diff options
Diffstat (limited to 'tests/RenderScriptTests/ImageProcessing')
| -rw-r--r-- | tests/RenderScriptTests/ImageProcessing/src/com/android/rs/image/vignette.rsh | 51 |
1 files changed, 23 insertions, 28 deletions
diff --git a/tests/RenderScriptTests/ImageProcessing/src/com/android/rs/image/vignette.rsh b/tests/RenderScriptTests/ImageProcessing/src/com/android/rs/image/vignette.rsh index 94295641e98c..a1e4ae545f93 100644 --- a/tests/RenderScriptTests/ImageProcessing/src/com/android/rs/image/vignette.rsh +++ b/tests/RenderScriptTests/ImageProcessing/src/com/android/rs/image/vignette.rsh @@ -14,48 +14,43 @@ * limitations under the License. */ -static float2 scale; -static float2 center, dimensions; -static float range, inv_max_dist, shade, slope; -static float2 overDimensions; +static float2 neg_center, axis_scale, inv_dimensions; +static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade; void init_vignette(uint32_t dim_x, uint32_t dim_y, float center_x, float center_y, float desired_scale, float desired_shade, float desired_slope) { - center.x = center_x; - center.y = center_y; - dimensions.x = (float)dim_x; - dimensions.y = (float)dim_y; + neg_center.x = -center_x; + neg_center.y = -center_y; + inv_dimensions.x = 1.f / (float)dim_x; + inv_dimensions.y = 1.f / (float)dim_y; + + axis_scale = (float2)1.f; + if (dim_x > dim_y) + axis_scale.y = (float)dim_y / (float)dim_x; + else + axis_scale.x = (float)dim_x / (float)dim_y; + + const float max_dist = 0.5 * length(axis_scale); + sloped_inv_max_dist = desired_slope * 1.f/max_dist; - float max_dist = 0.5; - if (dim_x > dim_y) { - scale.x = 1.0; - scale.y = dimensions.y / dimensions.x; - max_dist *= sqrt(scale.y*scale.y + 1); - } else { - scale.x = dimensions.x / dimensions.y; - scale.y = 1.0; - max_dist *= sqrt(scale.x*scale.x + 1); - } - inv_max_dist = 1.0/max_dist; // Range needs to be between 1.3 to 0.6. When scale is zero then range is // 1.3 which means no vignette at all because the luminousity difference is // less than 1/256. Expect input scale to be between 0.0 and 1.0. - range = 1.3 - 0.7*sqrt(desired_scale); - shade = desired_shade; - slope = desired_slope; + const float neg_range = 0.7*sqrt(desired_scale) - 1.3; + sloped_neg_range = exp(neg_range * desired_slope); - overDimensions = ((float2)1.f) / dimensions; + shade = desired_shade; + opp_shade = 1.f - desired_shade; } void root(const uchar4 *in, uchar4 *out, uint32_t x, uint32_t y) { // Convert x and y to floating point coordinates with center as origin const float4 fin = convert_float4(*in); - float2 coord = {(float)x, (float)y}; - coord *= overDimensions; - coord -= center; - const float dist = length(scale * coord); - const float lumen = shade / (1.0 + exp((dist * inv_max_dist - range) * slope)) + (1.0 - shade); + const float2 inCoord = {(float)x, (float)y}; + const float2 coord = mad(inCoord, inv_dimensions, neg_center); + const float sloped_dist_ratio = length(axis_scale * coord) * sloped_inv_max_dist; + const float lumen = opp_shade + shade / ( 1.0 + sloped_neg_range * exp(sloped_dist_ratio) ); float4 fout; fout.rgb = fin.rgb * lumen; fout.w = fin.w; |