diff options
Diffstat (limited to 'opengl')
22 files changed, 1736 insertions, 32 deletions
diff --git a/opengl/include/EGL/eglplatform.h b/opengl/include/EGL/eglplatform.h index a2c6a7d8edae..25d7697ee3be 100644 --- a/opengl/include/EGL/eglplatform.h +++ b/opengl/include/EGL/eglplatform.h @@ -91,10 +91,11 @@ typedef Window EGLNativeWindowType; #elif defined(ANDROID) -struct android_native_window_t; +#include <android/native_window.h> + struct egl_native_pixmap_t; -typedef struct android_native_window_t* EGLNativeWindowType; +typedef struct ANativeWindow* EGLNativeWindowType; typedef struct egl_native_pixmap_t* EGLNativePixmapType; typedef void* EGLNativeDisplayType; diff --git a/opengl/include/GLES/glext.h b/opengl/include/GLES/glext.h index 95961481707e..a5b3eada3f8f 100644 --- a/opengl/include/GLES/glext.h +++ b/opengl/include/GLES/glext.h @@ -211,6 +211,11 @@ typedef void* GLeglImageOES; #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 #endif +/* GL_OES_texture_external */ +#ifndef GL_TEXTURE_EXTERNAL_OES +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#endif + /*------------------------------------------------------------------------* * AMD extension tokens *------------------------------------------------------------------------*/ @@ -777,6 +782,11 @@ typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arra typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); #endif +/* GL_OES_texture_external */ +#ifndef GL_OES_texture_external +#define GL_OES_texture_external 1 +#endif + /*------------------------------------------------------------------------* * AMD extension functions *------------------------------------------------------------------------*/ diff --git a/opengl/include/GLES2/gl2ext.h b/opengl/include/GLES2/gl2ext.h index d8c9f41debb7..de5d65a23114 100644 --- a/opengl/include/GLES2/gl2ext.h +++ b/opengl/include/GLES2/gl2ext.h @@ -146,6 +146,11 @@ typedef void* GLeglImageOES; #define GL_INT_10_10_10_2_OES 0x8DF7 #endif +/* GL_OES_texture_external */ +#ifndef GL_TEXTURE_EXTERNAL_OES +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#endif + /*------------------------------------------------------------------------* * AMD extension tokens *------------------------------------------------------------------------*/ @@ -541,6 +546,11 @@ typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); #define GL_OES_vertex_type_10_10_10_2 1 #endif +/* GL_OES_texture_external */ +#ifndef GL_OES_texture_external +#define GL_OES_texture_external 1 +#endif + /*------------------------------------------------------------------------* * AMD extension functions *------------------------------------------------------------------------*/ diff --git a/opengl/java/android/opengl/GLES10.java b/opengl/java/android/opengl/GLES10.java index db52b821eee6..790acbd3395e 100644 --- a/opengl/java/android/opengl/GLES10.java +++ b/opengl/java/android/opengl/GLES10.java @@ -669,6 +669,22 @@ public class GLES10 { java.nio.IntBuffer params ); +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + // C function const GLubyte * glGetString ( GLenum name ) public static native String glGetString( diff --git a/opengl/java/android/opengl/GLES20.java b/opengl/java/android/opengl/GLES20.java index b8aac0eb0a15..635f811e72f6 100644 --- a/opengl/java/android/opengl/GLES20.java +++ b/opengl/java/android/opengl/GLES20.java @@ -670,6 +670,15 @@ public class GLES20 { int count ); + // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset ) + + public static native void glDrawElements( + int mode, + int count, + int type, + int offset + ); + // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) public static native void glDrawElements( @@ -978,6 +987,22 @@ public class GLES20 { java.nio.IntBuffer params ); +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + // C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length, // GLchar * infoLog); @@ -1018,6 +1043,22 @@ public class GLES20 { java.nio.IntBuffer params ); +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length, // GLchar * infoLog); @@ -1064,6 +1105,22 @@ public class GLES20 { byte source ); +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + // C function const GLubyte * glGetString ( GLenum name ) public static native String glGetString( @@ -1316,6 +1373,22 @@ public class GLES20 { int length ); +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length ) public static native void glShaderSource( @@ -1814,6 +1887,17 @@ public class GLES20 { java.nio.FloatBuffer values ); + // C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset ) + + public static native void glVertexAttribPointer( + int indx, + int size, + int type, + boolean normalized, + int stride, + int offset + ); + // C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr ) private static native void glVertexAttribPointerBounds( diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java index 2ff231da52ec..41207f77285a 100644 --- a/opengl/java/android/opengl/GLSurfaceView.java +++ b/opengl/java/android/opengl/GLSurfaceView.java @@ -222,6 +222,10 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback // underlying surface is created and destroyed SurfaceHolder holder = getHolder(); holder.addCallback(this); + // setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment + // this statement if back-porting to 2.2 or older: + // holder.setFormat(PixelFormat.RGB_565); + // // setType is not needed for SDK 2.0 or newer. Uncomment this // statement if back-porting this code to older SDKs. // holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); @@ -1103,7 +1107,6 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback mRenderer = renderer; } - @Override public void run() { setName("GLThread " + getId()); @@ -1154,6 +1157,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback boolean sizeChanged = false; boolean wantRenderNotification = false; boolean doRenderNotification = false; + boolean askedToReleaseEglContext = false; int w = 0; int h = 0; Runnable event = null; @@ -1179,6 +1183,17 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback } } + // Do we need to give up the EGL context? + if (mShouldReleaseEglContext) { + if (LOG_SURFACE) { + Log.i("GLThread", "releasing EGL context because asked to tid=" + getId()); + } + stopEglSurfaceLocked(); + stopEglContextLocked(); + mShouldReleaseEglContext = false; + askedToReleaseEglContext = true; + } + // Have we lost the EGL context? if (lostEglContext) { stopEglSurfaceLocked(); @@ -1228,6 +1243,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback } if (doRenderNotification) { + if (LOG_SURFACE) { + Log.i("GLThread", "sending render notification tid=" + getId()); + } wantRenderNotification = false; doRenderNotification = false; mRenderComplete = true; @@ -1235,22 +1253,24 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback } // Ready to draw? - if ((!mPaused) && mHasSurface - && (mWidth > 0) && (mHeight > 0) - && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY))) { + if (readyToDraw()) { // If we don't have an EGL context, try to acquire one. - if ((! mHaveEglContext) && sGLThreadManager.tryAcquireEglContextLocked(this)) { - try { - mEglHelper.start(); - } catch (RuntimeException t) { - sGLThreadManager.releaseEglContextLocked(this); - throw t; - } - mHaveEglContext = true; - createEglContext = true; + if (! mHaveEglContext) { + if (askedToReleaseEglContext) { + askedToReleaseEglContext = false; + } else if (sGLThreadManager.tryAcquireEglContextLocked(this)) { + try { + mEglHelper.start(); + } catch (RuntimeException t) { + sGLThreadManager.releaseEglContextLocked(this); + throw t; + } + mHaveEglContext = true; + createEglContext = true; - sGLThreadManager.notifyAll(); + sGLThreadManager.notifyAll(); + } } if (mHaveEglContext && !mHaveEglSurface) { @@ -1265,6 +1285,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback w = mWidth; h = mHeight; wantRenderNotification = true; + if (LOG_SURFACE) { + Log.i("GLThread", "noticing that we want render notification tid=" + getId()); + } if (DRAW_TWICE_AFTER_SIZE_CHANGED) { // We keep mRequestRender true so that we draw twice after the size changes. @@ -1284,7 +1307,16 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback // By design, this is the only place in a GLThread thread where we wait(). if (LOG_THREADS) { - Log.i("GLThread", "waiting tid=" + getId()); + Log.i("GLThread", "waiting tid=" + getId() + + " mHaveEglContext: " + mHaveEglContext + + " mHaveEglSurface: " + mHaveEglSurface + + " mPaused: " + mPaused + + " mHasSurface: " + mHasSurface + + " mWaitingForSurface: " + mWaitingForSurface + + " mWidth: " + mWidth + + " mHeight: " + mHeight + + " mRequestRender: " + mRequestRender + + " mRenderMode: " + mRenderMode); } sGLThreadManager.wait(); } @@ -1326,7 +1358,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback } if (LOG_RENDERER_DRAW_FRAME) { - Log.w("GLThread", "onDrawFrame"); + Log.w("GLThread", "onDrawFrame tid=" + getId()); } mRenderer.onDrawFrame(gl); if (!mEglHelper.swap()) { @@ -1352,6 +1384,16 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback } } + public boolean ableToDraw() { + return mHaveEglContext && mHaveEglSurface && readyToDraw(); + } + + private boolean readyToDraw() { + return (!mPaused) && mHasSurface + && (mWidth > 0) && (mHeight > 0) + && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY)); + } + public void setRenderMode(int renderMode) { if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) { throw new IllegalArgumentException("renderMode"); @@ -1461,9 +1503,10 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback sGLThreadManager.notifyAll(); // Wait for thread to react to resize and render a frame - while (! mExited && !mPaused && !mRenderComplete ) { + while (! mExited && !mPaused && !mRenderComplete + && (mGLThread != null && mGLThread.ableToDraw())) { if (LOG_SURFACE) { - Log.i("Main thread", "onWindowResize waiting for render complete."); + Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + mGLThread.getId()); } try { sGLThreadManager.wait(); @@ -1490,6 +1533,11 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback } } + public void requestReleaseEglContextLocked() { + mShouldReleaseEglContext = true; + sGLThreadManager.notifyAll(); + } + /** * Queue an "event" to be run on the GL rendering thread. * @param r the runnable to be run on the GL rendering thread. @@ -1514,6 +1562,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback private boolean mWaitingForSurface; private boolean mHaveEglContext; private boolean mHaveEglSurface; + private boolean mShouldReleaseEglContext; private int mWidth; private int mHeight; private int mRenderMode; @@ -1598,6 +1647,13 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback if (mMultipleGLESContextsAllowed) { return true; } + // Notify the owning thread that it should release the context. + // TODO: implement a fairness policy. Currently + // if the owning thread is drawing continuously it will just + // reacquire the EGL context. + if (mEglOwner != null) { + mEglOwner.requestReleaseEglContextLocked(); + } return false; } diff --git a/opengl/java/com/google/android/gles_jni/GLImpl.java b/opengl/java/com/google/android/gles_jni/GLImpl.java index 30b9325e651e..090c0cb7c1d9 100644 --- a/opengl/java/com/google/android/gles_jni/GLImpl.java +++ b/opengl/java/com/google/android/gles_jni/GLImpl.java @@ -19,7 +19,7 @@ package com.google.android.gles_jni; -import android.app.ActivityThread; +import android.app.AppGlobals; import android.content.pm.ApplicationInfo; import android.content.pm.IPackageManager; import android.os.Build; @@ -65,7 +65,7 @@ public class GLImpl implements GL10, GL10Ext, GL11, GL11Ext, GL11ExtensionPack { private static boolean allowIndirectBuffers(String appName) { boolean result = false; int version = 0; - IPackageManager pm = ActivityThread.getPackageManager(); + IPackageManager pm = AppGlobals.getPackageManager(); try { ApplicationInfo applicationInfo = pm.getApplicationInfo(appName, 0); if (applicationInfo != null) { diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp index 7cb01d0e1a0b..32e6c9f7ef3c 100644 --- a/opengl/libagl/egl.cpp +++ b/opengl/libagl/egl.cpp @@ -213,7 +213,7 @@ struct egl_window_surface_v2_t : public egl_surface_t egl_window_surface_v2_t( EGLDisplay dpy, EGLConfig config, int32_t depthFormat, - android_native_window_t* window); + ANativeWindow* window); ~egl_window_surface_v2_t(); @@ -235,7 +235,7 @@ struct egl_window_surface_v2_t : public egl_surface_t private: status_t lock(android_native_buffer_t* buf, int usage, void** vaddr); status_t unlock(android_native_buffer_t* buf); - android_native_window_t* nativeWindow; + ANativeWindow* nativeWindow; android_native_buffer_t* buffer; android_native_buffer_t* previousBuffer; gralloc_module_t const* module; @@ -355,7 +355,7 @@ private: egl_window_surface_v2_t::egl_window_surface_v2_t(EGLDisplay dpy, EGLConfig config, int32_t depthFormat, - android_native_window_t* window) + ANativeWindow* window) : egl_surface_t(dpy, config, depthFormat), nativeWindow(window), buffer(0), previousBuffer(0), module(0), blitengine(0), bits(NULL) @@ -485,13 +485,13 @@ void egl_window_surface_v2_t::copyBlt( copybit_device_t* const copybit = blitengine; if (copybit) { copybit_image_t simg; - simg.w = src->width; + simg.w = src->stride; simg.h = src->height; simg.format = src->format; simg.handle = const_cast<native_handle_t*>(src->handle); copybit_image_t dimg; - dimg.w = dst->width; + dimg.w = dst->stride; dimg.h = dst->height; dimg.format = dst->format; dimg.handle = const_cast<native_handle_t*>(dst->handle); @@ -1300,7 +1300,7 @@ static EGLSurface createWindowSurface(EGLDisplay dpy, EGLConfig config, if (!