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path: root/libs/hwui/LayerRenderer.cpp
AgeCommit message (Expand)Author
2014-07-29Add layer/texture creation tracing John Reck
2014-07-08SkBitmap::Config is deprecated, use SkColorType Mike Reed
2014-06-23No-fail invokeFunctor John Reck
2014-06-17am 678886fd: am b1fc06a4: am 5e7ef948: Merge "hwui: fix possible null pointer... Chris Craik
2014-06-13hwui: fix possible null pointer de-refrence Digish Pandya
2014-05-21Define light position (using new lighting spec) in Java Chris Craik
2014-05-14Combine projection matrix, and viewport management Chris Craik
2014-02-25Fix TextureView texture filtering. Chris Craik
2014-02-10Refactor HardwareLayer John Reck
2014-01-02Use const access to snapshot from OpenGLRenderer Chris Craik
2014-01-01Move Snapshot management to intermediate StatefulBaseRenderer class Chris Craik
2013-07-22Use global indices array to draw layers Romain Guy
2013-06-11Avoid 9patch cache lookups when possible Romain Guy
2013-06-06Assume a texture is unbound after deleting it Romain Guy
2013-06-04Introduce Caches::bindTexture() to reduce glBindTexture calls Romain Guy
2013-04-04First OpenGL ES 3.0 based optimization Romain Guy
2013-03-28Don't crash when making a layer larger than supported dimensions Romain Guy
2013-03-26Avoid multiple font cache texture uploads Romain Guy
2013-03-05Take only the scale params into account to rasterize text Romain Guy
2013-02-27Fix T-junctions in layers' generated meshes Chris Craik
2013-02-07Add a RenderBuffer object to store stencil buffers. Romain Guy
2013-01-29Fix graphical corruption on QCOM GPU Romain Guy
2013-01-18Allow layers with a stencil buffer to be resized on the fly Romain Guy
2013-01-17Implement clipRect with a transform, clipRegion & clipPath Romain Guy
2012-10-18Defer layer rendering to avoid stalls Romain Guy
2012-09-26Assign default texture id of 0 Chet Haase
2012-09-25Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815" Dave Burke
2012-09-25Deleting objects on the wrong thread is a silly idea Romain Guy
2012-09-21Merge "Polygonal rendering of simple fill shapes" into jb-mr1-dev Chris Craik
2012-09-21Update layers in a single batch at the beginning of a frame Romain Guy
2012-09-20Polygonal rendering of simple fill shapes Chris Craik
2012-09-18Minimize state changes when updating layers Romain Guy
2012-09-17Fix occasional crash bug with layers Chet Haase
2012-09-11Discard framebuffer commands when we redraw the entire buffer Romain Guy
2012-09-07Fix memory corruption in LayerRenderer::copyLayer Romain Guy
2012-08-06Add new debug tool to track hardware layers updates Romain Guy
2012-07-13Improve rendering speed by disabling scissor tests Romain Guy
2012-06-07Track canvas clearing for swap buffers logic. Chet Haase
2012-04-02Prevent crash when flushing the layers cache Romain Guy
2012-01-06Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE Steve Block
2012-01-03Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE Steve Block
2011-12-13Further reduce the number of GL commands sent to the driver Romain Guy
2011-12-12Various OpenGL optimizations Romain Guy
2011-12-12Keep shaders to render properly Romain Guy
2011-12-06Discard framebuffer rendering queues when discarding layers Romain Guy
2011-11-30Optimize away unnecessary state changes Romain Guy
2011-11-14Revert "Discard framebuffer rendering queues when discarding layers" Dave Burke
2011-11-10Discard framebuffer rendering queues when discarding layers Romain Guy
2011-10-17Return early when we cannot allocate a hardware layer Romain Guy
2011-10-12Reduce the size of libhwui by 50% Romain Guy