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-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp23
1 files changed, 15 insertions, 8 deletions
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index a68ab3055fe1..50afb3d8bd6e 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -353,9 +353,10 @@ void SurfaceFlinger::signalEvent() {
mEventQueue.invalidate();
}
-bool SurfaceFlinger::authenticateSurface(const sp<ISurface>& surface) const {
+bool SurfaceFlinger::authenticateSurfaceTexture(
+ const sp<ISurfaceTexture>& surfaceTexture) const {
Mutex::Autolock _l(mStateLock);
- sp<IBinder> surfBinder(surface->asBinder());
+ sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder());
// Check the visible layer list for the ISurface
const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
@@ -363,14 +364,17 @@ bool SurfaceFlinger::authenticateSurface(const sp<ISurface>& surface) const {
for (size_t i=0 ; i<count ; i++) {
const sp<LayerBase>& layer(currentLayers[i]);
sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
- if (lbc != NULL && lbc->getSurfaceBinder() == surfBinder) {
- return true;
+ if (lbc != NULL) {
+ wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
+ if (lbcBinder == surfaceTextureBinder) {
+ return true;
+ }
}
}
// Check the layers in the purgatory. This check is here so that if a
- // Surface gets destroyed before all the clients are done using it, the
- // error will not be reported as "surface XYZ is not authenticated", but
+ // SurfaceTexture gets destroyed before all the clients are done using it,
+ // the error will not be reported as "surface XYZ is not authenticated", but
// will instead fail later on when the client tries to use the surface,
// which should be reported as "surface XYZ returned an -ENODEV". The
// purgatorized layers are no less authentic than the visible ones, so this
@@ -379,8 +383,11 @@ bool SurfaceFlinger::authenticateSurface(const sp<ISurface>& surface) const {
for (size_t i=0 ; i<purgatorySize ; i++) {
const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
- if (lbc != NULL && lbc->getSurfaceBinder() == surfBinder) {
- return true;
+ if (lbc != NULL) {
+ wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
+ if (lbcBinder == surfaceTextureBinder) {
+ return true;
+ }
}
}