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hwui
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Layer.cpp
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Author
2013-12-12
3d view system!
Chris Craik
2013-07-22
Use global indices array to draw layers
Romain Guy
2013-06-17
Merge "Cancel layer update when a layer is about to be destroyed Bug #9310706"
Romain Guy
2013-06-17
Cancel layer update when a layer is about to be destroyed
Romain Guy
2013-06-17
Check for layer renderer in flush
Chris Craik
2013-06-12
Overdraw avoidance and merging of clipped ops
Chris Craik
2013-06-06
Assume a texture is unbound after deleting it
Romain Guy
2013-06-04
Introduce Caches::bindTexture() to reduce glBindTexture calls
Romain Guy
2013-04-16
Make layer double drawing visible in overdraw debug mode
Chris Craik
2013-04-04
Merge "First OpenGL ES 3.0 based optimization" into jb-mr2-dev
Romain Guy
2013-04-04
Traverse layers in update order
Chris Craik
2013-04-04
First OpenGL ES 3.0 based optimization
Romain Guy
2013-03-29
Prevent crash when a single layer is enqueued several times for updates
Romain Guy
2013-03-28
Update layers to clear them
Romain Guy
2013-03-28
Don't crash when making a layer larger than supported dimensions
Romain Guy
2013-03-26
Avoid multiple font cache texture uploads
Romain Guy
2013-02-13
Add a render buffer cache to reuse stencil buffers
Romain Guy
2013-02-07
Add a RenderBuffer object to store stencil buffers.
Romain Guy
2013-01-18
Allow layers with a stencil buffer to be resized on the fly
Romain Guy
2013-01-17
Implement clipRect with a transform, clipRegion & clipPath
Romain Guy
2012-11-30
Apply dev. settings at runtime
Romain Guy
2012-10-18
Defer layer rendering to avoid stalls
Romain Guy
2012-09-26
Assign default texture id of 0
Chet Haase
2012-09-25
Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"
Dave Burke
2012-09-25
Deleting objects on the wrong thread is a silly idea
Romain Guy
2012-09-23
Avoid deadlock when deleting layers
Romain Guy
2012-09-17
Fix occasional crash bug with layers
Chet Haase
2012-09-07
Enable changing properties of layer paint
Chet Haase