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hwui
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LayerCache.cpp
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Author
2013-06-17
Cancel layer update when a layer is about to be destroyed
Romain Guy
2013-02-13
Add a render buffer cache to reuse stencil buffers
Romain Guy
2013-01-18
Allow layers with a stencil buffer to be resized on the fly
Romain Guy
2013-01-08
Add plumbing for better text scaling
Romain Guy
2012-09-17
Fix occasional crash bug with layers
Chet Haase
2012-04-02
Prevent crash when flushing the layers cache
Romain Guy
2011-12-13
Further reduce the number of GL commands sent to the driver
Romain Guy
2011-12-12
Various OpenGL optimizations
Romain Guy
2011-08-22
Move constants to the correct header
Romain Guy
2011-07-27
Reclaim more memory, more often.
Romain Guy
2011-07-26
Improve layers debugging
Romain Guy
2011-07-26
Make sure we have a current EGL context when invoking EGL
Romain Guy
2011-07-25
Improve rendering performance on some GPUs
Romain Guy
2011-07-07
Use NEAREST filtering for layers whenever possible.
Romain Guy
2011-04-28
New widget: TextureView
Romain Guy
2011-02-02
Allocate layers from the layers pool.
Romain Guy
2011-01-21
Log only 1 line per process when using OpenGLRenderer.
Romain Guy
2011-01-06
New layers API for Views.
Romain Guy
2010-10-12
Tweak layers caching for better performance in Launcher.
Romain Guy
2010-10-08
Better cache for layers, reduce memory usage and increase framerate.
Romain Guy
2010-10-05
Optimize saveLayer() when the clip flag is set.
Romain Guy
2010-10-01
Fix INVALID_OPERATION error with layers rendering.
Romain Guy
2010-09-22
Correctly initialize/refresh layers.
Romain Guy
2010-09-16
Better error handling in the OpenGL renderer.
Romain Guy
2010-09-12
Correct implementation of saveLayer().
Romain Guy
2010-08-24
Use only one GL context per process, share chaches.
Romain Guy
2010-07-16
Optimize textures binding.
Romain Guy
2010-07-08
Create FBOs in LayerCache.
Romain Guy
2010-07-07
Simpler way to deal with the FBO multi-cache.
Romain Guy
2010-07-07
Optimize FBO cache.
Romain Guy
2010-07-06
Add a layer (FBO) cache.
Romain Guy