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path: root/libs/hwui/LayerCache.cpp
AgeCommit message (Expand)Author
2013-06-17Cancel layer update when a layer is about to be destroyed Romain Guy
2013-02-13Add a render buffer cache to reuse stencil buffers Romain Guy
2013-01-18Allow layers with a stencil buffer to be resized on the fly Romain Guy
2013-01-08Add plumbing for better text scaling Romain Guy
2012-09-17Fix occasional crash bug with layers Chet Haase
2012-04-02Prevent crash when flushing the layers cache Romain Guy
2011-12-13Further reduce the number of GL commands sent to the driver Romain Guy
2011-12-12Various OpenGL optimizations Romain Guy
2011-08-22Move constants to the correct header Romain Guy
2011-07-27Reclaim more memory, more often. Romain Guy
2011-07-26Improve layers debugging Romain Guy
2011-07-26Make sure we have a current EGL context when invoking EGL Romain Guy
2011-07-25Improve rendering performance on some GPUs Romain Guy
2011-07-07Use NEAREST filtering for layers whenever possible. Romain Guy
2011-04-28New widget: TextureView Romain Guy
2011-02-02Allocate layers from the layers pool. Romain Guy
2011-01-21Log only 1 line per process when using OpenGLRenderer. Romain Guy
2011-01-06New layers API for Views. Romain Guy
2010-10-12Tweak layers caching for better performance in Launcher. Romain Guy
2010-10-08Better cache for layers, reduce memory usage and increase framerate. Romain Guy
2010-10-05Optimize saveLayer() when the clip flag is set. Romain Guy
2010-10-01Fix INVALID_OPERATION error with layers rendering. Romain Guy
2010-09-22Correctly initialize/refresh layers. Romain Guy
2010-09-16Better error handling in the OpenGL renderer. Romain Guy
2010-09-12Correct implementation of saveLayer(). Romain Guy
2010-08-24Use only one GL context per process, share chaches. Romain Guy
2010-07-16Optimize textures binding. Romain Guy
2010-07-08Create FBOs in LayerCache. Romain Guy
2010-07-07Simpler way to deal with the FBO multi-cache. Romain Guy
2010-07-07Optimize FBO cache. Romain Guy
2010-07-06Add a layer (FBO) cache. Romain Guy