(surfaceType & EGL_WINDOW_BIT)) return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - if (static_cast<android_native_window_t*>(window)->common.magic != + if (static_cast<ANativeWindow*>(window)->common.magic != ANDROID_NATIVE_WINDOW_MAGIC) { return setError(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE); } @@ -1323,7 +1323,7 @@ static EGLSurface createWindowSurface(EGLDisplay dpy, EGLConfig config, egl_surface_t* surface; surface = new egl_window_surface_v2_t(dpy, config, depthFormat, - static_cast<android_native_window_t*>(window)); + static_cast<ANativeWindow*>(window)); if (!surface->initCheck()) { // there was a problem in the ctor, the error diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp index ba09d082feec..714fd3eec7c5 100644 --- a/opengl/libs/EGL/egl.cpp +++ b/opengl/libs/EGL/egl.cpp @@ -1045,6 +1045,10 @@ EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, int i=0, index=0; egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); if (cnx) { + if (share_list != EGL_NO_CONTEXT) { + egl_context_t* const c = get_context(share_list); + share_list = c->context; + } EGLContext context = cnx->egl.eglCreateContext( dp->disp[i].dpy, dp->disp[i].config[index], share_list, attrib_list); diff --git a/opengl/tests/gl_jni/jni/gl_code.cpp b/opengl/tests/gl_jni/jni/gl_code.cpp index f031c79cd33e..ef66841f2792 100644 --- a/opengl/tests/gl_jni/jni/gl_code.cpp +++ b/opengl/tests/gl_jni/jni/gl_code.cpp @@ -181,4 +181,3 @@ JNIEXPORT void JNICALL Java_com_android_gljni_GLJNILib_changeBackground(JNIEnv * { background = 1.0f - background; } - diff --git a/opengl/tests/gl_perf/Android.mk b/opengl/tests/gl_perf/Android.mk new file mode 100644 index 000000000000..37647ca682c9 --- /dev/null +++ b/opengl/tests/gl_perf/Android.mk @@ -0,0 +1,20 @@ +LOCAL_PATH:= $(call my-dir) +include $(CLEAR_VARS) + +LOCAL_SRC_FILES:= \ + gl2_perf.cpp \ + filltest.cpp + +LOCAL_SHARED_LIBRARIES := \ + libcutils \ + libEGL \ + libGLESv2 \ + libui + +LOCAL_MODULE:= test-opengl-gl2_perf + +LOCAL_MODULE_TAGS := optional + +LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES + +include $(BUILD_EXECUTABLE) diff --git a/opengl/tests/gl_perf/filltest.cpp b/opengl/tests/gl_perf/filltest.cpp new file mode 100644 index 000000000000..eb398ecdbc91 --- /dev/null +++ b/opengl/tests/gl_perf/filltest.cpp @@ -0,0 +1,385 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <stdlib.h> +#include <stdio.h> +#include <time.h> +#include <sched.h> +#include <sys/resource.h> +#include <string.h> + +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> +#include <utils/Timers.h> +#include <EGL/egl.h> + + +using namespace android; + +static void checkGlError(const char* op) { + for (GLint error = glGetError(); error; error + = glGetError()) { + fprintf(stderr, "after %s() glError (0x%x)\n", op, error); + } +} + +GLuint loadShader(GLenum shaderType, const char* pSource) { + GLuint shader = glCreateShader(shaderType); + if (shader) { + glShaderSource(shader, 1, &pSource, NULL); + glCompileShader(shader); + GLint compiled = 0; + glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); + if (!compiled) { + GLint infoLen = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); + if (infoLen) { + char* buf = (char*) malloc(infoLen); + if (buf) { + glGetShaderInfoLog(shader, infoLen, NULL, buf); + fprintf(stderr, "Could not compile shader %d:\n%s\n", + shaderType, buf); + free(buf); + } + glDeleteShader(shader); + shader = 0; + } + } + } + return shader; +} + +enum { + A_POS, + A_COLOR, + A_TEX0, + A_TEX1 +}; + +GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { + GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); + if (!vertexShader) { + return 0; + } + + GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); + if (!pixelShader) { + return 0; + } + + GLuint program = glCreateProgram(); + if (program) { + glAttachShader(program, vertexShader); + checkGlError("glAttachShader v"); + glAttachShader(program, pixelShader); + checkGlError("glAttachShader p"); + + glBindAttribLocation(program, A_POS, "a_pos"); + glBindAttribLocation(program, A_COLOR, "a_color"); + glBindAttribLocation(program, A_TEX0, "a_tex0"); + glBindAttribLocation(program, A_TEX1, "a_tex1"); + glLinkProgram(program); + GLint linkStatus = GL_FALSE; + glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); + if (linkStatus != GL_TRUE) { + GLint bufLength = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); + if (bufLength) { + char* buf = (char*) malloc(bufLength); + if (buf) { + glGetProgramInfoLog(program, bufLength, NULL, buf); + printf("Could not link program:\n%s\n", buf); + free(buf); + } + } + glDeleteProgram(program); + program = 0; + } + } + checkGlError("createProgram"); + glUseProgram(program); + return program; +} + +uint64_t getTime() { + struct timespec t; + clock_gettime(CLOCK_MONOTONIC, &t); + return t.tv_nsec + ((uint64_t)t.tv_sec * 1000 * 1000 * 1000); +} + +uint64_t gTime; +void startTimer() { + gTime = getTime(); +} + +void endTimer(const char *str, int w, int h, double dc, int count) { + uint64_t t2 = getTime(); + double delta = ((double)(t2 - gTime)) / 1000000000; + double pixels = dc * (w * h) * count; + double mpps = pixels / delta / 1000000; + double dc60 = pixels / delta / (w * h) / 60; + + printf("%s, %f, %f\n", str, mpps, dc60); +} + +static const char gVertexShader[] = + "attribute vec4 a_pos;\n" + "attribute vec4 a_color;\n" + "attribute vec2 a_tex0;\n" + "attribute vec2 a_tex1;\n" + "varying vec4 v_color;\n" + "varying vec2 v_tex0;\n" + "varying vec2 v_tex1;\n" + + "void main() {\n" + " v_color = a_color;\n" + " v_tex0 = a_tex0;\n" + " v_tex1 = a_tex1;\n" + " gl_Position = a_pos;\n" + "}\n"; + +static const char gShaderPrefix[] = + "precision mediump float;\n" + "uniform vec4 u_color;\n" + "uniform vec4 u_0;\n" + "uniform vec4 u_1;\n" + "uniform vec4 u_2;\n" + "uniform vec4 u_3;\n" + "varying vec4 v_color;\n" + "varying vec2 v_tex0;\n" + "varying vec2 v_tex1;\n" + "uniform sampler2D u_tex0;\n" + "uniform sampler2D u_tex1;\n" + "void main() {\n"; + +static const char gShaderPostfix[] = + " gl_FragColor = c;\n" + "}\n"; + + +static char * append(char *d, const char *s) { + size_t len = strlen(s); + memcpy(d, s, len); + return d + len; +} + +static char * genShader( + bool useVarColor, + int texCount, + bool modulateFirstTex, + int extraMath) +{ + char *str = (char *)calloc(16 * 1024, 1); + char *tmp = append(str, gShaderPrefix); + + if (modulateFirstTex || !texCount) { + if (useVarColor) { + tmp = append(tmp, " vec4 c = v_color;\n"); + } else { + tmp = append(tmp, " vec4 c = u_color;\n"); + } + } else { + tmp = append(tmp, " vec4 c = texture2D(u_tex0, v_tex0);\n"); + } + + if (modulateFirstTex && texCount) { + tmp = append(tmp, " c *= texture2D(u_tex0, v_tex0);\n"); + } + if (texCount > 1) { + tmp = append(tmp, " c *= texture2D(u_tex1, v_tex1);\n"); + } + + if (extraMath > 0) { + tmp = append(tmp, " c *= u_0;\n"); + } + if (extraMath > 1) { + tmp = append(tmp, " c *= u_1;\n"); + } + if (extraMath > 2) { + tmp = append(tmp, " c *= u_2;\n"); + } + if (extraMath > 3) { + tmp = append(tmp, " c *= u_3;\n"); + } + + + tmp = append(tmp, gShaderPostfix); + tmp[0] = 0; + + //printf("%s", str); + return str; +} + +static void setupVA() { + static const float vtx[] = { + -2.0f,-1.0f, + 1.0f,-1.0f, + -2.0f, 1.0f, + 1.0f, 1.0f }; + static const float color[] = { + 1.0f,0.0f,1.0f,1.0f, + 0.0f,0.0f,1.0f,1.0f, + 1.0f,1.0f,0.0f,1.0f, + 1.0f,1.0f,1.0f,1.0f }; + static const float tex0[] = { + 0.0f,0.0f, + 1.0f,0.0f, + 1.0f,1.0f, + 0.0f,1.0f }; + static const float tex1[] = { + 1.0f,0.0f, + 1.0f,1.0f, + 0.0f,1.0f, + 0.0f,0.0f }; + + glEnableVertexAttribArray(A_POS); + glEnableVertexAttribArray(A_COLOR); + glEnableVertexAttribArray(A_TEX0); + glEnableVertexAttribArray(A_TEX1); + + glVertexAttribPointer(A_POS, 2, GL_FLOAT, false, 8, vtx); + glVertexAttribPointer(A_COLOR, 4, GL_FLOAT, false, 16, color); + glVertexAttribPointer(A_TEX0, 2, GL_FLOAT, false, 8, tex0); + glVertexAttribPointer(A_TEX1, 2, GL_FLOAT, false, 8, tex1); +} + +////////////////////////// + +void ptSwap(); + +static void doLoop(uint32_t w, uint32_t h, const char *str) { + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + ptSwap(); + glFinish(); + + startTimer(); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); + for (int ct=0; ct < 100; ct++) { + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + } + ptSwap(); + glFinish(); + endTimer(str, w, h, 1, 100); +} + +static void doSingleTest(uint32_t w, uint32_t h, + bool useVarColor, + int texCount, + bool modulateFirstTex, + int extraMath, + int tex0, int tex1) { + char *pgmTxt = genShader(useVarColor, texCount, modulateFirstTex, extraMath); + int pgm = createProgram(gVertexShader, pgmTxt); + if (!pgm) { + printf("error running test\n"); + return; + } + int loc = glGetUniformLocation(pgm, "u_tex0"); + //printf("loc = %i \n", loc); + if (loc >= 0) glUniform1i(loc, 0); + loc = glGetUniformLocation(pgm, "u_tex1"); + if (loc >= 0) glUniform1i(loc, 1); + + loc = glGetUniformLocation(pgm, "u_color"); + if (loc >= 0) glUniform4f(loc, 1.f, 0.4f, 0.6f, 0.8f); + + loc = glGetUniformLocation(pgm, "u_0"); + if (loc >= 0) glUniform4f(loc, 1.f, 0.4f, 0.6f, 0.8f); + + loc = glGetUniformLocation(pgm, "u_1"); + if (loc >= 0) glUniform4f(loc, 0.7f, 0.8f, 0.6f, 0.8f); + + loc = glGetUniformLocation(pgm, "u_2"); + if (loc >= 0) glUniform4f(loc, 0.9f, 0.6f, 0.7f, 1.0f); + + loc = glGetUniformLocation(pgm, "u_3"); + if (loc >= 0) glUniform4f(loc, 0.88f, 0.2f, 0.4f, 0.2f); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, tex0); + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, tex1); + glActiveTexture(GL_TEXTURE0); + + char str2[1024]; + + glBlendFunc(GL_ONE, GL_ONE); + glDisable(GL_BLEND); + sprintf(str2, "%i, %i, %i, %i, %i, 0", + useVarColor, texCount, modulateFirstTex, extraMath, tex0); + doLoop(w, h, str2); + + glEnable(GL_BLEND); + sprintf(str2, "%i, %i, %i, %i, %i, 1", + useVarColor, texCount, modulateFirstTex, extraMath, tex0); + doLoop(w, h, str2); +} + +void genTextures() { + uint32_t *m = (uint32_t *)malloc(1024*1024*4); + for (int y=0; y < 1024; y++){ + for (int x=0; x < 1024; x++){ + m[y*1024 + x] = 0xff0000ff | ((x & 0xff) << 8) | (y << 16); + } + } + glBindTexture(GL_TEXTURE_2D, 1); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + + for (int y=0; y < 16; y++){ + for (int x=0; x < 16; x++){ + m[y*16 + x] = 0xff0000ff | (x<<12) | (y<<20); + } + } + glBindTexture(GL_TEXTURE_2D, 2); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + +} + +bool doTest(uint32_t w, uint32_t h) { + setupVA(); + genTextures(); + + printf("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n"); + + for (int texCount = 0; texCount < 3; texCount++) { + for (int extraMath = 0; extraMath < 5; extraMath++) { + + doSingleTest(w, h, false, texCount, false, extraMath, 1, 1); + doSingleTest(w, h, true, texCount, false, extraMath, 1, 1); + if (texCount) { + doSingleTest(w, h, false, texCount, true, extraMath, 1, 1); + doSingleTest(w, h, true, texCount, true, extraMath, 1, 1); + + doSingleTest(w, h, false, texCount, false, extraMath, 2, 2); + doSingleTest(w, h, true, texCount, false, extraMath, 2, 2); + doSingleTest(w, h, false, texCount, true, extraMath, 2, 2); + doSingleTest(w, h, true, texCount, true, extraMath, 2, 2); + } + } + } + + exit(0); + return true; +} diff --git a/opengl/tests/gl_perf/gl2_perf.cpp b/opengl/tests/gl_perf/gl2_perf.cpp new file mode 100644 index 000000000000..9dfcf1cc0efe --- /dev/null +++ b/opengl/tests/gl_perf/gl2_perf.cpp @@ -0,0 +1,136 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <stdlib.h> +#include <stdio.h> +#include <time.h> +#include <sched.h> +#include <sys/resource.h> + +#include <EGL/egl.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#include <utils/Timers.h> + +#include <ui/FramebufferNativeWindow.h> +#include <ui/EGLUtils.h> + +using namespace android; + + +static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) { + if (returnVal != EGL_TRUE) { + fprintf(stderr, "%s() returned %d\n", op, returnVal); + } + + for (EGLint error = eglGetError(); error != EGL_SUCCESS; error + = eglGetError()) { + fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error), + error); + } +} + +static void checkGlError(const char* op) { + for (GLint error = glGetError(); error; error + = glGetError()) { + fprintf(stderr, "after %s() glError (0x%x)\n", op, error); + } +} + +bool doTest(uint32_t w, uint32_t h); + +static EGLDisplay dpy; +static EGLSurface surface; + +int main(int argc, char** argv) { + EGLBoolean returnValue; + EGLConfig myConfig = {0}; + + EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; + EGLint s_configAttribs[] = { + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL_NONE }; + EGLint majorVersion; + EGLint minorVersion; + EGLContext context; + EGLint w, h; + + + checkEglError("<init>"); + dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); + checkEglError("eglGetDisplay"); + if (dpy == EGL_NO_DISPLAY) { + printf("eglGetDisplay returned EGL_NO_DISPLAY.\n"); + return 0; + } + + returnValue = eglInitialize(dpy, &majorVersion, &minorVersion); + checkEglError("eglInitialize", returnValue); + if (returnValue != EGL_TRUE) { + printf("eglInitialize failed\n"); + return 0; + } + + EGLNativeWindowType window = android_createDisplaySurface();
