| Age | Commit message (Expand) | Author |
|---|---|---|
| 2016-01-20 | Normalize GL_UNPACK_ALIGNMENT | |
| 2015-02-06 | Glop ColorFilter & VertexBuffer support, initial enable | |
| 2015-02-02 | Refactoring of Program ownership/lifecycle, and WIP Glop rendering path | |
| 2015-01-30 | Refactor blending and texture gl state | |
| 2015-01-05 | Add overrides and switch to nullptr keyword for all files | |
| 2013-06-13 | Add new Query class for debugging | |
| 2013-06-06 | Assume a texture is unbound after deleting it | |
| 2013-06-04 | Introduce Caches::bindTexture() to reduce glBindTexture calls | |
| 2013-04-12 | There should be a mandatory coder's license. | |
| 2013-04-09 | Change the dither texture's swizzling | |
| 2013-04-05 | Use float textures to render gradients when possible | |
| 2013-03-27 | Correct executable bit for source files [Take 2] | |
| 2012-09-21 | Optimize shaders for dithered gradients | |
| 2012-08-01 | Add dithering to gradients |