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hwui
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DeferredLayerUpdater.cpp
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Author
2015-12-16
Add TextureView support to new renderer/reorderer
Chris Craik
2015-10-01
Move more utils into paintutils
Chris Craik
2015-07-29
Re-enable -Werror on clang
John Reck
2015-05-20
Eliminate requireGlContext
John Reck
2015-03-10
Track down unsupported texture target
Chris Craik
2015-02-19
Glop layer mesh rendering
Chris Craik
2015-01-05
Add overrides and switch to nullptr keyword for all files
Chris Craik
2014-11-21
Cast buffer width and height to int
Dan Stoza
2014-10-31
Layer changes
John Reck
2014-10-03
Cleanup DeferredLayerUpdater
John Reck
2014-06-27
More cleanups
John Reck
2014-06-26
Animator refactoring & fixes
John Reck
2014-06-12
Move LayerType to RenderNode
John Reck
2014-06-04
Even FASTER damage calculations!
John Reck
2014-05-30
Re-jigger layers
John Reck
2014-04-14
Fix issue with bitmap uploading
John Reck
2014-04-10
Remove sync flush
John Reck
2014-04-09
Merge hasFunctors & pushStaging into prepareTree
John Reck
2014-04-09
Switch DisplayListData to a staging model
John Reck
2014-04-07
Refcount RenderNode
John Reck
2014-03-27
Async drawing!
John Reck
2014-03-24
Move where updateProperties is called
John Reck
2014-03-12
Rename DisplayList->RenderNode
John Reck
2014-02-25
Fix TextureView texture filtering.
Chris Craik
2014-02-20
Reapply "Refactor setting an SkPaint onto a hwui Layer."
Derek Sollenberger
2014-02-19
Support HardwareLayers in RenderThread
John Reck
2014-02-14
Refcounting is hard
John Reck
2014-02-12
Revert "Refactor setting an SkPaint onto a hwui Layer."
Derek Sollenberger
2014-02-12
Refactor setting an SkPaint onto a hwui Layer.
Derek Sollenberger
2014-02-10
Refactor HardwareLayer
John Reck