index
:
platform/frameworks/base
banksia-dev
[no description]
Gerrit Code Review
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
libs
/
hwui
/
LayerRenderer.cpp
Age
Commit message (
Expand
)
Author
2014-07-29
Add layer/texture creation tracing
John Reck
2014-07-08
SkBitmap::Config is deprecated, use SkColorType
Mike Reed
2014-06-23
No-fail invokeFunctor
John Reck
2014-06-17
am 678886fd: am b1fc06a4: am 5e7ef948: Merge "hwui: fix possible null pointer...
Chris Craik
2014-06-13
hwui: fix possible null pointer de-refrence
Digish Pandya
2014-05-21
Define light position (using new lighting spec) in Java
Chris Craik
2014-05-14
Combine projection matrix, and viewport management
Chris Craik
2014-02-25
Fix TextureView texture filtering.
Chris Craik
2014-02-10
Refactor HardwareLayer
John Reck
2014-01-02
Use const access to snapshot from OpenGLRenderer
Chris Craik
2014-01-01
Move Snapshot management to intermediate StatefulBaseRenderer class
Chris Craik
2013-07-22
Use global indices array to draw layers
Romain Guy
2013-06-11
Avoid 9patch cache lookups when possible
Romain Guy
2013-06-06
Assume a texture is unbound after deleting it
Romain Guy
2013-06-04
Introduce Caches::bindTexture() to reduce glBindTexture calls
Romain Guy
2013-04-04
First OpenGL ES 3.0 based optimization
Romain Guy
2013-03-28
Don't crash when making a layer larger than supported dimensions
Romain Guy
2013-03-26
Avoid multiple font cache texture uploads
Romain Guy
2013-03-05
Take only the scale params into account to rasterize text
Romain Guy
2013-02-27
Fix T-junctions in layers' generated meshes
Chris Craik
2013-02-07
Add a RenderBuffer object to store stencil buffers.
Romain Guy
2013-01-29
Fix graphical corruption on QCOM GPU
Romain Guy
2013-01-18
Allow layers with a stencil buffer to be resized on the fly
Romain Guy
2013-01-17
Implement clipRect with a transform, clipRegion & clipPath
Romain Guy
2012-10-18
Defer layer rendering to avoid stalls
Romain Guy
2012-09-26
Assign default texture id of 0
Chet Haase
2012-09-25
Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"
Dave Burke
2012-09-25
Deleting objects on the wrong thread is a silly idea
Romain Guy
2012-09-21
Merge "Polygonal rendering of simple fill shapes" into jb-mr1-dev
Chris Craik
2012-09-21
Update layers in a single batch at the beginning of a frame
Romain Guy
2012-09-20
Polygonal rendering of simple fill shapes
Chris Craik
2012-09-18
Minimize state changes when updating layers
Romain Guy
2012-09-17
Fix occasional crash bug with layers
Chet Haase
2012-09-11
Discard framebuffer commands when we redraw the entire buffer
Romain Guy
2012-09-07
Fix memory corruption in LayerRenderer::copyLayer
Romain Guy
2012-08-06
Add new debug tool to track hardware layers updates
Romain Guy
2012-07-13
Improve rendering speed by disabling scissor tests
Romain Guy
2012-06-07
Track canvas clearing for swap buffers logic.
Chet Haase
2012-04-02
Prevent crash when flushing the layers cache
Romain Guy
2012-01-06
Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE
Steve Block
2012-01-03
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
Steve Block
2011-12-13
Further reduce the number of GL commands sent to the driver
Romain Guy
2011-12-12
Various OpenGL optimizations
Romain Guy
2011-12-12
Keep shaders to render properly
Romain Guy
2011-12-06
Discard framebuffer rendering queues when discarding layers
Romain Guy
2011-11-30
Optimize away unnecessary state changes
Romain Guy
2011-11-14
Revert "Discard framebuffer rendering queues when discarding layers"
Dave Burke
2011-11-10
Discard framebuffer rendering queues when discarding layers
Romain Guy
2011-10-17
Return early when we cannot allocate a hardware layer
Romain Guy
2011-10-12
Reduce the size of libhwui by 50%
Romain Guy
[next]