| Age | Commit message (Expand) | Author |
|---|---|---|
| 2011-11-14 | Revert "Discard framebuffer rendering queues when discarding layers" | |
| 2011-11-10 | Discard framebuffer rendering queues when discarding layers | |
| 2011-10-12 | Reduce the size of libhwui by 50% | |
| 2011-06-22 | Add the ability to specify the opacity of a TextureView | |
| 2011-06-14 | Add TextureView.getBitmap() | |
| 2011-05-02 | Allows to render with an OpenGL context inside a TextureView. | |
| 2011-04-28 | New widget: TextureView | |
| 2011-01-24 | Enable partial invalidates when rendering with OpenGL. | |
| 2011-01-19 | Make embedded hardware layers work. | |
| 2011-01-16 | Don't blend transparent pixels when rendering layers. | |
| 2011-01-13 | Cleanup implementation of hardware layers. | |
| 2011-01-12 | Add logging to the new layers API. | |
| 2011-01-12 | Cleanup GL objects on the correct thread. | |
| 2011-01-11 | Better backend for hardware layers. |