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LayerCache.h
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Author
2014-12-22
Add overrides and switch to nullptr keyword
Chris Craik
2014-12-22
Cleanup
Chris Craik
2014-11-10
resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp
Andreas Gampe
2014-09-03
Have destroy call freePrefetchedLayers
John Reck
2014-06-23
No-fail invokeFunctor
John Reck
2013-02-13
Add a render buffer cache to reuse stencil buffers
Romain Guy
2013-01-18
Allow layers with a stencil buffer to be resized on the fly
Romain Guy
2013-01-08
Add plumbing for better text scaling
Romain Guy
2012-01-03
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
Steve Block
2011-08-22
Move constants to the correct header
Romain Guy
2011-08-12
Make sure we correctly copy caches keys.
Romain Guy
2011-07-26
Improve layers debugging
Romain Guy
2011-07-07
Use NEAREST filtering for layers whenever possible.
Romain Guy
2011-02-02
Allocate layers from the layers pool.
Romain Guy
2010-11-10
Move all debug flags in a single place.
Romain Guy
2010-11-02
Optimize FBO drawing with regions.
Romain Guy
2010-10-12
Tweak layers caching for better performance in Launcher.
Romain Guy
2010-10-08
Better cache for layers, reduce memory usage and increase framerate.
Romain Guy
2010-10-05
Optimize saveLayer() when the clip flag is set.
Romain Guy
2010-09-12
Correct implementation of saveLayer().
Romain Guy
2010-08-24
Use only one GL context per process, share chaches.
Romain Guy
2010-07-08
Draw n-patches using OpenGL.
Romain Guy
2010-07-08
Create FBOs in LayerCache.
Romain Guy
2010-07-07
Simpler way to deal with the FBO multi-cache.
Romain Guy
2010-07-07
Optimize FBO cache.
Romain Guy
2010-07-06
Add a layer (FBO) cache.
Romain Guy