fix flashing wifi dialog after rotating back from landscape.
Chet Haase
2011-11-22
am a2fabf4a: am 303a0695: Merge "Draw in the correct FBO after invoking a GL ...
Romain Guy
2011-11-21
Draw in the correct FBO after invoking a GL functor
Romain Guy
2011-11-14
am 2cfb873c: am 9d66da8a: Merge "Revert "Discard framebuffer rendering queues...
Dave Burke
2011-11-14
Revert "Discard framebuffer rendering queues when discarding layers"
Dave Burke
2011-11-14
am a16ee939: am 28587497: Merge "Discard framebuffer rendering queues when di...
Mathias Agopian
2011-11-10
Discard framebuffer rendering queues when discarding layers
Romain Guy
2011-11-01
Fix bug #5438102 Double Arabic harakat overlap instead of stack In TextView
Fabrice Di Meglio
2011-10-28
Load identity matrix when calling Canvas.setMatrix(null)
Romain Guy
2011-09-08
Add support for 3 new blend modes when blending with framebuffer:
Romain Guy
2011-09-07
Add reminder in the code to fix T-junctions
Romain Guy
2011-08-25
Optimize display lists
Romain Guy
2011-08-24
Enable linear filter when scaling bitmaps
Romain Guy
2011-08-22
Don't use bilinear filtering on unscaled bitmaps
Romain Guy
2011-08-16
Add an API to set the transform on a TextureView's surface texture.
Romain Guy
2011-08-11
Remove unnecessary private API
Romain Guy
2011-07-28
Correctly apply linear filter to drawBitmap(Rect, Rect)
Romain Guy
2011-07-25
Improve rendering performance on some GPUs
Romain Guy
2011-07-19
Reduce the fade area to save bandwidth.
Romain Guy
2011-07-08
Correctly position layers.
Romain Guy
2011-07-07
Use NEAREST filtering mode for TextureView.getBitmap().
Romain Guy
2011-07-07
Use NEAREST filtering for layers whenever possible.
Romain Guy
2011-06-22
Add the ability to specify the opacity of a TextureView
Romain Guy
2011-06-17
Add error checking to LayerRenderer::copyLayer
Romain Guy
2011-06-13
Batch glCopyTexImage() calls to get about 15 fps back on SGX.
Romain Guy
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