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-rw-r--r--services/surfaceflinger/Layer.cpp57
1 files changed, 0 insertions, 57 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 3720e166992b..629d993ca007 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -35,7 +35,6 @@
#include "Layer.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"
-#include "DisplayHardware/HWComposer.h"
#define DEBUG_RESIZE 0
@@ -178,62 +177,6 @@ status_t Layer::setBuffers( uint32_t w, uint32_t h,
return NO_ERROR;
}
-void Layer::setGeometry(hwc_layer_t* hwcl)
-{
- hwcl->compositionType = HWC_FRAMEBUFFER;
- hwcl->hints = 0;
- hwcl->flags = 0;
- hwcl->transform = 0;
- hwcl->blending = HWC_BLENDING_NONE;
-
- // we can't do alpha-fade with the hwc HAL
- const State& s(drawingState());
- if (s.alpha < 0xFF) {
- hwcl->flags = HWC_SKIP_LAYER;
- return;
- }
-
- // we can only handle simple transformation
- if (mOrientation & Transform::ROT_INVALID) {
- hwcl->flags = HWC_SKIP_LAYER;
- return;
- }
-
- hwcl->transform = mOrientation;
-
- if (needsBlending()) {
- hwcl->blending = mPremultipliedAlpha ?
- HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE;
- }
-
- hwcl->displayFrame.left = mTransformedBounds.left;
- hwcl->displayFrame.top = mTransformedBounds.top;
- hwcl->displayFrame.right = mTransformedBounds.right;
- hwcl->displayFrame.bottom = mTransformedBounds.bottom;
-
- hwcl->visibleRegionScreen.rects =
- reinterpret_cast<hwc_rect_t const *>(
- visibleRegionScreen.getArray(
- &hwcl->visibleRegionScreen.numRects));
-}
-
-void Layer::setPerFrameData(hwc_layer_t* hwcl) {
- sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
- if (buffer == NULL) {
- // this situation can happen if we ran out of memory for instance.
- // not much we can do. continue to use whatever texture was bound
- // to this context.
- hwcl->handle = NULL;
- return;
- }
- hwcl->handle = const_cast<native_handle_t*>(buffer->handle);
- // TODO: set the crop value properly
- hwcl->sourceCrop.left = 0;
- hwcl->sourceCrop.top = 0;
- hwcl->sourceCrop.right = buffer->width;
- hwcl->sourceCrop.bottom = buffer->height;
-}
-
void Layer::reloadTexture(const Region& dirty)
{
sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());