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path: root/libs/hwui/DeferredLayerUpdater.cpp
AgeCommit message (Expand)Author
2018-11-07Set the color space to sRGB on the Surface and remove colorFilter. Derek Sollenberger
2018-09-20Refactor RenderState and remove unused functionality. Derek Sollenberger
2018-09-10Refactor HWUI readback code to be backend independent Stan Iliev
2018-09-05Reland "TextureView Vulkan support and optimized OpenGL draw" Stan Iliev
2018-09-04Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""" Stan Iliev
2018-08-31Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"" Stan Iliev
2018-08-30Revert "TextureView Vulkan support and optimized OpenGL draw" John Reck
2018-08-29TextureView Vulkan support and optimized OpenGL draw Stan Iliev
2018-04-30Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing Derek Sollenberger
2017-11-03Format the world (or just HWUI) John Reck
2017-02-15Always flush renderstate in DeferredLayerUpdater::apply Chris Craik
2017-02-13DeferredLayerUpdater: clean up Layer lifecycle sergeyv
2017-02-02Check if layer is created in detachSurfaceTexture sergeyv
2017-01-30Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources() sergeyv
2017-01-18Update hwui_unit_tests to support running with Vulkan backend. Greg Daniel
2017-01-10Add support for dummy draws for Vulkan webview and texture views. Greg Daniel
2017-01-10Break Layer class into Gl and Vulkan subclasses Greg Daniel
2016-10-13use SkBlendMode instead of SkXfermode Mike Reed
2016-07-26Remove LayerRenderer. Derek Sollenberger
2016-07-07Delete old rendering pipeline Chris Craik
2015-12-16Add TextureView support to new renderer/reorderer Chris Craik
2015-10-01Move more utils into paintutils Chris Craik
2015-07-29Re-enable -Werror on clang John Reck
2015-05-20Eliminate requireGlContext John Reck
2015-03-10Track down unsupported texture target Chris Craik
2015-02-19Glop layer mesh rendering Chris Craik
2015-01-05Add overrides and switch to nullptr keyword for all files Chris Craik
2014-11-21Cast buffer width and height to int Dan Stoza
2014-10-31Layer changes John Reck
2014-10-03Cleanup DeferredLayerUpdater John Reck
2014-06-27More cleanups John Reck
2014-06-26Animator refactoring & fixes John Reck
2014-06-12Move LayerType to RenderNode John Reck
2014-06-04Even FASTER damage calculations! John Reck
2014-05-30Re-jigger layers John Reck
2014-04-14Fix issue with bitmap uploading John Reck
2014-04-10Remove sync flush John Reck
2014-04-09Merge hasFunctors & pushStaging into prepareTree John Reck
2014-04-09Switch DisplayListData to a staging model John Reck
2014-04-07Refcount RenderNode John Reck
2014-03-27Async drawing! John Reck
2014-03-24Move where updateProperties is called John Reck
2014-03-12Rename DisplayList->RenderNode John Reck
2014-02-25Fix TextureView texture filtering. Chris Craik
2014-02-20Reapply "Refactor setting an SkPaint onto a hwui Layer." Derek Sollenberger
2014-02-19Support HardwareLayers in RenderThread John Reck
2014-02-14Refcounting is hard John Reck
2014-02-12Revert "Refactor setting an SkPaint onto a hwui Layer." Derek Sollenberger
2014-02-12Refactor setting an SkPaint onto a hwui Layer. Derek Sollenberger
2014-02-10Refactor HardwareLayer John Reck