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Caches.cpp
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Author
2014-11-17
Trace some interesting events
John Reck
2014-11-03
Fix counting
John Reck
2014-10-31
Layer changes
John Reck
2014-09-19
glFinish to flush deletes
John Reck
2014-09-10
Additional layer logging
Chris Craik
2014-09-09
hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D
Fred Fettinger
2014-09-03
Have destroy call freePrefetchedLayers
John Reck
2014-08-13
Bring back the shadow strength tweak
ztenghui
2014-08-04
Remove scaling bucket hack
Chris Craik
2014-07-16
Initializing variables - generally a good practice
Chris Craik
2014-07-07
Add hack for custom re-rasterization buckets
Chris Craik
2014-06-17
am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue ...
Chris Craik
2014-06-16
Fix the texture ID reuse issue in HWUI.
jiayuanr
2014-06-10
Tessellate on worker threads
Chris Craik
2014-05-21
Define light position (using new lighting spec) in Java
Chris Craik
2014-04-30
Add more shadow control knobs
Chris Craik
2014-04-07
Refcount RenderNode
John Reck
2014-03-17
Create one hole inside the umbra area to avoid overdraw.
ztenghui
2014-03-12
Rename DisplayList->RenderNode
John Reck
2014-03-11
Remove experimental perspective projection
Chris Craik
2014-03-11
Improve shadow tessellation performance
Chris Craik
2014-02-25
Use pre-computed index to draw the shadow.
ztenghui
2014-02-13
Separate spot and ambient shadow strength setting
ztenghui
2014-01-17
Property support for light positioning.
ztenghui
2013-12-16
Create private properties on GLCanvas for experimentation with 3d
Chris Craik
2013-12-13
Calculate and show Ambient shadow.
ztenghui
2013-08-21
Add overdraw debugging that accounts for Deuteranomaly
Romain Guy
2013-08-16
Fix hardware layers lifecycle
Romain Guy
2013-08-16
Prevent ANR in apps using drawPath()
Romain Guy
2013-08-16
Clear FBO cache on full memory flush
Romain Guy
2013-07-31
Support RGBA fonts and bitmap fonts (and RGBA bitmap fonts)
Victoria Lease
2013-07-22
Ensure glActiveTexture is cleaned up correctly on functor resume
Chris Craik
2013-06-26
Refcount 9-patches and properly handle GC events
Romain Guy
2013-06-18
Share Caches' index buffer with FontRenderer
Romain Guy
2013-06-13
Add new Query class for debugging
Romain Guy
2013-06-06
Assume a texture is unbound after deleting it
Romain Guy
2013-06-04
Introduce Caches::bindTexture() to reduce glBindTexture calls
Romain Guy
2013-06-04
Enable GPU pixel buffers on OpenGL ES 3.0 devices
Romain Guy
2013-05-03
Add an on-screen overdraw counter
Romain Guy
2013-05-02
Pack preloaded framework assets in a texture atlas
Romain Guy
2013-04-11
Introduce PixelBuffer API to enable PBOs
Romain Guy
2013-03-20
Stop worker threads on memory trim & fix bad pointer access
Romain Guy
2013-03-18
Merge all shapes/paths caches to PathCache
Romain Guy
2013-03-15
Fully deferred displaylist replay
Chris Craik
2013-03-01
Precache glyphs at final raster size
Romain Guy
2013-02-25
Add new property to debug non-rectangular clip operations
Romain Guy
2013-02-13
Implement support for drawBitmapMesh's colors array
Romain Guy
2013-02-13
Add a render buffer cache to reuse stencil buffers
Romain Guy
2013-02-07
Add a RenderBuffer object to store stencil buffers.
Romain Guy
2013-02-06
Fix uninitialized variables in Caches.cpp
Romain Guy
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