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path: root/libs/hwui/Caches.cpp
AgeCommit message (Expand)Author
2015-07-23Fix a race condition that could cause lockup John Reck
2015-05-20Eliminate requireGlContext John Reck
2015-05-05Cleanup properties Chris Craik
2015-04-20Rename native DisplayListRenderer to DisplayListCanvas Chris Craik
2015-02-26Merge "Add null egl/gles stub support" John Reck
2015-02-25Add null egl/gles stub support John Reck
2015-02-20Merge "Correctly name the lightRadius" ztenghui
2015-02-20Correctly name the lightRadius ztenghui
2015-02-19Glop layer mesh rendering Chris Craik
2015-02-06Glop ColorFilter & VertexBuffer support, initial enable Chris Craik
2015-02-05Don't try to fully tear down program in terminate() Chris Craik
2015-02-02Refactoring of Program ownership/lifecycle, and WIP Glop rendering path Chris Craik
2015-01-30Refactor blending and texture gl state Chris Craik
2015-01-29resolved conflicts for merge of fe5ac4fc to master John Reck
2015-01-29Allow ~Layer() to happen after onGLContextDestroyed John Reck
2015-01-28Move more GL state management to RenderState and its directory Chris Craik
2015-01-27Move scissor state to RenderState Chris Craik
2015-01-05Add overrides and switch to nullptr keyword for all files Chris Craik
2014-12-23Cleanup various clang warnings, use unique_ptrs in several places Chris Craik
2014-12-18Stop pretending USE_OPENGL_RENDERER is a thing John Reck
2014-12-11resolved conflicts for merge of d67bb501 to master Yohann Roussel
2014-12-10Don't preload textures for AssetAtlas John Reck
2014-11-18am 842697a3: am decc26df: am f0f68117: Merge "Trace some interesting events" ... John Reck
2014-11-17Trace some interesting events John Reck
2014-11-03am 8a8a4055: am 541641d0: Merge "Fix counting" into lmp-mr1-dev automerge: 5c... John Reck
2014-11-03Fix counting John Reck
2014-10-31am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a... John Reck
2014-10-31Layer changes John Reck
2014-10-15Clean up physical coupling Tom Hudson
2014-09-19glFinish to flush deletes John Reck
2014-09-10Additional layer logging Chris Craik
2014-09-09hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D Fred Fettinger
2014-09-03Have destroy call freePrefetchedLayers John Reck
2014-08-13Bring back the shadow strength tweak ztenghui
2014-08-04Remove scaling bucket hack Chris Craik
2014-07-16Initializing variables - generally a good practice Chris Craik
2014-07-07Add hack for custom re-rasterization buckets Chris Craik
2014-06-17am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue ... Chris Craik
2014-06-16Fix the texture ID reuse issue in HWUI. jiayuanr
2014-06-10Tessellate on worker threads Chris Craik
2014-05-21Define light position (using new lighting spec) in Java Chris Craik
2014-04-30Add more shadow control knobs Chris Craik
2014-04-07Refcount RenderNode John Reck
2014-03-17Create one hole inside the umbra area to avoid overdraw. ztenghui
2014-03-12Rename DisplayList->RenderNode John Reck
2014-03-11Remove experimental perspective projection Chris Craik
2014-03-11Improve shadow tessellation performance Chris Craik
2014-02-25Use pre-computed index to draw the shadow. ztenghui
2014-02-13Separate spot and ambient shadow strength setting ztenghui
2014-01-17Property support for light positioning. ztenghui