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hwui
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FrameBuilder.cpp
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Author
2016-05-16
Fix hw layer overdraw/update visualization
Chris Craik
2016-05-04
Add layer tracing tags in new pipeline
Chris Craik
2016-04-18
Improve multi-window render clipping logic
Chris Craik
2016-04-11
Apply clip at reorder barriers to shadows
Chris Craik
2016-04-07
Support replace op in new pipeline
Chris Craik
2016-04-04
Fix opacity setup in FrameBuilder
sergeyv
2016-03-29
Support buildLayer in new pipeline
Chris Craik
2016-03-29
Overdraw avoidance in new pipeline
Chris Craik
2016-03-28
Consume TextureView matrix safely
Chris Craik
2016-03-25
Create first class unbounded ColorOp
Chris Craik
2016-03-23
Merge "Precache/early kick off of op work for non-shadow ops." into nyc-dev
Chris Craik
2016-03-23
Precache/early kick off of op work for non-shadow ops.
Chris Craik
2016-03-23
Fix missing first frame
John Reck
2016-03-21
Reland: Move text logic from jni to hwui level
sergeyv
2016-03-21
Merge "Revert "Move text logic from jni to hwui level"" into nyc-dev
Sergei Vasilinetc
2016-03-21
Revert "Move text logic from jni to hwui level"
Sergei Vasilinetc
2016-03-21
Merge "Move text logic from jni to hwui level" into nyc-dev
Sergei Vasilinetc
2016-03-21
Merge "Handle unbounded drawPaint/drawGLFunction operations safely" into nyc-dev
Chris Craik
2016-03-18
Handle unbounded drawPaint/drawGLFunction operations safely
Chris Craik
2016-03-17
Move text logic from jni to hwui level
sergeyv
2016-03-16
Account for text op stroke in bounds calculation
Chris Craik
2016-03-04
Reject RenderNodes contents when clip is empty
Chris Craik
2016-03-02
Fix merged bitmap mesh generation and reenable merging
Chris Craik
2016-03-02
Fix ripple positioning within scrolled node
Chris Craik
2016-03-02
Clip projected ripples to outlines
Chris Craik
2016-02-25
Properly reject empty unclipped savelayers
Chris Craik
2016-02-11
Fix all LA memory leaks forever!
John Reck
2016-02-11
Revert "Fix all LA memory leaks forever!"
John Reck
2016-02-10
Fix all LA memory leaks forever!
John Reck
2016-02-04
Revert "Revert "VectorDrawable native rendering - Step 4 of MANY""
Doris Liu
2016-02-04
Revert "VectorDrawable native rendering - Step 4 of MANY"
Doris Liu
2016-02-04
Merge "Fix ripple clipping + quick rejection"
Chris Craik
2016-02-03
Fix ripple clipping + quick rejection
Chris Craik
2016-02-03
Merge "Early kickoff of shadow tasks"
Chris Craik
2016-02-02
Early kickoff of shadow tasks
Chris Craik
2016-02-02
VectorDrawable native rendering - Step 4 of MANY
Doris Liu
2016-01-26
Restore code to draw backdrop and content nodes
Chong Zhang
2016-01-26
Merge "Temporarily workaround merged bitmap bug"
John Reck
2016-01-26
Temporarily workaround merged bitmap bug
John Reck
2016-01-25
Add internal Canvas save flags
Florin Malita
2016-01-13
Skip layer updates for layerless nodes
Chris Craik
2016-01-12
Rename Reorderers to Builders
Chris Craik