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hwui
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LayerRenderer.cpp
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2015-06-23
Dump GL errors and crash on failure to allocate texture for layer
Chris Craik
2015-05-22
Unflip TextureView getBitmap readback
Chris Craik
2015-03-02
Constructor cleanup
Chris Craik
2015-02-27
Fix glop rendering within unclipped saveLayers
Chris Craik
2015-02-27
Glop TextureLayer support
Chris Craik
2015-02-19
Glop layer mesh rendering
Chris Craik
2015-02-06
Glop ColorFilter & VertexBuffer support, initial enable
Chris Craik
2015-01-30
Refactor blending and texture gl state
Chris Craik
2015-01-27
Move scissor state to RenderState
Chris Craik
2015-01-05
Add overrides and switch to nullptr keyword for all files
Chris Craik
2014-11-20
resolve merge conflicts of f2235b6 to master.
Chris Craik
2014-11-19
Improve logging around performance critical events
Chris Craik
2014-11-04
Replace StatefulBaseRenderer inheritance with CanvasState member
Tom Hudson
2014-11-04
Remove status return from all uirenderer::Renderer functions
Tom Hudson
2014-10-31
Layer changes
John Reck
2014-09-08
Don't track TextureLayer lifecycles in RenderState
Chris Craik
2014-07-29
Add layer/texture creation tracing
John Reck
2014-07-08
SkBitmap::Config is deprecated, use SkColorType
Mike Reed
2014-06-23
No-fail invokeFunctor
John Reck
2014-06-17
am 678886fd: am b1fc06a4: am 5e7ef948: Merge "hwui: fix possible null pointer...
Chris Craik
2014-06-13
hwui: fix possible null pointer de-refrence
Digish Pandya
2014-05-21
Define light position (using new lighting spec) in Java
Chris Craik
2014-05-14
Combine projection matrix, and viewport management
Chris Craik
2014-02-25
Fix TextureView texture filtering.
Chris Craik
2014-02-10
Refactor HardwareLayer
John Reck
2014-01-02
Use const access to snapshot from OpenGLRenderer
Chris Craik
2014-01-01
Move Snapshot management to intermediate StatefulBaseRenderer class
Chris Craik
2013-07-22
Use global indices array to draw layers
Romain Guy
2013-06-11
Avoid 9patch cache lookups when possible
Romain Guy
2013-06-06
Assume a texture is unbound after deleting it
Romain Guy
2013-06-04
Introduce Caches::bindTexture() to reduce glBindTexture calls
Romain Guy
2013-04-04
First OpenGL ES 3.0 based optimization
Romain Guy
2013-03-28
Don't crash when making a layer larger than supported dimensions
Romain Guy
2013-03-26
Avoid multiple font cache texture uploads
Romain Guy
2013-03-05
Take only the scale params into account to rasterize text
Romain Guy
2013-02-27
Fix T-junctions in layers' generated meshes
Chris Craik
2013-02-07
Add a RenderBuffer object to store stencil buffers.
Romain Guy
2013-01-29
Fix graphical corruption on QCOM GPU
Romain Guy
2013-01-18
Allow layers with a stencil buffer to be resized on the fly
Romain Guy
2013-01-17
Implement clipRect with a transform, clipRegion & clipPath
Romain Guy
2012-10-18
Defer layer rendering to avoid stalls
Romain Guy
2012-09-26
Assign default texture id of 0
Chet Haase
2012-09-25
Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"
Dave Burke
2012-09-25
Deleting objects on the wrong thread is a silly idea
Romain Guy
2012-09-21
Merge "Polygonal rendering of simple fill shapes" into jb-mr1-dev
Chris Craik
2012-09-21
Update layers in a single batch at the beginning of a frame
Romain Guy
2012-09-20
Polygonal rendering of simple fill shapes
Chris Craik
2012-09-18
Minimize state changes when updating layers
Romain Guy
2012-09-17
Fix occasional crash bug with layers
Chet Haase
2012-09-11
Discard framebuffer commands when we redraw the entire buffer
Romain Guy
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