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path: root/libs/hwui/LayerCache.h
AgeCommit message (Expand)Author
2014-12-22Add overrides and switch to nullptr keyword Chris Craik
2014-12-22Cleanup Chris Craik
2014-11-10resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp Andreas Gampe
2014-09-03Have destroy call freePrefetchedLayers John Reck
2014-06-23No-fail invokeFunctor John Reck
2013-02-13Add a render buffer cache to reuse stencil buffers Romain Guy
2013-01-18Allow layers with a stencil buffer to be resized on the fly Romain Guy
2013-01-08Add plumbing for better text scaling Romain Guy
2012-01-03Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE Steve Block
2011-08-22Move constants to the correct header Romain Guy
2011-08-12Make sure we correctly copy caches keys. Romain Guy
2011-07-26Improve layers debugging Romain Guy
2011-07-07Use NEAREST filtering for layers whenever possible. Romain Guy
2011-02-02Allocate layers from the layers pool. Romain Guy
2010-11-10Move all debug flags in a single place. Romain Guy
2010-11-02Optimize FBO drawing with regions. Romain Guy
2010-10-12Tweak layers caching for better performance in Launcher. Romain Guy
2010-10-08Better cache for layers, reduce memory usage and increase framerate. Romain Guy
2010-10-05Optimize saveLayer() when the clip flag is set. Romain Guy
2010-09-12Correct implementation of saveLayer(). Romain Guy
2010-08-24Use only one GL context per process, share chaches. Romain Guy
2010-07-08Draw n-patches using OpenGL. Romain Guy
2010-07-08Create FBOs in LayerCache. Romain Guy
2010-07-07Simpler way to deal with the FBO multi-cache. Romain Guy
2010-07-07Optimize FBO cache. Romain Guy
2010-07-06Add a layer (FBO) cache. Romain Guy