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hwui
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BakedOpDispatcher.cpp
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Author
2017-01-30
Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources()
sergeyv
2016-10-21
Use Bitmap in DisplayList & RecordedOps instead of SkBitmap
sergeyv
2016-10-13
use SkBlendMode instead of SkXfermode
Mike Reed
2016-10-11
Linear blending, step 1
Romain Guy
2016-05-31
HWUI: do nothing in case of empty layer
sergeyv
2016-05-16
Fix hw layer overdraw/update visualization
Chris Craik
2016-05-11
Merge "Draw textShadow always first." into nyc-dev
Sergei Vasilinetc
2016-05-11
Draw textShadow always first.
sergeyv
2016-05-04
Merge "Use LUT for computing final shadow alpha" into nyc-dev
TreeHugger Robot
2016-05-03
Use LUT for computing final shadow alpha
Chris Craik
2016-04-27
Merge "Fix oval positioning when drawn with patheffect" into nyc-dev
Chris Craik
2016-04-26
Fix oval positioning when drawn with patheffect
Chris Craik
2016-04-21
Stop always set OffsetByFudgeFactor in renderVertexBuffer
sergeyv
2016-04-05
Fix OffscreenBuffer leak
Chris Craik
2016-03-30
Fix layer damage and clipping for Text shadows
Chris Craik
2016-03-25
Create first class unbounded ColorOp
Chris Craik
2016-03-02
Fix merged bitmap mesh generation and reenable merging
Chris Craik
2016-03-02
Merge changes I4f72448f,I74b7233c into nyc-dev
Chris Craik
2016-03-02
Clip projected ripples to outlines
Chris Craik
2016-02-29
Fix arc positioning
Chris Craik
2016-02-22
Fix positioning in path fallback case
Chris Craik
2016-02-08
Fix TextDropShadowCacheTests and glyph_t everywhere
Chris Craik
2016-02-04
Merge "Simplify shadow task cleanup"
Chris Craik
2016-02-03
Simplify shadow task cleanup
Chris Craik
2016-02-03
Merge "Early kickoff of shadow tasks"
Chris Craik
2016-02-02
Early kickoff of shadow tasks
Chris Craik
2016-02-02
Fix null offscreen buffer crash
Chris Craik
2016-01-25
Add fine-grained debug layer
John Reck
2016-01-19
Fix ordering of texture->upload arguments
John Reck
2016-01-15
Revert "Revert "Fix leak in unclipped save layer""
John Reck
2016-01-15
Revert "Fix leak in unclipped save layer"
Daniel Chapin
2016-01-14
Fix leak in unclipped save layer
John Reck
2016-01-14
Track texture memory globally
John Reck
2016-01-12
Fix 9 patch mesh usage
Chris Craik
2016-01-11
Fix path position in BakedOpDispatcher
Chris Craik
2016-01-08
Unclipped savelayer support in new renderer
Chris Craik
2016-01-07
Partial unclipped save layer support
Chris Craik
2016-01-06
Rework op macros
Chris Craik
2016-01-04
Stencil support in new recorder/reorderer
Chris Craik
2015-12-16
Add TextureView support to new renderer/reorderer
Chris Craik
2015-12-16
Add TextOnPath support to new reorderer/renderer
Chris Craik
2015-12-15
Add functor support to new reorderer/renderer
Chris Craik
2015-12-15
Merge "Avoid unneeded rect params"
Chris Craik
2015-12-10
Avoid unneeded rect params
Chris Craik
2015-12-10
Add property animations to new reorderer/renderer
Chris Craik
2015-12-09
Add bitmapmesh, rect, and patch rendering
Chris Craik
2015-12-09
Add more shape drawing to new reorderer/renderer
Chris Craik
2015-12-07
Merged op dispatch in OpReorderer
Chris Craik
2015-11-25
Move BakedOpDispatcher to separate file
Chris Craik