summaryrefslogtreecommitdiff
path: root/opengl
diff options
context:
space:
mode:
Diffstat (limited to 'opengl')
-rw-r--r--opengl/java/android/opengl/Matrix.java67
1 files changed, 66 insertions, 1 deletions
diff --git a/opengl/java/android/opengl/Matrix.java b/opengl/java/android/opengl/Matrix.java
index ce3f57ebfea1..3a636fae9a35 100644
--- a/opengl/java/android/opengl/Matrix.java
+++ b/opengl/java/android/opengl/Matrix.java
@@ -16,6 +16,8 @@
package android.opengl;
+import androidx.annotation.NonNull;
+
/**
* Matrix math utilities. These methods operate on OpenGL ES format
* matrices and vectors stored in float arrays.
@@ -640,9 +642,14 @@ public class Matrix {
* @param rm returns the result
* @param rmOffset index into rm where the result matrix starts
* @param x angle of rotation, in degrees
- * @param y angle of rotation, in degrees
+ * @param y is broken, do not use
* @param z angle of rotation, in degrees
+ *
+ * @deprecated This method is incorrect around the y axis. This method is
+ * deprecated and replaced (below) by setRotateEulerM2 which
+ * behaves correctly
*/
+ @Deprecated
public static void setRotateEulerM(float[] rm, int rmOffset,
float x, float y, float z) {
x *= (float) (Math.PI / 180.0f);
@@ -679,6 +686,64 @@ public class Matrix {
}
/**
+ * Converts Euler angles to a rotation matrix.
+ *
+ * @param rm returns the result
+ * @param rmOffset index into rm where the result matrix starts
+ * @param x angle of rotation, in degrees
+ * @param y angle of rotation, in degrees
+ * @param z angle of rotation, in degrees
+ *
+ * @throws IllegalArgumentException if rm is null;
+ * or if rmOffset + 16 > rm.length;
+ * rmOffset < 0
+ */
+ public static void setRotateEulerM2(@NonNull float[] rm, int rmOffset,
+ float x, float y, float z) {
+ if (rm == null) {
+ throw new IllegalArgumentException("rm == null");
+ }
+ if (rmOffset < 0) {
+ throw new IllegalArgumentException("rmOffset < 0");
+ }
+ if (rm.length < rmOffset + 16) {
+ throw new IllegalArgumentException("rm.length < rmOffset + 16");
+ }
+
+ x *= (float) (Math.PI / 180.0f);
+ y *= (float) (Math.PI / 180.0f);
+ z *= (float) (Math.PI / 180.0f);
+ float cx = (float) Math.cos(x);
+ float sx = (float) Math.sin(x);
+ float cy = (float) Math.cos(y);
+ float sy = (float) Math.sin(y);
+ float cz = (float) Math.cos(z);
+ float sz = (float) Math.sin(z);
+ float cxsy = cx * sy;
+ float sxsy = sx * sy;
+
+ rm[rmOffset + 0] = cy * cz;
+ rm[rmOffset + 1] = -cy * sz;
+ rm[rmOffset + 2] = sy;
+ rm[rmOffset + 3] = 0.0f;
+
+ rm[rmOffset + 4] = sxsy * cz + cx * sz;
+ rm[rmOffset + 5] = -sxsy * sz + cx * cz;
+ rm[rmOffset + 6] = -sx * cy;
+ rm[rmOffset + 7] = 0.0f;
+
+ rm[rmOffset + 8] = -cxsy * cz + sx * sz;
+ rm[rmOffset + 9] = cxsy * sz + sx * cz;
+ rm[rmOffset + 10] = cx * cy;
+ rm[rmOffset + 11] = 0.0f;
+
+ rm[rmOffset + 12] = 0.0f;
+ rm[rmOffset + 13] = 0.0f;
+ rm[rmOffset + 14] = 0.0f;
+ rm[rmOffset + 15] = 1.0f;
+ }
+
+ /**
* Defines a viewing transformation in terms of an eye point, a center of
* view, and an up vector.
*