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libs
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hwui
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FrameBuilder.cpp
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Author
2017-11-03
Format the world (or just HWUI)
John Reck
2017-03-06
Workaround arc textures drawing outside of bounds
Chris Craik
2017-03-02
Fix potential use-after-free in LayerUpdateQueue
John Reck
2017-01-30
Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources()
sergeyv
2017-01-23
Add missing nothingToDraw() check
John Reck
2016-12-14
SkClipOp is now an enum class
Mike Reed
2016-12-07
switch over clip calls to use SkClipOp instead of SkRegion::Op
Mike Reed
2016-10-21
Use Bitmap in DisplayList & RecordedOps instead of SkBitmap
sergeyv
2016-10-20
Pass Bitmap instead of SkBitmap for bitmap rect operation
sergeyv
2016-10-18
Merge "use SkBlendMode instead of SkXfermode use sk_sp versions of paint sett...
Mike Reed
2016-10-17
Fix complex clipping on mergeable ops
Chris Craik
2016-10-13
use SkBlendMode instead of SkXfermode
Mike Reed
2016-10-11
Linear blending, step 1
Romain Guy
2016-07-07
Delete old rendering pipeline
Chris Craik
2016-06-24
Round unclipped saveLayers
Chris Craik
2016-06-09
Fix framebuffer incomplete errors
Chris Craik
2016-05-24
Fix a translate issue with saveLayer
John Reck
2016-05-16
Fix hw layer overdraw/update visualization
Chris Craik
2016-05-04
Add layer tracing tags in new pipeline
Chris Craik
2016-04-18
Improve multi-window render clipping logic
Chris Craik
2016-04-11
Apply clip at reorder barriers to shadows
Chris Craik
2016-04-07
Support replace op in new pipeline
Chris Craik
2016-04-04
Fix opacity setup in FrameBuilder
sergeyv
2016-03-29
Support buildLayer in new pipeline
Chris Craik
2016-03-29
Overdraw avoidance in new pipeline
Chris Craik
2016-03-28
Consume TextureView matrix safely
Chris Craik
2016-03-25
Create first class unbounded ColorOp
Chris Craik
2016-03-23
Merge "Precache/early kick off of op work for non-shadow ops." into nyc-dev
Chris Craik
2016-03-23
Precache/early kick off of op work for non-shadow ops.
Chris Craik
2016-03-23
Fix missing first frame
John Reck
2016-03-21
Reland: Move text logic from jni to hwui level
sergeyv
2016-03-21
Merge "Revert "Move text logic from jni to hwui level"" into nyc-dev
Sergei Vasilinetc
2016-03-21
Revert "Move text logic from jni to hwui level"
Sergei Vasilinetc
2016-03-21
Merge "Move text logic from jni to hwui level" into nyc-dev
Sergei Vasilinetc
2016-03-21
Merge "Handle unbounded drawPaint/drawGLFunction operations safely" into nyc-dev
Chris Craik
2016-03-18
Handle unbounded drawPaint/drawGLFunction operations safely
Chris Craik
2016-03-17
Move text logic from jni to hwui level
sergeyv
2016-03-16
Account for text op stroke in bounds calculation
Chris Craik
2016-03-04
Reject RenderNodes contents when clip is empty
Chris Craik
2016-03-02
Fix merged bitmap mesh generation and reenable merging
Chris Craik
2016-03-02
Fix ripple positioning within scrolled node
Chris Craik
2016-03-02
Clip projected ripples to outlines
Chris Craik
2016-02-25
Properly reject empty unclipped savelayers
Chris Craik
2016-02-11
Fix all LA memory leaks forever!
John Reck
2016-02-11
Revert "Fix all LA memory leaks forever!"
John Reck
2016-02-10
Fix all LA memory leaks forever!
John Reck
2016-02-04
Revert "Revert "VectorDrawable native rendering - Step 4 of MANY""
Doris Liu
2016-02-04
Revert "VectorDrawable native rendering - Step 4 of MANY"
Doris Liu
2016-02-04
Merge "Fix ripple clipping + quick rejection"
Chris Craik
2016-02-03
Fix ripple clipping + quick rejection
Chris Craik
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