+ returnValue = EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &myConfig); + if (returnValue) { + printf("EGLUtils::selectConfigForNativeWindow() returned %d", returnValue); + return 0; + } + + checkEglError("EGLUtils::selectConfigForNativeWindow"); + + surface = eglCreateWindowSurface(dpy, myConfig, window, NULL); + checkEglError("eglCreateWindowSurface"); + if (surface == EGL_NO_SURFACE) { + printf("gelCreateWindowSurface failed.\n"); + return 0; + } + + context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs); + checkEglError("eglCreateContext"); + if (context == EGL_NO_CONTEXT) { + printf("eglCreateContext failed\n"); + return 0; + } + returnValue = eglMakeCurrent(dpy, surface, surface, context); + checkEglError("eglMakeCurrent", returnValue); + if (returnValue != EGL_TRUE) { + return 0; + } + eglQuerySurface(dpy, surface, EGL_WIDTH, &w); + checkEglError("eglQuerySurface"); + eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); + checkEglError("eglQuerySurface"); + GLint dim = w < h ? w : h; + + glViewport(0, 0, w, h); + + for (;;) { + doTest(w, h); + eglSwapBuffers(dpy, surface); + checkEglError("eglSwapBuffers"); + } + + return 0; +} + +void ptSwap() { + eglSwapBuffers(dpy, surface); +} + diff --git a/opengl/tests/gl_perfapp/Android.mk b/opengl/tests/gl_perfapp/Android.mk new file mode 100644 index 000000000000..dd75a740cfa7 --- /dev/null +++ b/opengl/tests/gl_perfapp/Android.mk @@ -0,0 +1,54 @@ +######################################################################### +# OpenGL ES Perf App +# This makefile builds both an activity and a shared library. +######################################################################### +ifneq ($(TARGET_SIMULATOR),true) # not 64 bit clean + +TOP_LOCAL_PATH:= $(call my-dir) + +# Build activity + +LOCAL_PATH:= $(call my-dir) +include $(CLEAR_VARS) + +LOCAL_MODULE_TAGS := optional + +LOCAL_SRC_FILES := $(call all-subdir-java-files) + +LOCAL_PACKAGE_NAME := GLPerf + +LOCAL_JNI_SHARED_LIBRARIES := libglperf + +# Run on Eclair +LOCAL_SDK_VERSION := 7 + +include $(BUILD_PACKAGE) + +######################################################################### +# Build JNI Shared Library +######################################################################### + +LOCAL_PATH:= $(LOCAL_PATH)/jni + +include $(CLEAR_VARS) + +# Optional tag would mean it doesn't get installed by default +LOCAL_MODULE_TAGS := optional + +LOCAL_CFLAGS := -Werror + +LOCAL_SRC_FILES:= \ + gl_code.cpp + +LOCAL_SHARED_LIBRARIES := \ + libutils \ + libEGL \ + libGLESv2 + +LOCAL_MODULE := libglperf + +LOCAL_PRELINK_MODULE := false + +include $(BUILD_SHARED_LIBRARY) + +endif # TARGET_SIMULATOR diff --git a/opengl/tests/gl_perfapp/AndroidManifest.xml b/opengl/tests/gl_perfapp/AndroidManifest.xml new file mode 100644 index 000000000000..305d95f21067 --- /dev/null +++ b/opengl/tests/gl_perfapp/AndroidManifest.xml @@ -0,0 +1,38 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +/* +** +** Copyright 2009, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ +--> + +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="com.android.glperf" + android:versionName="1.0.0" android:versionCode="10000" > + <uses-sdk android:targetSdkVersion="7" android:minSdkVersion="7" /> + <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> + <application + android:label="@string/glperf_activity"> + <activity android:name="GLPerfActivity" + android:theme="@android:style/Theme.NoTitleBar.Fullscreen" + android:launchMode="singleTask" + android:configChanges="orientation|keyboardHidden"> + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + </application> +</manifest> diff --git a/opengl/tests/gl_perfapp/jni/gl_code.cpp b/opengl/tests/gl_perfapp/jni/gl_code.cpp new file mode 100644 index 000000000000..020d848fdf0c --- /dev/null +++ b/opengl/tests/gl_perfapp/jni/gl_code.cpp @@ -0,0 +1,484 @@ +// OpenGL ES 2.0 code + +#include <nativehelper/jni.h> +#define LOG_TAG "GLPerf gl_code.cpp" +#include <utils/Log.h> + +#include <EGL/egl.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> +#include <utils/Timers.h> + +#include <stdio.h> +#include <stdlib.h> +#include <math.h> + +FILE * out; + +static void printGLString(const char *name, GLenum s) { + const char *v = (const char *) glGetString(s); + LOGI("GL %s = %s\n", name, v); +} + +static void checkGlError(const char* op) { + for (GLint error = glGetError(); error; error + = glGetError()) { + LOGI("after %s() glError (0x%x)\n", op, error); + } +} + +GLuint loadShader(GLenum shaderType, const char* pSource) { + GLuint shader = glCreateShader(shaderType); + if (shader) { + glShaderSource(shader, 1, &pSource, NULL); + glCompileShader(shader); + GLint compiled = 0; + glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); + if (!compiled) { + GLint infoLen = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); + if (infoLen) { + char* buf = (char*) malloc(infoLen); + if (buf) { + glGetShaderInfoLog(shader, infoLen, NULL, buf); + LOGE("Could not compile shader %d:\n%s\n", + shaderType, buf); + free(buf); + } + glDeleteShader(shader); + shader = 0; + } + } + } + return shader; +} + +enum { + A_POS, + A_COLOR, + A_TEX0, + A_TEX1 +}; + +GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { + GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); + if (!vertexShader) { + return 0; + } + + GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); + if (!pixelShader) { + return 0; + } + + GLuint program = glCreateProgram(); + if (program) { + glAttachShader(program, vertexShader); + checkGlError("glAttachShader v"); + glAttachShader(program, pixelShader); + checkGlError("glAttachShader p"); + + glBindAttribLocation(program, A_POS, "a_pos"); + glBindAttribLocation(program, A_COLOR, "a_color"); + glBindAttribLocation(program, A_TEX0, "a_tex0"); + glBindAttribLocation(program, A_TEX1, "a_tex1"); + glLinkProgram(program); + GLint linkStatus = GL_FALSE; + glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); + if (linkStatus != GL_TRUE) { + GLint bufLength = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); + if (bufLength) { + char* buf = (char*) malloc(bufLength); + if (buf) { + glGetProgramInfoLog(program, bufLength, NULL, buf); + LOGE("Could not link program:\n%s\n", buf); + free(buf); + } + } + glDeleteProgram(program); + program = 0; + } + } + checkGlError("createProgram"); + glUseProgram(program); + return program; +} + +uint64_t getTime() { + struct timespec t; + clock_gettime(CLOCK_MONOTONIC, &t); + return t.tv_nsec + ((uint64_t)t.tv_sec * 1000 * 1000 * 1000); +} + +uint64_t gTime; +void startTimer() { + gTime = getTime(); +} + +void endTimer(const char *str, int w, int h, double dc, int count) { + uint64_t t2 = getTime(); + double delta = ((double)(t2 - gTime)) / 1000000000; + double pixels = dc * (w * h) * count; + double mpps = pixels / delta / 1000000; + double dc60 = pixels / delta / (w * h) / 60; + + LOGI("%s, %f, %f\n", str, mpps, dc60); + if (out) { + fprintf(out, "%s, %f, %f\r\n", str, mpps, dc60); + fflush(out); + } +} + +static const char gVertexShader[] = + "attribute vec4 a_pos;\n" + "attribute vec4 a_color;\n" + "attribute vec2 a_tex0;\n" + "attribute vec2 a_tex1;\n" + "varying vec4 v_color;\n" + "varying vec2 v_tex0;\n" + "varying vec2 v_tex1;\n" + + "void main() {\n" + " v_color = a_color;\n" + " v_tex0 = a_tex0;\n" + " v_tex1 = a_tex1;\n" + " gl_Position = a_pos;\n" + "}\n"; + +static const char gShaderPrefix[] = + "precision mediump float;\n" + "uniform vec4 u_color;\n" + "uniform vec4 u_0;\n" + "uniform vec4 u_1;\n" + "uniform vec4 u_2;\n" + "uniform vec4 u_3;\n" + "varying vec4 v_color;\n" + "varying vec2 v_tex0;\n" + "varying vec2 v_tex1;\n" + "uniform sampler2D u_tex0;\n" + "uniform sampler2D u_tex1;\n" + "void main() {\n"; + +static const char gShaderPostfix[] = + " gl_FragColor = c;\n" + "}\n"; + + +static char * append(char *d, const char *s) { + size_t len = strlen(s); + memcpy(d, s, len); + return d + len; +} + +static char * genShader( + bool useVarColor, + int texCount, + bool modulateFirstTex, + int extraMath) +{ + char *str = (char *)calloc(16 * 1024, 1); + char *tmp = append(str, gShaderPrefix); + + if (modulateFirstTex || !texCount) { + if (useVarColor) { + tmp = append(tmp, " vec4 c = v_color;\n"); + } else { + tmp = append(tmp, " vec4 c = u_color;\n"); + } + } else { + tmp = append(tmp, " vec4 c = texture2D(u_tex0, v_tex0);\n"); + } + + if (modulateFirstTex && texCount) { + tmp = append(tmp, " c *= texture2D(u_tex0, v_tex0);\n"); + } + if (texCount > 1) { + tmp = append(tmp, " c *= texture2D(u_tex1, v_tex1);\n"); + } + + if (extraMath > 0) { + tmp = append(tmp, " c *= u_0;\n"); + } + if (extraMath > 1) { + tmp = append(tmp, " c *= u_1;\n"); + } + if (extraMath > 2) { + tmp = append(tmp, " c *= u_2;\n"); + } + if (extraMath > 3) { + tmp = append(tmp, " c *= u_3;\n"); + } + + + tmp = append(tmp, gShaderPostfix); + tmp[0] = 0; + + //LOGI("%s", str); + return str; +} + +static void setupVA() { + static const float vtx[] = { + -2.0f,-1.0f, + 1.0f,-1.0f, + -2.0f, 1.0f, + 1.0f, 1.0f }; + static const float color[] = { + 1.0f,0.0f,1.0f,1.0f, + 0.0f,0.0f,1.0f,1.0f, + 1.0f,1.0f,0.0f,1.0f, + 1.0f,1.0f,1.0f,1.0f }; + static const float tex0[] = { + 0.0f,0.0f, + 1.0f,0.0f, + 1.0f,1.0f, + 0.0f,1.0f }; + static const float tex1[] = { + 1.0f,0.0f, + 1.0f,1.0f, + 0.0f,1.0f, + 0.0f,0.0f }; + + glEnableVertexAttribArray(A_POS); + glEnableVertexAttribArray(A_COLOR); + glEnableVertexAttribArray(A_TEX0); + glEnableVertexAttribArray(A_TEX1); + + glVertexAttribPointer(A_POS, 2, GL_FLOAT, false, 8, vtx); + glVertexAttribPointer(A_COLOR, 4, GL_FLOAT, false, 16, color); + glVertexAttribPointer(A_TEX0, 2, GL_FLOAT, false, 8, tex0); + glVertexAttribPointer(A_TEX1, 2, GL_FLOAT, false, 8, tex1); +} + +////////////////////////// + +// Width and height of the screen + +uint32_t w; +uint32_t h; + +// The stateClock starts at zero and increments by 1 every time we draw a frame. It is used to control which phase of the test we are in. + +int stateClock; +const int doLoopStates = 2; +const int doSingleTestStates = 2; +bool done; + +// Saves the parameters of the test (so we can print them out when we finish the timing.) + +char saveBuf[1024]; + +static void doLoop(uint32_t w, uint32_t h, const char *str) { + int doLoopState = stateClock % doLoopStates; + // LOGI("doLoop %d\n", doLoopState); + switch(doLoopState) { + case 0: + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + break; + case 1: + strcpy(saveBuf, str); + startTimer(); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); + for (int ct=0; ct < 100; ct++) { + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + } + break; + } +} + +static void doSingleTest(uint32_t w, uint32_t h, + bool useVarColor, + int texCount, + bool modulateFirstTex, + int extraMath, + int tex0, int tex1) { + int doSingleTestState = (stateClock / doLoopStates) % doSingleTestStates; + // LOGI("doSingleTest %d\n", doSingleTestState); + switch (doSingleTestState) { + case 0: { + char *pgmTxt = genShader(useVarColor, texCount, modulateFirstTex, extraMath); + int pgm = createProgram(gVertexShader, pgmTxt); + if (!pgm) { + LOGE("error running test\n"); + return; + } + int loc = glGetUniformLocation(pgm, "u_tex0"); + //LOGI("loc = %i \n", loc); + if (loc >= 0) glUniform1i(loc, 0); + loc = glGetUniformLocation(pgm, "u_tex1"); + if (loc >= 0) glUniform1i(loc, 1); + + loc = glGetUniformLocation(pgm, "u_color"); + if (loc >= 0) glUniform4f(loc, 1.f, 0.4f, 0.6f, 0.8f); + + loc = glGetUniformLocation(pgm, "u_0"); + if (loc >= 0) glUniform4f(loc, 1.f, 0.4f, 0.6f, 0.8f); + + loc = glGetUniformLocation(pgm, "u_1"); + if (loc >= 0) glUniform4f(loc, 0.7f, 0.8f, 0.6f, 0.8f); + + loc = glGetUniformLocation(pgm, "u_2"); + if (loc >= 0) glUniform4f(loc, 0.9f, 0.6f, 0.7f, 1.0f); + + loc = glGetUniformLocation(pgm, "u_3"); + if (loc >= 0) glUniform4f(loc, 0.88f, 0.2f, 0.4f, 0.2f); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, tex0); + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, tex1); + glActiveTexture(GL_TEXTURE0); + + + glBlendFunc(GL_ONE, GL_ONE); + glDisable(GL_BLEND); + char str2[1024]; + sprintf(str2, "%i, %i, %i, %i, %i, 0", + useVarColor, texCount, modulateFirstTex, extraMath, tex0); + doLoop(w, h, str2); + } + break; + case 1: { + char str2[1024]; + glEnable(GL_BLEND); + sprintf(str2, "%i, %i, %i, %i, %i, 1", + useVarColor, texCount, modulateFirstTex, extraMath, tex0); + doLoop(w, h, str2); + } + break; + } +} + +void genTextures() { + uint32_t *m = (uint32_t *)malloc(1024*1024*4); + for (int y=0; y < 1024; y++){ + for (int x=0; x < 1024; x++){ + m[y*1024 + x] = 0xff0000ff | ((x & 0xff) << 8) | (y << 16); + } + } + glBindTexture(GL_TEXTURE_2D, 1); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + + for (int y=0; y < 16; y++){ + for (int x=0; x < 16; x++){ + m[y*16 + x] = 0xff0000ff | (x<<12) | (y<<20); + } + } + glBindTexture(GL_TEXTURE_2D, 2); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + +} + +void doTest(uint32_t w, uint32_t h) { + int testState = stateClock / (doLoopStates * doSingleTestStates); + int texCount; + int extraMath; + int testSubState; + const int extraMathCount = 5; + const int texCount0SubTestCount = 2; + const int texCountNSubTestCount = 8; + + if ( testState < extraMathCount * texCount0SubTestCount) { + texCount = 0; // Only 10 tests for texCount 0 + extraMath = (testState / texCount0SubTestCount) % extraMathCount; + testSubState = testState % texCount0SubTestCount; + } else { + texCount = 1 + (testState - extraMathCount * texCount0SubTestCount) / (extraMathCount * texCountNSubTestCount); + extraMath = (testState / texCountNSubTestCount) % extraMathCount; + testSubState = testState % texCountNSubTestCount; + } + if (texCount >= 3) { + LOGI("done\n"); + if (out) { + fclose(out); + out = NULL; + } + done = true; + return; + } + + + // LOGI("doTest %d %d %d\n", texCount, extraMath, testSubState); + + switch(testSubState) { + case 0: + doSingleTest(w, h, false, texCount, false, extraMath, 1, 1); + break; + case 1: + doSingleTest(w, h, true, texCount, false, extraMath, 1, 1); + break; + case 2: + doSingleTest(w, h, false, texCount, true, extraMath, 