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path: root/libs/hwui/Caches.cpp
AgeCommit message (Expand)Author
2014-11-17Trace some interesting events John Reck
2014-11-03Fix counting John Reck
2014-10-31Layer changes John Reck
2014-09-19glFinish to flush deletes John Reck
2014-09-10Additional layer logging Chris Craik
2014-09-09hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D Fred Fettinger
2014-09-03Have destroy call freePrefetchedLayers John Reck
2014-08-13Bring back the shadow strength tweak ztenghui
2014-08-04Remove scaling bucket hack Chris Craik
2014-07-16Initializing variables - generally a good practice Chris Craik
2014-07-07Add hack for custom re-rasterization buckets Chris Craik
2014-06-17am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue ... Chris Craik
2014-06-16Fix the texture ID reuse issue in HWUI. jiayuanr
2014-06-10Tessellate on worker threads Chris Craik
2014-05-21Define light position (using new lighting spec) in Java Chris Craik
2014-04-30Add more shadow control knobs Chris Craik
2014-04-07Refcount RenderNode John Reck
2014-03-17Create one hole inside the umbra area to avoid overdraw. ztenghui
2014-03-12Rename DisplayList->RenderNode John Reck
2014-03-11Remove experimental perspective projection Chris Craik
2014-03-11Improve shadow tessellation performance Chris Craik
2014-02-25Use pre-computed index to draw the shadow. ztenghui
2014-02-13Separate spot and ambient shadow strength setting ztenghui
2014-01-17Property support for light positioning. ztenghui
2013-12-16Create private properties on GLCanvas for experimentation with 3d Chris Craik
2013-12-13Calculate and show Ambient shadow. ztenghui
2013-08-21Add overdraw debugging that accounts for Deuteranomaly Romain Guy
2013-08-16Fix hardware layers lifecycle Romain Guy
2013-08-16Prevent ANR in apps using drawPath() Romain Guy
2013-08-16Clear FBO cache on full memory flush Romain Guy
2013-07-31Support RGBA fonts and bitmap fonts (and RGBA bitmap fonts) Victoria Lease
2013-07-22Ensure glActiveTexture is cleaned up correctly on functor resume Chris Craik
2013-06-26Refcount 9-patches and properly handle GC events Romain Guy
2013-06-18Share Caches' index buffer with FontRenderer Romain Guy
2013-06-13Add new Query class for debugging Romain Guy
2013-06-06Assume a texture is unbound after deleting it Romain Guy
2013-06-04Introduce Caches::bindTexture() to reduce glBindTexture calls Romain Guy
2013-06-04Enable GPU pixel buffers on OpenGL ES 3.0 devices Romain Guy
2013-05-03Add an on-screen overdraw counter Romain Guy
2013-05-02Pack preloaded framework assets in a texture atlas Romain Guy
2013-04-11Introduce PixelBuffer API to enable PBOs Romain Guy
2013-03-20Stop worker threads on memory trim & fix bad pointer access Romain Guy
2013-03-18Merge all shapes/paths caches to PathCache Romain Guy
2013-03-15Fully deferred displaylist replay Chris Craik
2013-03-01Precache glyphs at final raster size Romain Guy
2013-02-25Add new property to debug non-rectangular clip operations Romain Guy
2013-02-13Implement support for drawBitmapMesh's colors array Romain Guy
2013-02-13Add a render buffer cache to reuse stencil buffers Romain Guy
2013-02-07Add a RenderBuffer object to store stencil buffers. Romain Guy
2013-02-06Fix uninitialized variables in Caches.cpp Romain Guy