1, 1); + break; + case 3: + doSingleTest(w, h, true, texCount, true, extraMath, 1, 1); + break; + + case 4: + doSingleTest(w, h, false, texCount, false, extraMath, 2, 2); + break; + case 5: + doSingleTest(w, h, true, texCount, false, extraMath, 2, 2); + break; + case 6: + doSingleTest(w, h, false, texCount, true, extraMath, 2, 2); + break; + case 7: + doSingleTest(w, h, true, texCount, true, extraMath, 2, 2); + break; + } +} + +extern "C" { + JNIEXPORT void JNICALL Java_com_android_glperf_GLPerfLib_init(JNIEnv * env, jobject obj, jint width, jint height); + JNIEXPORT void JNICALL Java_com_android_glperf_GLPerfLib_step(JNIEnv * env, jobject obj); +}; + +JNIEXPORT void JNICALL Java_com_android_glperf_GLPerfLib_init(JNIEnv * env, jobject obj, jint width, jint height) +{ + if (!done) { + w = width; + h = height; + stateClock = 0; + done = false; + setupVA(); + genTextures(); + const char* fileName = "/sdcard/glperf.csv"; + if (out != NULL) { + LOGI("Closing partially written output.n"); + fclose(out); + out = NULL; + } + LOGI("Writing to: %s\n",fileName); + out = fopen(fileName, "w"); + if (out == NULL) { + LOGE("Could not open: %s\n", fileName); + } + + LOGI("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n"); + if (out) fprintf(out,"varColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\r\n"); + } +} + +JNIEXPORT void JNICALL Java_com_android_glperf_GLPerfLib_step(JNIEnv * env, jobject obj) +{ + if (! done) { + if (stateClock > 0 && ((stateClock & 1) == 0)) { + endTimer(saveBuf, w, h, 1, 100); + } + doTest(w, h); + stateClock++; + } else { + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); + } +} diff --git a/opengl/tests/gl_perfapp/res/values/strings.xml b/opengl/tests/gl_perfapp/res/values/strings.xml new file mode 100644 index 000000000000..dc21075b2393 --- /dev/null +++ b/opengl/tests/gl_perfapp/res/values/strings.xml @@ -0,0 +1,29 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +/* +** +** Copyright 2006, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ +--> + +<!-- This file contains resource definitions for displayed strings, allowing + them to be changed based on the locale and options. --> + +<resources> + <!-- Simple strings. --> + <string name="glperf_activity">GLPerf</string> + +</resources> + diff --git a/opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfActivity.java b/opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfActivity.java new file mode 100644 index 000000000000..e3f3abf0296c --- /dev/null +++ b/opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfActivity.java @@ -0,0 +1,47 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.glperf; + +import android.app.Activity; +import android.os.Bundle; +import android.util.Log; +import android.view.WindowManager; + +import java.io.File; + + +public class GLPerfActivity extends Activity { + + GLPerfView mView; + + @Override protected void onCreate(Bundle icicle) { + super.onCreate(icicle); + getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); + mView = new GLPerfView(getApplication()); + setContentView(mView); + } + + @Override protected void onPause() { + super.onPause(); + mView.onPause(); + } + + @Override protected void onResume() { + super.onResume(); + mView.onResume(); + } +} diff --git a/opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfLib.java b/opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfLib.java new file mode 100644 index 000000000000..89a0e54d4c3c --- /dev/null +++ b/opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfLib.java @@ -0,0 +1,33 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.glperf; + +// Wrapper for native library + +public class GLPerfLib { + + static { + System.loadLibrary("glperf"); + } + + /** + * @param width the current view width + * @param height the current view height + */ + public static native void init(int width, int height); + public static native void step(); +} diff --git a/opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfView.java b/opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfView.java new file mode 100644 index 000000000000..4ce4a4d3ed9c --- /dev/null +++ b/opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfView.java @@ -0,0 +1,296 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.glperf; +/* + * Copyright (C) 2008 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + + +import android.content.Context; +import android.opengl.GLSurfaceView; +import android.util.AttributeSet; +import android.util.Log; +import android.view.KeyEvent; +import android.view.MotionEvent; + +import javax.microedition.khronos.egl.EGL10; +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.egl.EGLContext; +import javax.microedition.khronos.egl.EGLDisplay; +import javax.microedition.khronos.opengles.GL10; + +/** + * An implementation of SurfaceView that uses the dedicated surface for + * displaying an OpenGL animation. This allows the animation to run in a + * separate thread, without requiring that it be driven by the update mechanism + * of the view hierarchy. + * + * The application-specific rendering code is delegated to a GLView.Renderer + * instance. + */ +class GLPerfView extends GLSurfaceView { + private static String TAG = "GLPerfView"; + + public GLPerfView(Context context) { + super(context); + init(false, 0, 0); + } + + public GLPerfView(Context context, boolean translucent, int depth, int stencil) { + super(context); + init(translucent, depth, stencil); + } + + private void init(boolean translucent, int depth, int stencil) { + setEGLContextFactory(new ContextFactory()); + setEGLConfigChooser( translucent ? + new ConfigChooser(8,8,8,8, depth, stencil) : + new ConfigChooser(5,6,5,0, depth, stencil)); + setRenderer(new Renderer()); + } + + private static class ContextFactory implements GLSurfaceView.EGLContextFactory { + private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098; + public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { + Log.w(TAG, "creating OpenGL ES 2.0 context"); + checkEglError("Before eglCreateContext", egl); + int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE }; + EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list); + checkEglError("After eglCreateContext", egl); + return context; + } + + public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) { + egl.eglDestroyContext(display, context); + } + } + + private static void checkEglError(String prompt, EGL10 egl) { + int error; + while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { + Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error)); + } + } + + private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser { + private static int EGL_OPENGL_ES2_BIT = 4; + private static int[] s_configAttribs2 = + { + EGL10.EGL_RED_SIZE, 4, + EGL10.EGL_GREEN_SIZE, 4, + EGL10.EGL_BLUE_SIZE, 4, + EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL10.EGL_NONE + }; + + public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { + mRedSize = r; + mGreenSize = g; + mBlueSize = b; + mAlphaSize = a; + mDepthSize = depth; + mStencilSize = stencil; + } + + public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { + + int[] num_config = new int[1]; + egl.eglChooseConfig(display, s_configAttribs2, null, 0, num_config); + + int numConfigs = num_config[0]; + + if (numConfigs <= 0) { + throw new IllegalArgumentException("No configs match configSpec"); + } + EGLConfig[] configs = new EGLConfig[numConfigs]; + egl.eglChooseConfig(display, s_configAttribs2, configs, numConfigs, num_config); + // printConfigs(egl, display, configs); + return chooseConfig(egl, display, configs); + } + + public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, + EGLConfig[] configs) { + EGLConfig closestConfig = null; + int closestDistance = 1000; + for(EGLConfig config : configs) { + int d = findConfigAttrib(egl, display, config, + EGL10.EGL_DEPTH_SIZE, 0); + int s = findConfigAttrib(egl, display, config, + EGL10.EGL_STENCIL_SIZE, 0); + if (d >= mDepthSize && s>= mStencilSize) { + int r = findConfigAttrib(egl, display, config, + EGL10.EGL_RED_SIZE, 0); + int g = findConfigAttrib(egl, display, config, + EGL10.EGL_GREEN_SIZE, 0); + int b = findConfigAttrib(egl, display, config, + EGL10.EGL_BLUE_SIZE, 0); + int a = findConfigAttrib(egl, display, config, + EGL10.EGL_ALPHA_SIZE, 0); + int distance = Math.abs(r - mRedSize) + + Math.abs(g - mGreenSize) + + Math.abs(b - mBlueSize) + + Math.abs(a - mAlphaSize); + if (distance < closestDistance) { + closestDistance = distance; + closestConfig = config; + } + } + } + return closestConfig; + } + + private int findConfigAttrib(EGL10 egl, EGLDisplay display, + EGLConfig config, int attribute, int defaultValue) { + + if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { + return mValue[0]; + } + return defaultValue; + } + + private void printConfigs(EGL10 egl, EGLDisplay display, + EGLConfig[] configs) { + int numConfigs = configs.length; + Log.w(TAG, String.format("%d configurations", numConfigs)); + for (int i = 0; i < numConfigs; i++) { + Log.w(TAG, String.format("Configuration %d:\n", i)); + printConfig(egl, display, configs[i]); + } + } + + private void printConfig(EGL10 egl, EGLDisplay display, + EGLConfig config) { + int[] attributes = { + EGL10.EGL_BUFFER_SIZE, + EGL10.EGL_ALPHA_SIZE, + EGL10.EGL_BLUE_SIZE, + EGL10.EGL_GREEN_SIZE, + EGL10.EGL_RED_SIZE, + EGL10.EGL_DEPTH_SIZE, + EGL10.EGL_STENCIL_SIZE, + EGL10.EGL_CONFIG_CAVEAT, + EGL10.EGL_CONFIG_ID, + EGL10.EGL_LEVEL, + EGL10.EGL_MAX_PBUFFER_HEIGHT, + EGL10.EGL_MAX_PBUFFER_PIXELS, + EGL10.EGL_MAX_PBUFFER_WIDTH, + EGL10.EGL_NATIVE_RENDERABLE, + EGL10.EGL_NATIVE_VISUAL_ID, + EGL10.EGL_NATIVE_VISUAL_TYPE, + 0x3030, // EGL10.EGL_PRESERVED_RESOURCES, + EGL10.EGL_SAMPLES, + EGL10.EGL_SAMPLE_BUFFERS, + EGL10.EGL_SURFACE_TYPE, + EGL10.EGL_TRANSPARENT_TYPE, + EGL10.EGL_TRANSPARENT_RED_VALUE, + EGL10.EGL_TRANSPARENT_GREEN_VALUE, + EGL10.EGL_TRANSPARENT_BLUE_VALUE, + 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB, + 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA, + 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL, + 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL, + EGL10.EGL_LUMINANCE_SIZE, + EGL10.EGL_ALPHA_MASK_SIZE, + EGL10.EGL_COLOR_BUFFER_TYPE, + EGL10.EGL_RENDERABLE_TYPE, + 0x3042 // EGL10.EGL_CONFORMANT + }; + String[] names = { + "EGL_BUFFER_SIZE", + "EGL_ALPHA_SIZE", + "EGL_BLUE_SIZE", + "EGL_GREEN_SIZE", + "EGL_RED_SIZE", + "EGL_DEPTH_SIZE", + "EGL_STENCIL_SIZE", + "EGL_CONFIG_CAVEAT", + "EGL_CONFIG_ID", + "EGL_LEVEL", + "EGL_MAX_PBUFFER_HEIGHT", + "EGL_MAX_PBUFFER_PIXELS", + "EGL_MAX_PBUFFER_WIDTH", + "EGL_NATIVE_RENDERABLE", + "EGL_NATIVE_VISUAL_ID", + "EGL_NATIVE_VISUAL_TYPE", + "EGL_PRESERVED_RESOURCES", + "EGL_SAMPLES", + "EGL_SAMPLE_BUFFERS", + "EGL_SURFACE_TYPE", + "EGL_TRANSPARENT_TYPE", + "EGL_TRANSPARENT_RED_VALUE", + "EGL_TRANSPARENT_GREEN_VALUE", + "EGL_TRANSPARENT_BLUE_VALUE", + "EGL_BIND_TO_TEXTURE_RGB", + "EGL_BIND_TO_TEXTURE_RGBA", + "EGL_MIN_SWAP_INTERVAL", + "EGL_MAX_SWAP_INTERVAL", + "EGL_LUMINANCE_SIZE", + "EGL_ALPHA_MASK_SIZE", + "EGL_COLOR_BUFFER_TYPE", + "EGL_RENDERABLE_TYPE", + "EGL_CONFORMANT" + }; + int[] value = new int[1]; + for (int i = 0; i < attributes.length; i++) { + int attribute = attributes[i]; + String name = names[i]; + if ( egl.eglGetConfigAttrib(display, config, attribute, value)) { + Log.w(TAG, String.format(" %s: %d\n", name, value[0])); + } else { + // Log.w(TAG, String.format(" %s: failed\n", name)); + while (egl.eglGetError() != EGL10.EGL_SUCCESS); + } + } + } + + // Subclasses can adjust these values: + protected int mRedSize; + protected int mGreenSize; + protected int mBlueSize; + protected int mAlphaSize; + protected int mDepthSize; + protected int mStencilSize; + private int[] mValue = new int[1]; + } + + private static class Renderer implements GLSurfaceView.Renderer { + public void onDrawFrame(GL10 gl) { + GLPerfLib.step(); + } + + public void onSurfaceChanged(GL10 gl, int width, int height) { + GLPerfLib.init(width, height); + } + + public void onSurfaceCreated(GL10 gl, EGLConfig config) { + // Do nothing. + } + } +} + diff --git a/opengl/tools/glgen/specs/gles11/GLES20.spec b/opengl/tools/glgen/specs/gles11/GLES20.spec index 61094d17e4d0..ee88f592117d 100644 --- a/opengl/tools/glgen/specs/gles11/GLES20.spec +++ b/opengl/tools/glgen/specs/gles11/GLES20.spec @@ -39,6 +39,7 @@ void glDetachShader ( GLuint program, GLuint shader ) void glDisable ( GLenum cap )
void glDisableVertexAttribArray ( GLuint index )
void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
+void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
void glEnable ( GLenum cap )
void glEnableVertexAttribArray ( GLuint index )
@@ -138,5 +139,6 @@ void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z ) void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
+void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset )
void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )
-void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
\ No newline at end of file +void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
diff --git a/opengl/tools/glgen/src/JniCodeEmitter.java b/opengl/tools/glgen/src/JniCodeEmitter.java index ebaca908d14b..9d8c5a061698 100644 --- a/opengl/tools/glgen/src/JniCodeEmitter.java +++ b/opengl/tools/glgen/src/JniCodeEmitter.java @@ -695,7 +695,7 @@ public class JniCodeEmitter { boolean isPointerFunc = isPointerFunc(jfunc); boolean isVBOPointerFunc = (outName.endsWith("Pointer") || outName.endsWith("PointerOES") || - outName.endsWith("DrawElements")) && + outName.endsWith("DrawElements") || outName.endsWith("VertexAttribPointer")) && !jfunc.getCFunc().hasPointerArg(); if (isPointerFunc) { outName += "Bounds"; |